RimWorld

RimWorld

Empire 1_5 (Continued)
180 Comments
K41RY 28 Aug @ 12:34pm 
Also for some reason, even with the Mercantile trait, my settlements refuse to send me any caravans.
K41RY 28 Aug @ 12:33pm 
@Latex Santa. I'm on 1.5, not 1.6.
Latex Santa 22 Aug @ 10:18pm 
@
K41RY
Stop using this version.
Start using the one linked below, which will be getting an update soon-ish.
K41RY 21 Aug @ 2:03pm 
Loving the eternal game freeze and force crash when trying to make squad units. Something about rolling pawns and pawncreation function causes the game to hang infinitely.
Latex Santa 7 Aug @ 7:34am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3542975872

The link above points to the 1.6 version. STILL IN DEVELOPMENT.
Xiphos Fraznoir 7 Aug @ 4:46am 
Yes but also good thing about rimwar
Guarwo 5 Aug @ 12:35pm 
At least rimwar got updated but all I know this mod is needed to. There other mods to that do settlements but nothing as in depth as this one. :( settlement and option to make units was cool for this mod. Other settlement mods are dumbed down
Tony Hamilton 5 Aug @ 12:15pm 
i never though i would miss a mod so much
۞molert۞ 5 Aug @ 4:37am 
It's sad that there won't be an update to version 1.6 :steamsad:
It will be updated soon
Doku 4 Aug @ 1:03pm 
i miss this mod so much:steambored:
Latex Santa 31 Jul @ 1:29pm 
@Bob Loss
Only the biggest Chad modder involved in updating abandoned mods.
Bob Loss 31 Jul @ 9:03am 
who is Mlie?
Latex Santa 31 Jul @ 3:50am 
@dobrev1988
Mlie is doing it, but Empire is probably at the back of a very long queue.
You might see it at the end of August, start of September. Maybe.
Even then, it will ONLY be updated to 1.6, have enough bug fixes to be semi-functional.
And no development of it done. That's all that you can expect. Enjoy not playing Rimworld for the rest of the month.
dobrev1988 31 Jul @ 1:23am 
i can not start playing in rimworld because im waiting for this mod to update
please someone update this mod to 1.6 !!!!!!!!!!!!!!!!!!!!!!!!!
Latex Santa 31 Jul @ 12:43am 
@Shinoskay
( 1 )
Yeah, but it's not exactly what I wanted.
Vanilla Expanded Outposts produce WAYYY too many resources, too fast, too easily for my liking.
Empire settlements can have their taxes payable in moderate amounts of silver.

Vanilla Expanded Outposts can be set up far too easily, with just a few colonists with some throwaway gear and just enough food to reach their destination. They can start operating and producing wealth far in excess of the rather modest investment required.
Empire settlements cost silver to found, silver and time to build up their facilities.
Latex Santa 31 Jul @ 12:43am 
@Shinoskay
( 2 )
They achieve the same goal of painting the map, but it feels more earned with Empire settlements, there's a clear sense of progression with this mod.
I LOVE the Empire mod because it is a SILVER SINK, one that's fun to me.

It gives me a reason to hoard, repair and sell raider gear, to make massive organ and dr-ug operations. Because I spend that silver on an ego project - Empire settlements that slowly claim the world map for my faction. For ME.

