RimWorld

RimWorld

Farmable Neutroamine
70 Comments
kongkim  [author] 31 Aug @ 8:59am 
@Operator Thx :)
Operator 31 Aug @ 8:53am 
Bro you are the best! thanks for updating this mod, just came back got the dlc and saw the original mod was outdated. and you brought it back thanks bro :)
kongkim  [author] 29 Aug @ 3:29pm 
:)
Sparkasaurusmex 29 Aug @ 3:22pm 
You're right, I came to delete my comment but you were too fast!
I dev mode researched the refining, but not the planting, didn't realize there were two techs added lol
kongkim  [author] 29 Aug @ 3:20pm 
@Sparkasaurusmex Just played and works fine.
So the problem is not in the mod.
Sparkasaurusmex 29 Aug @ 3:19pm 
I have the research completed but the option to plant the leaf isn't available.
Firelemms22 13 Aug @ 7:37am 
ill check, cheers!
kongkim  [author] 13 Aug @ 6:54am 
@Firelemms22 I think so, do not see a problem with it, but as always, make a save first :)
Firelemms22 13 Aug @ 6:53am 
hate to ask but is this safe to add midgame?
hunter22 12 Aug @ 5:02pm 
i havent i didnt know they had one let me see if i can find something about it
kongkim  [author] 12 Aug @ 2:05am 
@hunter22 Have you checked its skill level?
hunter22 11 Aug @ 11:30pm 
the agriculture robot does not plant the neuro leaf
Dave The Sheep 31 Jul @ 12:57pm 
Alright, cheers. Will try figure it out. Ta.
kongkim  [author] 31 Jul @ 12:24pm 
Its wired, as its a very simple mod that add the recipe, so what ever mod it onflict with must be doing something funky.
Dave The Sheep 31 Jul @ 8:15am 
I too am facing the issue where I can't find the research option - due to mod conflicts no doubt. Whereabouts is it on the menu so I can try move some options to find it in dev mode? Thank you in advance.
kongkim  [author] 24 Jul @ 8:39am 
@NEPH Its fine, np, just always remember that we do this for free and fun :)
NEPH 24 Jul @ 8:00am 
@SapphicFail
If the issue was a conflict with a research button from another mod, I wouldn’t have made this request and would’ve fixed it myself for personal use. However, it’s significant that it conflicts with the vanilla research button. This means everyone using this mod will encounter the same problem.
NEPH 24 Jul @ 7:55am 
@kongkim
I apologize if my fix request came off as aggressive. I got a bit upset at the suggestion to use research tree mod. And thank you for making a good mod I’ll likely keep using it.
SapphicFail 24 Jul @ 4:52am 
@NEPH
cmon dude, can you BE more snarky? If it took you that little time to fix the issue, why even bring it up? Don't be an ass
kongkim  [author] 24 Jul @ 4:09am 
@NEPH Try resub the mod now :)
NEPH 24 Jul @ 3:43am 
<researchViewX>3</researchViewX> -> <researchViewX>4</researchViewX>
kongkim  [author] 24 Jul @ 3:35am 
give me the code and coordinates for it then :)
NEPH 24 Jul @ 3:34am 
Thank you for your reply but I think fixing it would have taken less time than writing that response... In my environment, I’ve already fixed it.
kongkim  [author] 24 Jul @ 3:31am 
@Smiley Face Killer Glad you like it :)
Smiley Face Killer 24 Jul @ 3:29am 
This is a perfect switch out for the VGP medicine for me, been looking for a mod like this. I love chains so I skipped this mod, I thought this was grow plant > harvest > neutroamine pops out. So the refining makes this a perfect switch out as that's all I used in that medicine vgp.
So thank you for the mod kongkim
kongkim  [author] 24 Jul @ 2:02am 
@NEPH i put it on the ToDo list, but will not be right now.
But use some of the mods that fix the research tree :)
NEPH 23 Jul @ 6:07pm 
I think it would be appropriate to increase their X-coordinates by 1
NEPH 23 Jul @ 5:51pm 
@Kongkim
Hi, I have a request, your item research button overlaps the vanilla research button. Could you please reposition the button?
lawreel2014 17 Jun @ 1:39pm 
@kongkim I learned that it was because of the ordering, but before i figured that out i moved to a different mod.
kongkim  [author] 16 Jun @ 6:15am 
Good ideas, but sound more like a new mod :) This only enable you to grow them and make the neutroamine.
Scout Gaming 16 Jun @ 6:12am 
I think the leaves should be able to be used for something cool other than neutroamine, otherwise you might as well make it so that you get straight up neutroamine from the plant.
Some ideas for leaves:
A new drug created from the leaves
Tea
Them being edible with some effects like faster immunity gain a little bit
Anything to make the leaves more than just an intermediate product would be good!
kongkim  [author] 16 Jun @ 6:03am 
@Scout Gaming Anything specal you think about?

But they are organic so anything that change that to something else i think can use them.
Scout Gaming 16 Jun @ 5:37am 
Can these leaves be using for anything other than crafting the chemical?
kongkim  [author] 16 Jun @ 2:00am 
@lawreel2014 Have testet it and seems towork fine, don't thik its this mod make the error.
lawreel2014 15 Jun @ 6:10pm 
So i went and downloaded this and tried to load up rimworld, and there was a description error, does that mean its just gonna have a buggy description or is it gonna be nonfunctional?
kongkim  [author] 13 Jun @ 1:25pm 
Haha NP :) and glad to hear.
VYMPEL 13 Jun @ 12:24pm 
im an idiot, with that being said mod works fine with 1.6. thanks for the update <3
kongkim  [author] 13 Jun @ 5:23am 
@engine have you learned the research? :)
VYMPEL 13 Jun @ 4:13am 
@kongkim I can't seem to find the neutroamine plant when I try planting it in the soil or in a hydroponics basin
kongkim  [author] 11 Jun @ 2:03pm 
Updatet the mod to 1.6
Let me know if there are any problems.
kongkim  [author] 11 Jun @ 2:09am 
Nah think i will keep it as it is :)
Travioli 11 Jun @ 12:31am 
Can you make it so that neutroamine synthesis is affected by drug cook speed?
Jean Cousteau 4 Jun @ 1:01pm 
thank you
crampoes 6 Jan @ 2:36pm 
THANK YOU :GDEasy::GDEasy: i always found it annoying to wait for traders that dont even have it
kongkim  [author] 21 Dec, 2024 @ 2:17pm 
@Mitty Don't think this mod is doing that, its very basic code. And have worked for years without problems :)
Mitty 21 Dec, 2024 @ 1:37pm 
I have no idea what caused it, it wasn't forcing a crash or a pop up log, but when I installed the mod and loaded my colony, it froze after an in-game hour, I don't know if it was causing a hiccup in an event, but I tried it 3x, on regular install, then toggled off in available mods, and then uninstalled completely, only the latter worked.
Furious Canadian, Vulpine Gaming 31 Oct, 2024 @ 9:09am 
Hopefully it works cause i fucking hate Boomalopes and boomrats, My last one turned into a suicide bomb because of plague
Finn_Legolas 29 Jul, 2024 @ 5:27am 
Fcking Legend..
kongkim  [author] 22 Jun, 2024 @ 3:37am 
For the people that say mechs cannot harvest the Neutroamine.
I been looking trough the code, and all seem right and nothing new has changed, so must be a conflict with another mod. As said, remember mech only have 10 skill normal and this require 12.
Adambaked 18 Jun, 2024 @ 11:05am 
@kongkim All good, I'll try find a mod that ups their skill, thanks:steamthumbsup: