RimWorld

RimWorld

FriendRivalPatch
14 Comments
FigFist 28 Aug @ 1:25pm 
pawns that have no rivals as per the adjusted values still get the "Rivals are alive" moodlet according to vanilla
Futstub 28 Aug @ 1:24am 
Any chance there is a mod option to turn off the stronger buffs/debuffs?
VitaKaninen 6 Aug @ 6:25am 
I must just me misremembering, then. I seem to remember it being like -6 or -8, but if all you are doing is capping it, then I must be wrong.
Side1iner  [author] 6 Aug @ 1:31am 
@VitaKaninen: From the description: "The mood buff and debuff cap at 30 and -30, meaning the impact if an actual friend or rival dies is considerably stronger."

Meaning: less rivals, more severe thoughts if rival (and same for friends, of course).
VitaKaninen 5 Aug @ 5:16pm 
What would normally happen in this situation without this mod? I thought the mod would be a nerf to the mood buffs, as well as the mood penalties. Does it only nerf the penalties?
Side1iner  [author] 5 Aug @ 4:51pm 
@VitaKaninen: I guess that could happen. This mod doesn't change the 'stacklimit' for the thought.
VitaKaninen 5 Aug @ 4:34pm 
Maybe I am not understanding the mood buff cap. I got a quest to protect someone for a few days, and it came with 12 cataphracts which all died in battle. All my colonists get a +90 mood buff for 10 days because 3 of them were considered rivals.

Is this what is supposed to happen?
Side1iner  [author] 16 Jun @ 1:14am 
1.6 update pushed.
Side1iner  [author] 12 May, 2024 @ 2:45am 
@jokulimy: Please post it in the discussion thread I created!

I looked a little more at this from my original point of view. I now made it work much better in relation to what I was going for in the first place. Would still be interested in seeing your take on it nevertheless!
jikulopo 11 May, 2024 @ 11:11am 
Yes, example: social tab has them as acquaintance(+25) but when they die my pawn still gets the -10 my friend died mood debuff
I already made the transpiler for myself, i can send it to you if you want
Side1iner  [author] 10 May, 2024 @ 12:58pm 
@jokulimy: Hm. What exactly do you mean? They get a 'friend died' thought, even thought they weren't friends as per the new threshold (50)?
jikulopo 5 May, 2024 @ 2:06pm 
was wondering why my pawns were still getting the friend died thought and after checking your code it doesnt seem like you are actually preventing the thought? you are just lowering the mood impact down to minimum and hiding the pawns from social tab. Seems like to actually prevent the thought you need to transpile the threshholds in AppendThoughts_Relations function
Side1iner  [author] 24 Apr, 2024 @ 12:00pm 
@Complete Casual: Thanks, glad you like it! One of the small things I've always thought was a little bit annoying.
Complete Casual 24 Apr, 2024 @ 9:24am 
great idea :) thank you