RimWorld

RimWorld

Caravan Ghouls
16 Comments
Nepenthe  [author] 11 Aug @ 9:14pm 
No, it makes them useful on caravans; like undead pack animals. My original vision was sending one human leading a line of ghouls loaded with trade goods, after all my alpacas exploded in The Mortar Shell Tantrum Incident of 5057.
NeinDao 11 Aug @ 4:09pm 
oh, i have both. i was hoping this mod made it possible to form caravans. damn
Nepenthe  [author] 11 Aug @ 3:51pm 
@NeinDao this mod only affects carry capacity, it does not change who can/can't lead a caravan. Because Ghouls are in a weird place between colonist and entity they can't form a caravan on their own, they need a proper colonist.

You might be able to do it using the Humanlike Ghouls mod, but it's going to be a lot safer just having one human along to avoid potential issues.
NeinDao 11 Aug @ 3:04pm 
when i only have ghouls and mech in my caravan, i can't reform it to return after a quest is done. i need to fly a normal pawn to the area to be able to reform.
is this how it should work or is it bugged*?
kittenjedi 18 Oct, 2024 @ 8:45am 
for some reason, using this mod completely removes the option to remove parts in surgery, i no longer get the operation buttons for "remove (part)" when this mod is added to my list
Nepenthe  [author] 12 May, 2024 @ 2:15am 
With this mod and Humanlike ghouls you can get them to equip apparel, so you could give them use backpacks from a backpack mod.

Adding pack graphics when they are loaded up would be great, similar to pack animals, but I have a feeling the code for doing so would be a nightmare becuase ghouls are human-like pawns with a lot of things hard-disabled in the code, rather than animal pawns.
avil 12 May, 2024 @ 2:06am 
Okay, real talk: can we add smokepop pack graphics for ghouls when they carry something? Alike to pack animals?
Nepenthe  [author] 27 Apr, 2024 @ 8:09am 
Thanks @摄魂狼!
摄魂狼 27 Apr, 2024 @ 6:43am 
Hello, I love your mod so much that I made my personal translation for it: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3233365546
ShepirotGamer 23 Apr, 2024 @ 9:12am 
really annoying to bring them along for stuff without this, thanks :er_heart:
Nepenthe  [author] 22 Apr, 2024 @ 3:16am 
@Kokorocodon there's now a settings page for mod that lets you adjust the carry capacity of ghouls.
TheCarrierPrimoris 21 Apr, 2024 @ 10:28pm 
Meat on a stick, little wagon and harness, ghoulfriend. That's the beginning of an adventure right there!
Nepenthe  [author] 21 Apr, 2024 @ 5:21pm 
@ Kokorocodon In vanilla rimworld the amount of stuff you can carry is bodysize * 35kg. There are mods that change the way this works (not that I've tried any in 1.5) which shoudl affect ghouls as well as normal pawns.

Given the low melee damage of vanilla ghouls I don't think they are meant to be any stronger than humans.


Having said that I'm going to poke around in the code to see if I can add an option to increase carry capacity for ghouls, because I do like the idea of just loading them up with huge amounts of gear and leading them on adventures using some raw meat tied to a stick.
Kokorocodon 21 Apr, 2024 @ 8:55am 
Since they are way stronger than a living person, more carry weight wouldn't make more sense?
Pieczareto 21 Apr, 2024 @ 8:42am 
this is what i need its so fucking stupid they cant carry stuf in carvana in vanila
HIM 20 Apr, 2024 @ 9:15am 
Caravan zombies is something i didn't know i needed, until now. Thank you kindly!