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Брат, делай еще
Do you know how many heads had to roll in order to test the sprites? xD
Behead kobolds, kill kobolds, throw kobolds into active volcanoes. Be like Urist
Conditions like that usually are highlighted in blue in the right window after you put a mod into the load order
Thank you!!!
Default Large island with minor amount of extra megafauna.
Year 85
Civilizations: High & Very High cause crashes beyond year 50; Mid seem to at year 250
Other settings do not seem to have an impact.
If the world is not too populated, the game works with the mod. If it is highly populated, it crases to desktop upon attempting Hero or Ordinary. Chosen seems to still work; perhaps cause the Kobolds aren't selectable there.
Still thanks Ottfried < 3
depending on world gen, they might only be available as the ordinary adventurerer. I know it sucks, but like most non main races, they got shoved there. except if they do some heroic stuff in world gen I guess
Virok, I believe you can go back to playing native. I believe the game runs way better without proton :)
Tile page token not recognized: KD_BODY_SPECIAL
Tile page token not recognized: KOBOLOBOLD_BODY_SPECIAL.
do you have multiple mods running?
Once you order them to make like breastplate, click on the magnifying Glas and specify the size
Can't seem to start Adventure with a full normal kit.
also the children don't have sprites for clothes. so you have to be a bit patiant ^^'
when in combat (adventure mode) you attack (A), choose the bodypart you wish to attack and scroll down to venomous bite. should be right under the regular bite. the kind of poisen you inject is random and I think kobolds are immune to there own poison