RimWorld

RimWorld

5,268 ratings
Better Pawn Control
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
826.546 KB
17 Oct, 2018 @ 1:25pm
13 Aug, 2024 @ 11:42am
68 Change Notes ( view )

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Better Pawn Control

Description
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action. Setup different policies and switch at will.

Tutorial -> https://www.youtube.com/watch?v=aKhFCkFcaGU

If you like my mod and feel like contributing, just buy me a coffee :-)
[ko-fi.com]

v2.7.5

Last updates
- Added Medical UI
- Compatibility with Misc. Robots
- Improved integration with Achtung! Rescue job


How to use
1. Create a policy either for animals or for colonists by clicking the cog icon
2. Select and activate a new created policy by clicking on the button next to cog icon
3. Configure the policy by setting the areas, outfits, drugs, etc as you always do
4. Done.
Repeat this process for other policies and THEN change between them in one click. WIN!

Features
- Presets (policies) for Work, Schedule, Assign and Animal tabs
- Default outfits, food, drugs when colonist or prisoners join colony
- Emergency' button to toggle your configured policies at once

Compatibility
Save compatible. You are free to add and remove this mod at any time.
Compatible with 'Children, School and Learning'
Compatible with Gear Up & Go
Compatible with AutoCleaner
Compatible with Animal Tab
Compatible with Work Tab
Compatible with RimHUD
Compatible with Numbers
Compatible with Achtung! --> Make sure BPC loads BEFORE Achtung
Compatible with Misc. Robots

Official forum thread including change log
https://ludeon.com/forums/index.php?topic=26618.0

Github
https://github.com/voult2/BetterPawnControl

People feedback
"This mod has saved me a ton of aggravation when it comes to saving my animals during raids. I have an unrestricted (auto) policy during non-raids. When there's a raid I have another policy called "hide" and they go indoors. If it's an infestation I use another policy where my animals rally in a canyon and eat grass while I kill the bugs" by asquirrel

"My God, I do hate to have to restrict every single animal and pawn individually.. This is the answer to my prayers!" by FreyaMaluk

"Thanks for this, just alt-tabbed out of my game in exasperation to look for a mod that would do this - a heat wave hit for the second time in just a few days and I have to tell 25 guys to go put on dusters instead of standing outside in their jackets till they go insane" by sapling

Leave a comment with suggestions and please rate!

Credits:
Fluffy for all the help with Animal Tab integration!
Skyarkhangel for all the support with Combat Realism integration. Kudos for you!
Marnador for the logo font (it is available here[ludeon.com])
Lauri7x3 for german translation
Coldmoon for korean translation
debugzxcv for the patches optimisation
boundir for french translation
Proxyer for japanese translation
53N4 and Crusader for spanish translation
Dango998 for chinese simplified translation
delphin92 for russian translation
Ornament for pinpointing and fixing an annoying bug
muggenhor for AutoCleaner compatibility
Deno226 for v2.4 contributions and polish translation
TheLonerD for WorkTab inner priorities integation + Misc. Robots integration!! Kudos for you!
IonFrigate for french and chinese translation updates and 1.5 updates
DomBarber for Medical UI improvements + Atchung! compability fix
Popular Discussions View All (6)
312
22 Nov, 2024 @ 10:46pm
Possible bug reports
VouLT
36
21 Dec, 2023 @ 2:38pm
Suggestion
Ravenmaster [GB]
6
3
31 Aug, 2022 @ 10:46pm
Combat Extended compatibility
BacuJluu_Kocou
1,156 Comments
MickyMerc 19 Jan @ 12:31pm 
Ah, Incompatible with Pawnmorpher, destroyed my save the moment I tried to open the assign tab with a sapient former human. Found out in the worst possible way so just giving a heads up. This mod is probably one of the greatest mods out there, so there's a choice you have to make.
Cayajinge 19 Jan @ 4:49am 
bug:“Could not load reference to Verse.WorkTypeDef named Rescuing”and“Null key while loading dictionary of Verse.WorkTypeDef and System.Int32. label=settings”
Yakov 7 Jan @ 9:12pm 
My robot profile reset every time. Unfortunately I will have to stop using this mod :(
Eligoth 23 Dec, 2024 @ 5:42pm 
I've been having my robots profile reset everytime I load a save. Anyone else having this issue?
Target 19 Dec, 2024 @ 1:04pm 
Just tested it its indeed the case if it bothers you go to
.....steamapps\workshop\content\294100\1541460369\Common\Languages
choose your game language click through to BetterPawnControl.xml
and change <.....Medicine> to <......Meds>.
You need to do it 6 times, 2x for each, Pawns/Prisoners/Slaves.
Target 19 Dec, 2024 @ 12:25pm 
Could it be that the Lines of Meds were renamed from <BPC.SelectedSlaveDefaultMeds> to <BPC.SelectedSlaveDefaultMedicine> because the game has no translations for the medical policy buttons and names them BPC.SelectedSlaveDefaultMeds, but in the anguage files those buttons are called BPC.SelectedSlaveDefaultMedicine and have a translation.
Twilight 14 Dec, 2024 @ 5:50am 
Hello, did the behaviour for apparel policies in multiple bases change? i remember back from 1.4 that i could have policies per base ( including the alarm button outifts).. E.g. per base i have outfits for work, fight, caravan. Loading in 1.5, no apparel assignments exist, and they seem global. Was this changed?
PepperCat 3 Dec, 2024 @ 10:22am 
profiles are buggy, every Load the robot-profile is reseted and the areas are deleted.
Ai Spacedestructor 27 Nov, 2024 @ 4:35am 
I have just come from debugging an issue with one of the Pawnmorpher Contributors and apparently this mod is Incompatible, some UI's on opening or closing will trigger an "Root level exception in OnGUI()" due to a los of data as i have been told and in result will Corrupt and break entirely an Saves made while the Game is in that state. See Issue #911 on Panmorphers Github Page for Reference.
AzureSix 17 Nov, 2024 @ 6:05am 
The changes made to active schedule policies under "Allowed Area" in the Schedule tab do not save properly to ghouls. It keeps the last area that was set has to manually changed every time.