I have Archotech Expanded and its very expensive but powerful bionics as another silver sink.
Shinoskay 30 Jul @ 11:45pm 
For anyone still waiting on this into 1.6
There is Vanilla expanded's outposts mod that works similar to this.
Latex Santa 30 Jul @ 12:21am 
@
Nate700
I suggest that you work off of the updated 1.6 version that Mlie will produce.
In the meantime, familiarize yourself with its code.
Also, thank you very much for attempting to continue this mod.
Nate700 29 Jul @ 8:29pm 
Can i add the GPL-3 license to my continuation of the mod.
Xiphos Fraznoir 28 Jul @ 4:12pm 
That’s good news
Latex Santa 28 Jul @ 11:35am 
@TheShadowKnives
It will be updated, maybe a few bugs fixed, but not developed further.
Oh well, beggars can't be choosers. At least, after that, someone else can take a crack at developing this mod further, so there is that.
TheShadowKnives 28 Jul @ 10:08am 
It's on Mlie's mod requests to update! :) No clue where on the priority list, but they're aware of people wanting it.
Latex Santa 27 Jul @ 7:47am 
@Khadgarion
At least we know that it's up for adoption. Thank you for letting us know.
Could you link the github, please? I'll see if anyone is willing to adopt this mod.
Khadgarion  [author] 27 Jul @ 7:02am 
Nope, no updates. I have no time nor the C# knowledge to do the foundational changes that this mod needs. It's all on github, have at it!
dobrev1988 26 Jul @ 2:42pm 
please made 1.6 version!:steamhappy:
Doku 26 Jul @ 2:23pm 
1.6 pls
Troxi 25 Jul @ 4:43pm 
fire mod, hope it gets updated!
Latex Santa 25 Jul @ 7:24am 
@Khadgarion
Could we expect any word on the status of this mod sometime soon?
Latex Santa 25 Jul @ 7:21am 
When it gets updated (or IF), this mod will NEED a way to include different races (Humanoid Alien Races) and xenotypes in the population of the player empire faction. And guarantee that only selected xenotypes or races can ever spawn as that faction's pawns.

We don't care so much about manual settlement defense.
That can come later. We just want a basic mod that works, doesn't cause too much lag and has a few bells and whistles running, together with biome compatibilities.
The extra stuff can come later, if it comes later.
G-Swoski 25 Jul @ 5:46am 
how to i setup my colony no matter what i do they dont show up
rtlaughter 24 Jul @ 12:30pm 
we need 1.6
TheCalciumDemon 24 Jul @ 10:21am 
1.6 please?
Xiphos Fraznoir 23 Jul @ 11:30am 
Wait I think I found it
Xiphos Fraznoir 23 Jul @ 11:28am 
@TheShadowKnives what is the discord link?
TheShadowKnives 23 Jul @ 9:47am 
@Xiphos Fraznoir have you sent a request on Mlie's discord to see if he would consider updating it? Considering doing so but don't want to duplicate it.
Xiphos Fraznoir 23 Jul @ 9:20am 
I want this for 1.6 may we get it please or if anyone can rework it for 1.6?
Latex Santa 21 Jul @ 10:23am 
This mod needs a LOT MORE than just a mere version update.
It needs coding work. Lots and lots of it, just to get it to a functional level.
Even with Manual Settlement Battles turned off.

First off, think about the Settlement Tax Map. How will that work with your gravship is your main / only base? What about asteroid or space platform bases? Let's not forget that the more background world pawns are generated by the player faction, the more lag the game will have.

And lastly, I would love some more varied flags and symbols for the faction.
I've gotten sick of the same old, same old.

And that's IF he comes back to even LOOK at this mod, much less work on it.
It's a great idea, I love it, I wish it was updated and I wish it worked.
But wish in one hand, defecate in the other, see which one fills up first...
dobrev1988 21 Jul @ 5:17am 
1.6 pls
rGen 20 Jul @ 7:58pm 
Lamentablemente no puedo usarlo debido a este error, tambien supongo que es debido a que no esta actualizado al 1.6

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C94B98C6] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
[Demons Guild]toradorik 19 Jul @ 8:05pm 
update 1.6 pls pls pls
TheMidnightStar 19 Jul @ 7:25pm 
1.6 please.
LifeIsAbxtch 19 Jul @ 3:08pm 
Khadgarion just put [ABANDONED] if it is truly abandoned, I don't want my hopes up if this mod is dead, it will stop people from spamming in the comments for 1.6 update
Doku 15 Jul @ 7:26pm 
1.6 please
blossomyviper 14 Jul @ 1:15am 
are they actively working on the mod or not?
Comrade Butter 13 Jul @ 3:10pm 
I WILL dump as much steam points into awards for this if it gets to 1.6
LifeIsAbxtch 13 Jul @ 11:44am 
loot goblin is right the dev is still in motion so theyre is a high chance (70% usually means 100%)
磁极真君 13 Jul @ 9:04am 
Please, please update
Loot Goblin 13 Jul @ 8:36am 
The dev still plays so there is a chance
Shoeeater25 12 Jul @ 9:34pm 
Wdym, it was last updated in 2024. Brother has a hole in his head