RimWorld

RimWorld

Scheduled Area
30 Comments
醉里挑灯看剑 5 hours ago 
大佬,这个和原版限制活动区有什么区别
chengzhi-c 25 Sep @ 9:55pm 
好,谢谢
zxc989876  [author] 25 Sep @ 6:39pm 
你需要在左上选择活动区后在下面右键日程表
chengzhi-c 25 Sep @ 3:13am 
是我不会用? 为什么我添加这个mod活动区在管制下方,而且即便选择活动区和工作,日程表上也没有任何出现的二分变化,甚至也没有任何效果。

我只添加了这一个mod测试,我搞不懂。
秋水刀鱼 22 Sep @ 7:50am 
和Chronos Pointer - Schedule Menu Enhancemen会不兼容,这个mod在日程上面添加了日出日落的时间,同时使用这两个会导致重叠,考虑能做兼容吗,麻烦了,感谢:steamhappy: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3572886731
晓山alreShan 19 Jun @ 3:21am 
N I C E :steamthumbsup:
更新就没有我刚刚说的那些事了
晓山alreShan 19 Jun @ 3:13am 
嗯?更新了,我还没更新模组,更新后再试试.........
晓山alreShan 19 Jun @ 3:12am 
补充:只有BPC时如此。但再加上GPL并应用GPL的功能时则正常。
修正:并非加上GPL后正常,而是[收起分类]后,BPC的GUI上移了 (截图)
昨天没仔细看为什么正常,原来是错觉。
zxc989876  [author] 18 Jun @ 8:04pm 
沒考慮到有mod會在介面底部加東西,還是用這種方式
晓山alreShan 18 Jun @ 4:09am 
补充:只有BPC时如此。但再加上GPL并应用GPL的功能时则正常。
晓山alreShan 18 Jun @ 1:42am 
@zxc989876
更新之后与 Better Pawn Control 不兼容了, 截图 BPC的按钮下移 只能看到三个像素行。
晓山alreShan 17 Jun @ 8:50am 
@zxc989876
好诶!:steamhappy:
zxc989876  [author] 17 Jun @ 8:31am 
@晓山alreShan
那個mod把原版管制介面的渲染給阻止了,導致本mod的功能沒有被運行到,剛剛修改優先級後應該可以正常運行了
晓山alreShan 17 Jun @ 4:15am 
@zxc989876
好诶!1.6更新!
话说之前我说的“格子的上下”,其实想说的是殖民者分配时间的格子,就是殖民者的图像和名字在的那一行。不过3月13日的更新,把[选定区域]移到“任意 工作 娱乐 休息 冥想”的下边也是很好。
不过这次更新后导致与 Grouped Pawns Lists 不兼容,当其功能应用到管制栏时,本页面模组的[选定区域]会消失。
考虑弄兼容吗
zxc989876  [author] 16 Jun @ 11:07pm 
will update after 1.6 release
JessieFeathers 14 Jun @ 6:45am 
1.6?
晓山alreShan 12 Feb @ 10:10pm 
非常好模组,使我的鼠标旋转:cool_seagull:
区域限制,显示在格子的上下,这样的话,比起现在的左右,视觉上更连续,会更好读些。
Shork with a Torpedo 17 Nov, 2024 @ 10:47pm 
This needed a patch in the UI for a second line to use alongside mods that add more schedule types, like reading/plotting/guarding. Because it would cover the arena, or if you just have too many arenas, the buttons are too small and unclickable.
MercuryRiver 8 Jul, 2024 @ 3:30pm 
This seems very cool but is hard to manage with a lot of areas. Even with just the default 10 they are so small it is hard to click on. Could you maybe use a dropdown like the too many areas mod has?
bobbybrown15 29 Jun, 2024 @ 2:40pm 
I like this mod as well but have unfortunately run into a bug, i have posted it in the discussion tab as not to flood the comments with the large post.
Demenok 10 Jun, 2024 @ 10:43pm 
Fantastic mod, easier to use, easier to set up than other mods that also allocate colonists to areas according to schedules, but once I reach a certain amount of colonists (10 in my case) the schedules options just vanished. It could be a mod conflict since I have too many, but still, super great mod, easily a must have.
Fokson 28 Apr, 2024 @ 10:47am 
I need this more for animals than colonists. Could you include this functionality for animals as well?
Actiaeon 23 Apr, 2024 @ 7:06pm 
This is exactly what I needed for my nocturnal xenotypes, no longer burning in the sun to deconstruct a wall, hooray.
00DeadMonkey 21 Apr, 2024 @ 10:40am 
... I immediately thought about how this lets you send your *cough* "laberors" to the "agricultural production zones" in the morning and then move them back to their "aforable state housing" at night. Hammer and sickle or whip and chain, your choice on how to take that. Either way going into my next playthrough.
lloki 20 Apr, 2024 @ 1:54am 
Really helpful mod! Working great without any problems. Finally my Malachai can go outdoors at night.
pzzlr 19 Apr, 2024 @ 11:50pm 
This sounds beautiful. I'll try it out on my next playthrough
Binky 19 Apr, 2024 @ 2:58pm 
Best mod ever for automatization! It will save so much time now!
[The] Force 19 Apr, 2024 @ 2:26pm 
Dear god this seems like it'd be *hugely* helpful handled right.
Wynaphine 18 Apr, 2024 @ 1:25pm 
Ohhhhh I love it :D Thank you so much! I have a cook who is also my planter and having her know when to work and where is so wonderful ^o^
Peryn [Андрій] 18 Apr, 2024 @ 6:53am 
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