RimWorld

RimWorld

Pandora's Framework
95 Comments
Bada 19 Oct @ 5:50am 
When applying certain mods that require this framework, an error occurs during the world generation stage, and no factions are created. I played with the same mod list about a week ago, but this issue started happening sometime this week. When I load a save file that was played without the framework and its related mods, then add them back in and try to generate a Faction Base, it seems that no factions can be generated except for the Redsun (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3423920224) mod.

What should I do to figure out where the problem is coming from?
o0Zeke0o 13 Oct @ 2:10pm 
Yeah it isn't throwing any errors but example this is a comparision with other mods
https://imgur.com/a/MtznCF8
BlackMarket420  [author] 12 Oct @ 8:47pm 
Oh, those are some of the codes that I use for some of the projects I have in mind. I didn't wrote those codes so not really sure why it's happening, but since you're not experiencing some serious problems in your game play, then I guess it's alright.
o0Zeke0o 12 Oct @ 8:37pm 
not really as my modlist is pretty optimized (i get 750 TPS without this mod already) though, no stutters, but it's some pretty big overhead for being running constatly, basically made my mods be 10% of the performance hit instead of 1% the performance hit (in patches)

do you have any idea what those are?
BlackMarket420  [author] 12 Oct @ 8:27pm 
Were you experiencing any lags when that happens?
o0Zeke0o 12 Oct @ 3:51pm 
all the functions that are executing from this framework are 10 times heavier than all 327 of my mods
o0Zeke0o 12 Oct @ 3:49pm 
i don't know if he did that part of the code so i also didn't wanna annoy but this mod is really one of the heaviest one i've seen, i'm still checking yep for like 2 days cuz i rlly wanna use your mods dude lol

https://imgur.com/a/SZwnjbD
Cal 12 Oct @ 2:13pm 
You are aware of the constant heavy ticking from BM_WeaponSummon.Pawn_EquipmentTrackerTick_Patch:Postfix ?
Cal 12 Oct @ 8:21am 
Showing 4 errors on launch, posted in discussions.
ImperialBattalion 8 Oct @ 7:30pm 
I see, Thanks for the advice, i'll keep that in mind.
BlackMarket420  [author] 8 Oct @ 6:43pm 
Also, I never encountered this issue on my end, so there might be something happening in your end man.
BlackMarket420  [author] 8 Oct @ 6:39pm 
Aha, it's the custom map gen that VEF has. Indeed I use the custom map gen code in order to spawn a prefab base for the scenario, and honestly, I just know the basics on how the code works. It's best that you forward this to the guys who made the code instead, since I have no idea why the error was there.
ImperialBattalion 8 Oct @ 6:13pm 
I already put it at Discussions "Bugs and Errors".
BlackMarket420  [author] 8 Oct @ 5:30pm 
Where did you posted the logs? Kindly post it here, or place it in the discussion tabs
ImperialBattalion 8 Oct @ 5:27pm 
already put in bugs and errors, please check it. it was not pandora, but the doberkin that has error. with pandora it works fine, but with pandora and doberkin, it got error while generating a map
BlackMarket420  [author] 8 Oct @ 10:53am 
@ImperialBattalion, got the error logs with you?
ImperialBattalion 8 Oct @ 3:26am 
@BlackMarket420
I was trying to play rimworld with Pandora Framework along with Doberkin with minimal mod, it went error while generating a map.
veoba 7 Oct @ 5:08pm 
As i can see now from last update - two errors from Kerberos is gone. Frameworks one's still present.
BlackMarket420  [author] 7 Oct @ 4:21pm 
No probs dude
veoba 7 Oct @ 4:19pm 
@BlackMarket420
big thanks!
BlackMarket420  [author] 7 Oct @ 4:17pm 
Hm, yeah I don't have that mod indeed, after testing it out, I can finally see the errors now. Although I'm sure some of these codes won't impact your game in any way since these are some of the codes I haven't implemented yet. I'll reach out with the coders and see if these errors can be fixed.
veoba 7 Oct @ 4:04pm 
@BlackMarket420
Two points:
1. Which one framework - VEF or Pandora? As i can see - both a last ones.
2. Did you use this one from Taranchuk: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2877266511 it can show errors that do not standard logger.
Also, as you can see, its a minimal set of mods.
BlackMarket420  [author] 7 Oct @ 4:02pm 
It's also possible that there are mods that are in conflict with mine, though not sure which is which.
BlackMarket420  [author] 7 Oct @ 3:58pm 
@veoba, I don't have these errors, have you tried updating the framework?
veoba 7 Oct @ 3:49pm 
@BlackMarket420
This errros was before Kerberos last update, i think its both the framework and kerberos mod.
https://gist.github.com/HugsLibRecordKeeper/b8e0fd09ccceaf0031fd9f001459b033
2 errors from kerberos and 6 from pandora framework in this log
PapaEnclave 3 Oct @ 8:51pm 
thanks for updating:steamhappy:
veoba 18 Aug @ 12:24pm 
Any plans for update?
The Ozzman 15 Jul @ 3:06pm 
Oh hell yea, O.E.F machines will function once more :saradomin: you kick so much ahh bro :luv:
gunns22 13 Jul @ 6:39am 
@BlackMarket420
1.6 when?
The Ozzman 13 Jul @ 6:29am 
My machines of death need this to live :zamorak:
Bravo-06 12 Jul @ 5:13pm 
1.6? :O
GENESIC GAOGAIGAR 29 Jun @ 9:23pm 
I find a bug,pandora after Alpha Mechs ,There will be a set of exactly the same mechs nurturing checklist,but before alpha mechs dont have this bug
梦里何曾说梦 15 May @ 11:32pm 
There are two blank tasks in the construction column.
BlackMarket420  [author] 3 May @ 7:00am 
Do you have a log error about it? If yes, please send it here and I'll see what I can do
Nalmighty 3 May @ 2:44am 
Same issue as others, TPS massively falls off with this mod installed. Especially when caravans visit.

