RimWorld

RimWorld

212 ratings
Empire 1_5 (Continued)
8
3
5
2
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
315.139 MB
21 Apr, 2024 @ 12:25am
26 May, 2024 @ 8:45pm
4 Change Notes ( view )

Subscribe to download
Empire 1_5 (Continued)

Description
Hi folks, fixed this wonderful mod up enough to at least get it loaded into 1.5.

>>>RE:1.6
With the amount of changes that came with 1.6 and Odyssey, I have no interest in updating this mod as there are pretty large changes and re-writes that need to happen. I do not know enough about C# to do this.

>>>>>>>>>>>Not tested with Anomaly DLC!!!!!!<<<<<<<<<<<<<<

I have not had any time to do anything other than cursory testing, it could be very broken. Do not install on a save that you cherish, it's only up here for testing purposes.

Is it compatible with xxxx mod? I have no idea. Use at your own risk!

Thank you to Saakra for originally developing this mod!

Thank you to TheSeaMoon for updating it to 1.4 and all their work!

Thank you to everyone else that has contributed to this mod!

For bugs that you find, please open up an issue on github:

https://github.com/hyper1on/Empire-1_5-Continued-/issues




Original Mod Description:

Spread your rule across the Rimworld with self governing colonies that are loyal to you and you alone. Command them to fight in your name, and destroy your enemies. But politics is always a deadly game.

Events will periodically influence your colonies, or your faction as a whole. You must decide how best to respond to these situations. And beware, a poor guiding hand will have consequences, your faction may lose faith in your leadership entirely, and take their destiny into their own hands.

Your colonists will pay taxes, be it in silver, or goods. You can tell them where you want your taxes, and they will dutifully pay them. A fully customizable faction name and title allows you to put your own spin on your subjects. They can be feudal vassals, a megacorporation’s branch offices, or even a shining beacon of truth and liberty. It is all part of the greater story.

WIKI - https://rimworld-empire-mod.fandom.com/wiki/Rimworld-_Empire_Mod_Wiki

DISCORD - https://discord.gg/f3zFQqA

Popular Discussions View All (3)
1
28 May @ 4:49am
errors
Azraile
0
18 Jun @ 2:11pm
how do I enable the ability to protect settlements on my own?
AGENT 485
0
15 Sep, 2024 @ 1:04pm
modlist
Azraile
180 Comments
K41RY 28 Aug @ 12:34pm 
Also for some reason, even with the Mercantile trait, my settlements refuse to send me any caravans.
K41RY 28 Aug @ 12:33pm 
@Latex Santa. I'm on 1.5, not 1.6.
Latex Santa 22 Aug @ 10:18pm 
@
K41RY
Stop using this version.
Start using the one linked below, which will be getting an update soon-ish.
K41RY 21 Aug @ 2:03pm 
Loving the eternal game freeze and force crash when trying to make squad units. Something about rolling pawns and pawncreation function causes the game to hang infinitely.
Latex Santa 7 Aug @ 7:34am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3542975872

The link above points to the 1.6 version. STILL IN DEVELOPMENT.
Xiphos Fraznoir 7 Aug @ 4:46am 
Yes but also good thing about rimwar
Guarwo 5 Aug @ 12:35pm 
At least rimwar got updated but all I know this mod is needed to. There other mods to that do settlements but nothing as in depth as this one. :( settlement and option to make units was cool for this mod. Other settlement mods are dumbed down
Tony Hamilton 5 Aug @ 12:15pm 
i never though i would miss a mod so much
۞molert۞ 5 Aug @ 4:37am 
It's sad that there won't be an update to version 1.6 :steamsad:
It will be updated soon