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Thank you so much!
I can do it with any other vehicles from other mods. I didnt try yet with the other Titan vehicles.
Anyone knows a way to fix that? I couldn't find settings or a way via RIMMSQol
Turns out I already had it, but thanks very much for letting me know.
I assume that the vehicle bay has to be depressurized (assuming that the garage doors don't have that airtight tag) while the gravship is in orbit. But it's just fine and dandy when it's in the atmosphere proper.
Well, at least it's playable and has part of its functionalities.
Thanks very much!
Working in 1.6, but only tested with a minimal modlist.
Known issues:
* Superchief cannon in EMP mode with throw errors if any pawns (including hostiles) are in the blast radius, so stick to burn mode
* Avenger will trigger errors when landing while transporting vehicles, but the loading/unloading does work.
Vehicle Framework itself is having problems.
We're all stuck waiting on SmashPhil to solve those problems.
There are a few vehicle mods still working alright with 1.6, you just have to find them.
>if I get stuck with the more finicky bits I'll release an interim version with the vehicle special features disabled (Avenger loading UI, I'm looking at you!)
That sounds like a good plan. "Minimum viable product" released now, polish later.
Please and thank you.
[Ref E81B2B6D]
at JAHV.Dialog_LoadVehicle.DoWindowContents (UnityEngine.Rect inRect) [0x0017d] in <55e56bebaac84a7aa7bdcd375a755489>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)