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Guys, when we add a mod while we have a huge number of mods, things like these are probably "normal" to happen. In my comeback run I usually run at least 200 mods. I can't expect everything to run fine.
So yeah, probably a mod conflict. Can't say anything else when it works by my side.
I've had some strange cases where I see unfinished plasteel, get the pawn that started it to prioritize the work, only to get a lacking skill notification. The machining and fabrication table works as intended though, so it's only the refinery for me.
I just tried everything, with the lowest skilled colonist that had just enough of crafting (2) and cooking (6) in the refinery, worked just fine at the 25 plasteel recipe, decreased by -1 on skills, couldn't do the recipe, simple as that. I tried with the Machining Table and Fabrication table, there is no need to have an intellectual skill in order to craft plasteel. A bug? Or something from your side is most likely the culprit. Even in the refinery if you click on the recipes details it will tell you cooking and crafting, that's it.
Thanks for the report.
Have fun.