RimWorld

RimWorld

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Titan Vehicles Continued
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Mod, 1.5, 1.6
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81.548 MB
24 Apr, 2024 @ 4:02am
1 Aug @ 7:47pm
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Titan Vehicles Continued

Description
This is a continuation of Titan Vehicles by Halituis Amaricanous, starting with an update to Rimworld 1.5 and the latest version of Vehicle Framework. Do not enable both the original and this version or the code will fight itself.





Introducing the Superchief ultra-heavy tank. The main cannon can switch between rapid-fire incendiary and rapid-fire EMP, though the EMP mode doesn't reliably apply a stun effect. Still, combined with four auto-cannons it's a lot of fire-power... if you can afford the ammunition.



Cannon graphics made using weapons assets created by
A Rekt PP[discord.com]





A quick note on Combat Extended

I don't use or test with CE, but several people have indicated that this mod works with CE.

The warchief ammo for main cannon is 120mm shells, the autocannons are 20x102mm bullets, Conquistador uses 57x438mm shells; I assume these are set by CE somehow.




This mod 3 adds three new heavy military vehicles to your Rimworld experience; the Avenger Helicopter, the Conquistador Frigate and the Warchief Main battle tank. Each has a unique ability, beyond their sheer size and firepower.

Requires Vehicles framework to work.




A product of theoretical science more then a purely pragmatic design, the avenger is designed to work as a flying platform for other vehicles, its speed is nothing special, and its fuel efficiency suffers, but there is no mistaking the power of blotting out the sky with tons of flying steel. Requires two pilots to operate.

An example of its Carrying ability in practice.

NOTE: To use the ability the target vehicle must be smaller than the maximum size set in the options and have no pawns inside. Valid vehicles will show at the top of the list of items that can be loaded. A pawn will walk to the vehicle to be loaded then to the avenger but won't visually be carrying the vehicle. Unload the vehicle using the normal cargo interface to "drop" the vehicle.


A titanic ship originally crafted for simple cargo transportation refitted for use as a floating fortress and warship. Its modified flak cannon uses kinetic rails to provide fire support, and the sound of its warhorn will rally nearby fighter and urge them to fight harder.

An example of its combat command ability being used.

Also known as an encampment on treads, this hulking mass of metal carries a full array of weaponry to gun down all that oppose its unstoppable advance. Features a built in low-shield to provide cover from enemy firepower that's big enough for the warchief and any nearby infantry or small vehicles. In addition to the main cannon there are two auto-cannon turrets, requiring a crew of four for full functionality.

An example of the low-shield being used.




CREDITS

Halituis : For Sprite Artwork, XML
Phonicmas : C# Code.
Temmie : C# Code.
Oskar Potocki : For his vehicles mod in examples.
Smash Phil : The the excellent framework that makes this mod possible
A Rekt PP : for the rotor cannon graphics[discord.com]
And you : for Playing the mod.
Popular Discussions View All (2)
4
18 Oct @ 12:49am
Known issues and future plans
Nepenthe
0
21 Sep @ 7:22am
error
qux
191 Comments
kev675243 30 Oct @ 1:22pm 
it's unfortunate the new vf update broke the avenger's vehicle hauling ability at this time, hope it's up and running again soon
。。。。。。 21 Oct @ 8:32am 
The vehicles cargo option from avenger cargolift seems broken after new vehicle framework update, is that so? Have someone else the same problem?
doctorjx007 28 Sep @ 7:21pm 
yeah I think the rimworld developers broke the avenger. Its hard to find 1.6 air vehicle transports now days.
Seth'cor 7 Sep @ 11:12pm 
So i cant seem to load vehicles, they just slam the vehicle they want to load against the Avenger before giving up.
free kill 7 Sep @ 5:25am 
I ate it
BeastofMSU 6 Sep @ 3:35pm 
Warchief literally just disappeared from my save with 4 pawns inside when i tried to load the game. It's been breaking constantly and I had to destroy it every time and replace it with dev mode to be able to load pawns into it
jadabandon 1 Sep @ 4:28am 
I'm pretty sure last time I tried this tank out, I used it with two mini guns that used 338 lapua magnum?
theredfox71 27 Aug @ 4:20am 
The main turret uses 120mm ammunition.
theredfox71 27 Aug @ 3:32am 
The left automatic gun and the right automatic gun use the 20 x 102 mm NATO caliber.
theredfox71 27 Aug @ 1:37am 
Ok