The worldpawn tick spikes terribly for some reason.
tide{S}haper industries 1 May @ 1:47pm 
@Menegucci

Hash-collisions from adding mods as big as that mid-save are not a rare thing. Even if a mod is 'technically' able to be added mid-save, those are fully out of the control of the author and depend on the rest of your existing modlist. So ideally; don't change your modlist after starting your save!
Menegucci 28 Apr @ 9:02am 
Adding this midgame somehow deletes all mountains lmao
darkskandinav.komrad 10 Apr @ 10:19am 
I got it, I'm going to try to figure out what else might be going wrong, anyway, thanks for your time!
BlackMarket420  [author] 10 Apr @ 9:54am 
Probably save-related issue where you play the current save with the mod from the last save disabled. either way not really sure what's causing it, it's working fine on my end
darkskandinav.komrad 10 Apr @ 9:30am 
With TAOFC disabled, the problem persists. I apologize if this was unnecessary information.
BlackMarket420  [author] 10 Apr @ 9:11am 
So the frame spike appears when TAOFC was enabled?
darkskandinav.komrad 10 Apr @ 8:24am 
I don't know how important this clarification is, but how much the TPS began to sink on the 9th. But of the mods that would depend on this framework and be updated on this day, I only have this:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347517233
BlackMarket420  [author] 10 Apr @ 8:07am 
I'll forward that problem to the coder and see if there's something that can be done about it
darkskandinav.komrad 10 Apr @ 7:25am 
Good afternoon, there is a problem with a bunch of requests to the module, which is why the TPS is sagging. Perhaps you can tell me what can be done, or how, where, and what other information can be viewed?

https://imgur.com/a/izfvdt3
SanDimas 29 Mar @ 10:29am 
wanted to use this but having heavy errors
https://imgur.com/a/AmSVdjf
BlackMarket420  [author] 21 Mar @ 9:16am 
@Hermann, is it true? Can you send like a log error so I can check it out?
BlackMarket420  [author] 21 Mar @ 9:15am 
Mod finally updated with new codes added, it probably fixed some of the recent bugs that persist before the update, Might want to check and post the problems here just in case,
狂吸妙龄少女裤袜 29 Dec, 2024 @ 6:06am 
The conflict with The Dead Man's Switch can cause the breeding list to duplicate.
Hermann 9 Nov, 2024 @ 1:30pm 
This kinda eats performance a lot.
zeus57007 3 Nov, 2024 @ 11:03am 
the weapon summon ability would be useful in recreating gods like zeus, if someone ever makes a throwable lightning bolt, or Odin throwing Gungnir and summoning it back. the weapon switch property would be amazing for RWBY fans, switching from a sniper rifle to a scythe and back, or from spear to bolt-action rifle like Pyrrha. Nomadcrafting would be great for Hephaestus, or similar inventors that can't be bothered creating a bench.