RimWorld

RimWorld

Craftable Plasteel 1.6
15 Comments
sleep4047 28 Aug @ 11:00pm 
밀리아 모드 필수 구독........
GodlyAnnihilator  [author] 23 Aug @ 5:06am 
I just made a new world, without the mod, saved, exited, added the mod, the research appeared just fine.
Guys, when we add a mod while we have a huge number of mods, things like these are probably "normal" to happen. In my comeback run I usually run at least 200 mods. I can't expect everything to run fine.
So yeah, probably a mod conflict. Can't say anything else when it works by my side.
Three-legged Wolf 23 Aug @ 2:47am 
For me the research project doesn't show up. I added the mod mid playthrough and am using ResearchPowl. No errors or anything though.
Ramachandra 20 Aug @ 8:33am 
For some reason it is not working for me. I moved up on top of the modlist still no recipes appear.
GodlyAnnihilator  [author] 20 Aug @ 1:18am 
Yeah, and i added that trait to my pawn that restricted him from intelligence completely so I can do a better testing. It doesn't display anything about intelligence though. I hope you can find the culprit.
Toyota AE86 19 Aug @ 11:36pm 
Strange, yeah it sounds like a conflict on my end. When you go to the work skill restriction tab (to choose who can do the bill at the bottom) it doesn't display intelligence or anything?

I've had some strange cases where I see unfinished plasteel, get the pawn that started it to prioritize the work, only to get a lacking skill notification. The machining and fabrication table works as intended though, so it's only the refinery for me.
GodlyAnnihilator  [author] 19 Aug @ 11:25pm 
I honestly don't understand. There is no intellectual skill requirement in anything on this mod.
I just tried everything, with the lowest skilled colonist that had just enough of crafting (2) and cooking (6) in the refinery, worked just fine at the 25 plasteel recipe, decreased by -1 on skills, couldn't do the recipe, simple as that. I tried with the Machining Table and Fabrication table, there is no need to have an intellectual skill in order to craft plasteel. A bug? Or something from your side is most likely the culprit. Even in the refinery if you click on the recipes details it will tell you cooking and crafting, that's it.
GodlyAnnihilator  [author] 19 Aug @ 11:11pm 
Very interesting. I'm going to check it out right now!
Thanks for the report.
Toyota AE86 19 Aug @ 5:33pm 
The bills for the refinery are a bit weird, the allowed skill section puts intellectual rather than cooking which results in a lot of colonists preparing to craft the plasteel only to then stop and be unable to finish because the game didn't account for their cooking skill and instead their intellectual skill
GodlyAnnihilator  [author] 11 Jul @ 11:01am 
Yes. Just updated for 1.6 and tested as well.
Have fun.
Peter Kitsuné 11 Jul @ 10:37am 
Does it work in 1.6?
DRG Engineer 22 Apr @ 2:30pm 
This mod is awesome even if the crafting is very costly.
GodlyAnnihilator  [author] 2 Jan @ 1:30am 
Absolutely! It is a simple crafting recipe. But I always advise to have backups.
BonelessBeans0714 1 Jan @ 4:49pm 
Can this be added to an existing save?
GodlyAnnihilator  [author] 20 Apr, 2024 @ 2:04pm 
Thanks a lot GgWp2!
Tested and works nicely!