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However, if you have Mixus unlocker enabled, you need to go into its settings via the "Mod Configuration Tool" to enable compability for the two mods
You're welcome! And thanks for giving the mod a shot!
@King-Lord Rat-Rat
Yeah, but that'd probably get sorted in a different mod to download, for sure (to keep this one relatively simple)
@HoriaTonk Cheers! I saw the change just now and I saw where they fixed it in the RoC script; it's been successfully incorporated and updated appropriately
Looks like no changes were needed, just making the warning icon go away
@Neil Good catch! Looks like CA started making that change slowly over time; making more quest type battles auto-resolvable. Luckily this mod just "overrides" those rows so we don't actually have to change anything (except for my own edification)
@❂Jamie❂ Agreed! I was definitely aiming for a more "Arcade" campaign option when you want a chance of pace from some Immortal Empires campaigns that start to really drag on
@Boukou Looking into that further, it seems to be a non-trivial change to make (somewhat embedded and potentially out of reach of modding/scripts) I might try to resolve it in the future but currently filing it under "OK for now (until I figure it out)" Thanks for pointing it out though!
Not sure when it changed, or if having it in your mod still is even a problem, but playing vanilla RoC in 5.0, the final FoS battle IS auto-resolvable by default.
@Iskandria Sorry I can't help more, but it looks like it's 100% a Mod conflict! If you play a new Nurgle game in RoC with just this mod enabled, it does appear to work just fine (for reference, did a quick run with Kugath/Nurgle and the first rifts spawned on turn 26)
- Any other mods installed?
- Did you start a new campaign?
- What faction, and how many turns?
@NikiGotUrSpine is this SFO here? (I've never actually played it before) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2792731173 Taking a quick look, they don't even touch the Realms of Chaos Campaign scripts at all, so I'd say yeah, very good chance it's compatible (could be some other knock-on effects though, SFO changes quite a lot)
I think this mod sounds amazing but I have no idea which of my favorite mods for IE (and those are many) will work correctly with the RoC campaign. If I may, a question about that: Let's say I leave 3 landmark mods activated or any other mods where I'm not sure if they even work on RoC ; worst case, all IE/IEE stuff just gets ignored and all mods that work for RoC will do their thing, do you guys know that?
Haven't played in since launch. Thx <3 Great work on this mod, RoC deserved some love