RimWorld

RimWorld

Paramedic Can Repair
67 Comments
Demrenus  [author] 4 Sep @ 9:16pm 
Not yet. Sorry, but right now I have no time for that. My job takes almost all of my time
Cruel Moose 4 Sep @ 2:00pm 
Has the paramedics repairing each other crash been fixed?
Demrenus  [author] 4 Sep @ 11:58am 
Hey Natalie. They are in Biotech DLC
Natalie Portmanteau 3 Sep @ 5:49am 
OK weird question but I cannot find paramedics in the base gaem... they're not from a mod, are they?
Cruel Moose 22 Aug @ 6:50pm 
Just tested in 1.6. Game crashes to desktop if 2 paramedics try to repair each other. This was also an issue with fabricors can repair, and they fixed it by not allowing damaged fabricors to repair.
deadeye1114 10 Aug @ 10:22pm 
note: does not work mid save unless you make the mechanoid in save post add or it will say "will not do: repairing"
Bird 10 Aug @ 10:41am 
I dont know what happend but now it works normally @Demrenus, i try to kill the paramedic with dev console, then resurrect him and claim it again and now it work normal, i think it can be releated that changing cell to quickly? not sure, because i found an insect Hive Queen, and get out here and from there i start notice that weird bug.

thanks for your quick reply, and yes, it maybe realated with mod conflict because i have quite bunch of mods and am too lazy to check 1 by 1, thank!! really useful mod!
Demrenus  [author] 10 Aug @ 10:31am 
Hello Bird, are you really sure you make everything correct? I've just checked it out and it works properly. I spawned 2 paramedics and assigned them to overseer. Then I hit one of paramedics few times and enabled autorepair on it. Another paramedic went to it and started repairing it. Maybe you have mods that conflict somehow with my mod?
Bird 10 Aug @ 10:16am 
And the Dev console doesnt tell anything
Bird 10 Aug @ 10:15am 
Mechs are not reparing, i enable autorepair and not reparing my mechs, i restart the game and still not working, it used to work normally
Demrenus  [author] 4 Aug @ 8:58am 
Not really. I made sure that they have low spawn chance. Perhaps you're lucky haha
AtomicRobot 2 Aug @ 6:39am 
I'm not exactly sure what caused this, but my Raid just came out as 14 Paramedics and 2 Scythers... How common are paramedics supposed to be? :balatro_death:
Demrenus  [author] 22 Jul @ 10:14am 
Paramedics never had an ability to repair manually, so that's not really a bug
Aphasia 19 Jul @ 8:46pm 
I've had an issue myself, probably the previous persons issue, but it says 'mechname does not need tending' when manually doing it, so paramedics won't repair.
Demrenus  [author] 19 Jul @ 1:23pm 
Hello Nero! Are there any errors in dev console?
Nero Darkard 18 Jul @ 12:41pm 
Hi there. Love this mod. I find it essential for my solo mechniator playthroughs. Unfortunately, it doesn't seem to work for me this time.
逸轩 13 Jul @ 6:48am 
The pre process machine of the rescue machine needs to add maintenance function, otherwise it will have no soul
Sentinel 12 Jul @ 3:19pm 
Increase for both, takes a while for big mechs.
Rafocale 12 Jul @ 7:48am 
Yes, but also buff player mechs repair speed, can take literal days for them to repair a heavy mechanoid.
μuKnew 12 Jul @ 7:27am 
I lean towards yes. They aren't too much of a threat on their own, so giving them a stronger niche might be a good idea. And thanks for the mod/update!
Demrenus  [author] 12 Jul @ 2:54am 
Hello! I updated the mod for 1.6. I was also wondering if I should increase the repair speed of enemy paramedics. I would be glad if you said "yes" or "no". Thanks.
I've tested the mod, it should work fine. But if there are any errors, please notice me of them
μuKnew 11 Jul @ 8:10am 
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Bill Clinton 11 Jul @ 6:37am 
Thank you, take your time <3
Demrenus  [author] 8 Jul @ 11:44pm 
Sorry, I'll update it as 1.6 is fully released. I don't have that much time for now, sorry
Demrenus  [author] 2 Jul @ 6:46am 
Hello, I'll update it in the next few days
洁晓 29 Jun @ 11:35am 
1.6?
Colossus of Chodes 26 May @ 1:58pm 
I don't know if it's possible, but I feel that buffing the repair speed for enemy paramedics would make them much more of a problem - as-is their repair speed is extremely slow, so shelling a group of mechs tends to essentially split their forces as a bunch of them hang back being slowly repaired by the paramedics.
Demrenus  [author] 25 May @ 10:14am 
Any mods that may conflict?
Cruel Moose 24 May @ 11:16am 
Been getting consistent crashes lately when paramedics try to repair each other.
Demrenus  [author] 30 Apr @ 3:06pm 
Aetheriox, I don't think so. Atleast, there shouldn't be any (I hope)
Aetheriox 27 Apr @ 9:09am 
are there any incompatibilities? my paramedics suddenly stopped repairing any mechanoids
Demrenus  [author] 3 Dec, 2024 @ 12:03am 
cosmic metaball, no, they repair just like as if they were repaired at station
Oh so foolish Jester 2 Dec, 2024 @ 4:31pm 
do they repair faster than a normal mechanitor?
TheLastThrumbo 7 Nov, 2024 @ 12:44pm 
No problem @Demrenus. I love the idea, and to be honest I have 200+ mods so there very well may be a conflict.

