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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3586697885
I am delicate of constitution and afflicted with nerves, and when--after landing my gravship--I see my pawns toiling to sweep up dirt off the bare earth, their futile labours serve as a painful reminder that this is the wretched condition of all who play with vanilla cleaning rules. My poor heart grieves for them.
It's likely a mod incompatibility. With what? Impossible to know from the tiny bits of information shared. Zones, zoning, areas, allowance is a good way to start. But could also be clashing JobDrivers or InteractionDrivers. There have been some recently released popular mods with less then perfect logic as it seems. Stuff like that can also be the culprit.
I would rather find out what the issue is. Even if I had the source, I have no idea why it works for some and not for others, and that really needs to be the first thing done.
At that point, @Side1iner could address the issue, anyway.
@Tommy高富帅: Yeah, I suppose lots of things could use an update or overhaul, actually. I laid down some groundwork a few weeks ago, having a few ideas on thing to change. I absolutely agree things could be better in regards to Odyssey. We'll see if I can find the time during summer (in the middle of lots of other mod projects as well)!
Is only a second to select the cleaning zone again, just a thought. :)
She does use complex jobs, but so do I, and my pawns happily clean the assigned area.
As the original description said, there is for instance presumably still an issue with 'Prison Labor' as one example. There have to be more, for mods doing stuff to zoning, zones, areas, allowance etc.
Thank you for all your work keeping this mod alive!
And just got stuck in 1 spot.
I get both the icon and they clean as they should.
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <79a1904c928a4c2d9eba5ede6e6aa92e>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00025] in <0b0c63bca88b412ab92019195ec4baf6>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a0] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at CleaningAreaTemp.CleaningAreaLoader..cctor () [0x00020] in <e347df0209034fbe985ac9e9e90346f9>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00094] in <8124cc12bdf242eab0a5f7e7edecf387>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <8124cc12bdf242eab0a5f7e7edecf387>:0
Maybe I am just tripping and want to believe so hard it's working, but.. I just can't play without this mod ever again.
With 1.6 dropping soon, I'm starting to look into updating some mods. This is one of them. Might update, might make a new cleaning mod with some nice changes (at least they would be for me). Let's see how it goes!