RimWorld

RimWorld

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Craftable Plasteel 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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926.522 KB
20 Apr, 2024 @ 6:56am
11 Jul @ 11:00am
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Craftable Plasteel 1.6

In 1 collection by GodlyAnnihilator
GodlyAnnihilator's Restored Mods
14 items
Description


This mod adds craftable plasteel as recipes for the Refinery, Machining table and Fabrication Bench.

New research requirements (2000/spacer) to develop methods of crafting plasteel, prerequisites of refinery and machining.
Once unlocked, the Machining Table and Fabrication Bench offer crafting recipes for plasteel in quantities of x25, x100, and x200. The Refinery enables crafting in batches of x25 and x100.

Each crafting recipe demands different skills. Refinery tasks lean heavily on cooking skills, adding depth to your colony's capabilities, while Machinery and Fabrication Bench require only on crafting skills.

Machinery/Fabrication Bench :

125x Steel + 10x Chemfuel + 3000 work => 25x Plasteel (Crafting 6)
500x Steel + 40x Chemfuel + 9000 work => 100x Plasteel (Crafting 10)
1000x Steel + 80 Chemfuel + 12000 work => 200x Plasteel (Crafting 14)

Refinery:
60x Steel + 60x Chemfuel + 3000 work => 25x Plasteel (Crafting 2/Cooking 6)
240x Steel + 240x Chemfuel + 8000 work => 110x Plasteel (Crafting 3/Cooking 10)

In this version I've added another crafting recipe, the 200x Plasteel for late game.
I've also removed and changed various things, and changed some of the recipes to look more vanilla.
Research requirments also changed from 1500 to 2000.


Russian Language Translation by GgWp2


Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1229704235
15 Comments
sleep4047 28 Aug @ 11:00pm 
밀리아 모드 필수 구독........
GodlyAnnihilator  [author] 23 Aug @ 5:06am 
I just made a new world, without the mod, saved, exited, added the mod, the research appeared just fine.
Guys, when we add a mod while we have a huge number of mods, things like these are probably "normal" to happen. In my comeback run I usually run at least 200 mods. I can't expect everything to run fine.
So yeah, probably a mod conflict. Can't say anything else when it works by my side.
Three-legged Wolf 23 Aug @ 2:47am 
For me the research project doesn't show up. I added the mod mid playthrough and am using ResearchPowl. No errors or anything though.
Ramachandra 20 Aug @ 8:33am 
For some reason it is not working for me. I moved up on top of the modlist still no recipes appear.
GodlyAnnihilator  [author] 20 Aug @ 1:18am 
Yeah, and i added that trait to my pawn that restricted him from intelligence completely so I can do a better testing. It doesn't display anything about intelligence though. I hope you can find the culprit.
Toyota AE86 19 Aug @ 11:36pm 
Strange, yeah it sounds like a conflict on my end. When you go to the work skill restriction tab (to choose who can do the bill at the bottom) it doesn't display intelligence or anything?

I've had some strange cases where I see unfinished plasteel, get the pawn that started it to prioritize the work, only to get a lacking skill notification. The machining and fabrication table works as intended though, so it's only the refinery for me.
GodlyAnnihilator  [author] 19 Aug @ 11:25pm 
I honestly don't understand. There is no intellectual skill requirement in anything on this mod.
I just tried everything, with the lowest skilled colonist that had just enough of crafting (2) and cooking (6) in the refinery, worked just fine at the 25 plasteel recipe, decreased by -1 on skills, couldn't do the recipe, simple as that. I tried with the Machining Table and Fabrication table, there is no need to have an intellectual skill in order to craft plasteel. A bug? Or something from your side is most likely the culprit. Even in the refinery if you click on the recipes details it will tell you cooking and crafting, that's it.
GodlyAnnihilator  [author] 19 Aug @ 11:11pm 
Very interesting. I'm going to check it out right now!
Thanks for the report.
Toyota AE86 19 Aug @ 5:33pm 
The bills for the refinery are a bit weird, the allowed skill section puts intellectual rather than cooking which results in a lot of colonists preparing to craft the plasteel only to then stop and be unable to finish because the game didn't account for their cooking skill and instead their intellectual skill
GodlyAnnihilator  [author] 11 Jul @ 11:01am 
Yes. Just updated for 1.6 and tested as well.
Have fun.