That error made it so I could not move the colonist no matter what I did. This was about "3 days" into the game after including the mod. There's another "X-mech can repair" mod out there I've been using and I haven't had an issue since. Apparently it just adds the *repair mech* job to all mechs that can smith.

I hope this was helpful in some way!
Demrenus  [author] 6 Nov, 2024 @ 4:15am 
That's weird. Thanks for letting me know, TheLastThrumbo
TheLastThrumbo 2 Nov, 2024 @ 11:12pm 
Yeah it was this mod. No big deal but just thought I'd let you know.
TheLastThrumbo 2 Nov, 2024 @ 5:09pm 
Got a bug saying a pawn meleed an enemy out of melee position after installing. I'll edit to report back to see if this mod was really the issue
Lilith 8 Aug, 2024 @ 10:17pm 
May you please make it compatible with "Advanced Mechanoids" mod? (it has improved parameics):steamhappy:
Demrenus  [author] 9 Jun, 2024 @ 1:13pm 
No problem karest.bedro, thanks for your comment and hope you enjoy the mod!
karest.bedro 9 Jun, 2024 @ 12:30pm 
Although I'm not playing yet, as I'm waiting for the Combat Extended update, but the mod gives me high hopes, so thank you for an extremely useful mod that once again stitches up the holes left by the developers of the original.Thank you.
Demrenus  [author] 28 May, 2024 @ 3:06am 
Hey PlinkPinko, if paramedics have the same ai as vanilla ones, then yes, sure
PinkPlinko 27 May, 2024 @ 1:39pm 
Howdy, when you get time to, could it be possible to add a patch to the paramedics added by Beyond Our Reach ? Thanks in advance!
Demrenus  [author] 9 May, 2024 @ 5:06am 
Updated the mod - made it compatible with "Tiered Mechs" mod (it has "Paramedic Plus and Paramedic Ultra). They won't appear in raids, though.
FlareFluffsune 2 May, 2024 @ 2:30pm 
So I thought I would mention that if you have Paramedics before you activate this mod you will need to destroy them completely (Don't resurrect) for the new job to take effect.
Demrenus  [author] 30 Apr, 2024 @ 8:58am 
Updated the mod, added 1.4 compatibility. Removed useless debug (if you had any "false/true" in dev log - sorry, that's the mod that caused it). Also made "AutoRepairing" job work only and only with mechs by changing "ShouldSkip" method in the mod code.
Demrenus  [author] 30 Apr, 2024 @ 6:51am 
Thanks FlareFluffsune. I'll take a look and try to make it compatible with 1.4
FlareFluffsune 30 Apr, 2024 @ 3:26am 
I thought I would follow up from the 1.4 question previously asked, this does not appear to function on 1.4. (I haven't updated yet because 350 mods and I don't own the new DLC)
PremiumPvP 27 Apr, 2024 @ 8:23pm 
The mod is fantastic, especially since my mechanitor does other things over reparing.
Demrenus  [author] 27 Apr, 2024 @ 8:19pm 
Nice! Thanks for checking that out and providing this information! Hope you like the mod
PremiumPvP 27 Apr, 2024 @ 8:15pm 
So... it does fix it. I found this out as my paramedic was killed, resurrected, and now can repair other mechs.