Total War: WARHAMMER III

Total War: WARHAMMER III

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Realms of Chaos Campaign Streamlined (more fun, fair, faster, & focused) [6.2]
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22 Apr, 2024 @ 8:42pm
9 Jul, 2024 @ 2:01pm
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Realms of Chaos Campaign Streamlined (more fun, fair, faster, & focused) [6.2]

Description
Hello there!

Want to polish off some Realms of Chaos (RoC) Campaign achievements or play the forgotten step-child mode of WH3, but are still annoyed by the default RoC Campaign mechanics? Look no further! Here's my attempt at an all-in-one mod that tries to make the RoC Campaign more tolerable and even fun without completely cheesing the whole kit and kaboodle!

CHANGES:
  • Vanilla RoC: AP (movement) is zeroed out when teleporting around in the Tzeentch and Slaanesh realms; making the whole ordeal feel like a slog.
  • Streamlined RoC: NO more zeroing out of AP when teleporting around in the Tzeentch and Slaanesh realms! Get in and get out with the loot! Take advantage of your movement bonuses!

  • Vanilla RoC: The special Khorne weapons are TAKEN from the Player when entering the chaos rifts on the next cycle/round, encouraging Players to tackle that realm LAST in order to keep them.
  • Streamlined RoC: Players now have the ability to KEEP ALL special Khorne weapons (Chainsword, etc. Note: AI can keep them permanently too, but they can be stolen!)

  • Vanilla RoC: There is a intense cooldown after rifts are used in a cycle/round, which feels terrible when you realize the option is now also completely cut off until many turns from now.
  • Streamlined RoC: NO cooldown for ENTERING a rift again on the same cycle/round (e.g. loot the chaos realms, bail, and go back in next turn if another rift is nearby!)

  • Vanilla RoC: Chaos heroes are spammed out of all chaos rifts 2 turns after they initially spawn in a cycle. The tend to be highly ineffective and greatly slow the end turn camera.
  • Streamlined RoC: Heroes do NOT spawn anymore from the rifts (now only armies), cutting down on the hero spam!

  • Vanilla RoC: If AI armies meet the minimum army strength requirement, they will ALWAYS 100% of the time win every Survival Battle.
  • Streamlined RoC: AI armies now have a chance to LOSE the Final Survival Battles (giving you more chances to get ahead)! Note: % chance depends on their army strength and campaign difficulty.

  • Vanilla RoC: Rift spawn rates - can start showing up on turn 30-40, cooldown between cycles is 10-20 turns. Pretty slow, lots of waiting around!
  • Streamlined RoC: Rift spawn rates - now start showing up on turn 25-30, cooldown between cycles is 5-10 turns!

  • Vanilla RoC: AI armies only have to teleport X amount of times (used to be 8 - and apparently 5 on release!) to get to the end of the Tzeench realm maze.
  • Streamlined RoC: It now takes the AI 10 teleports to fully get through the Tzeench realm, giving you more than enough time to intercept!

  • Vanilla RoC: Auto Resolve is available for the 4 Realm Survival Battles, but NOT for the final Forge of Souls battle.
  • Streamlined RoC: Auto Resolve is now available on the Final Battle for the Forge of Souls, just like the other Survival Battles!

COMPATIBILITY:
This mod should be decently compatible; unless you have mods that modify the following scripts:
wh3_realm_common.lua wh3_realm_slaanesh.lua wh3_realm_tzeentch.lua wh3_realm_tzeentch_data.lua
As I override the defaults for these, specifically. Beyond that I make no promises! And yes, it does seem like it is compatible with SFO (for as long as they don't touch these scripts mentioned)

Efforts were taken for potentially enabling/disabling during a campaign, but with the streamlined changes; I highly recommend starting a new campaign for this!

TESTING:
Tested mainly during patch 4.2 (post-Shadows of Change) in the Realms of Chaos Campaign with Khorne! Highlights:
  • Completed campaign on turn 90 (even with good amounts of faffing about)
  • Kept 3 out of 4 of the special Khorne weapons throughout the whole game (did that realm first)
  • Grabbed "The Dark Prince's Paramour" ancillary from the Slaanesh realm, then re-entered a few turns later to nab the soul too on the same cycle. Also only took 3-4 turns to get to the end since Skarbrand gets a lot of AP/move bonuses!
  • Sped up the end turn camera quite a bit by NOT watching rift spawned heroes do basically nothing
  • Tzeench realm was actually fun and could be easily used for player advantage (just like the Khorne weapons & Slaanesh bribes) for Global recruitment since AP is no longer zeroed out between teleports

Just in time for a replay of Kugath, the addition of Epidemius, and the Nurgle rework in the next patch! Have fun =)

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
46 Comments
ABF 14 Sep @ 10:54pm 
I have this mod and mixus unlocker with the compatibility option, yet the khorne weapons were stolen back by Khorne upon returning
Inosens 25 Aug @ 2:28pm 
I can confirm it does still work
However, if you have Mixus unlocker enabled, you need to go into its settings via the "Mod Configuration Tool" to enable compability for the two mods
MaxStr 23 Aug @ 7:19am 
Looks great but can anyone confirm it still works? Since Realms of Chaos is a pain to test due to time commitment, this mod is over a year old, and the last comment looks gamebreaking.
dr.makafui 6 Jul @ 8:06pm 
Hi. I think the mod breaks the fight in the realm of tzeentch as the cut scene doesn't play and there's just a black screen. I am able to load the fight from the skirmish mode but cannot play it in the main campaign
FenixAlexander 23 Jun @ 11:41am 
It'll be possible to allow all the factions to enter the chaos realms ?
King-Lord Rat-Rat 21 Jun @ 7:14am 
@Llamakazi Good to hear, Thanks
Llamakazi  [author] 26 Mar @ 10:09pm 
@branko.golombos
You're welcome! And thanks for giving the mod a shot!

@King-Lord Rat-Rat
Yeah, but that'd probably get sorted in a different mod to download, for sure (to keep this one relatively simple)
Llamakazi  [author] 26 Mar @ 10:08pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
King-Lord Rat-Rat 12 Mar @ 12:57pm 
Have you made any changes or thought of any changes to the non streamlined campaigns such as the chaos dwarfs?
branko.golombos 20 Dec, 2024 @ 2:10pm 
tnx!