RimWorld

RimWorld

Farmable Neutroamine
79 Comments
Shiori 7 hours ago 
its worked with saves before for me, can confirm it works well
catlovr 28 Oct @ 3:24pm 
K thanks!!
kongkim  [author] 28 Oct @ 2:47am 
@catlovr Yah it should be, its only basic code.
catlovr 27 Oct @ 8:43pm 
Quick question, is this save compatible? I am really fucking tired of having no industrial medicine ever. Thanks in advance!
kongkim  [author] 30 Sep @ 3:20am 
@Shiori Haha its okay, just glad you come back here :)
And yes mod lists can be a pain in the a.. to make working.
Shiori 30 Sep @ 3:01am 
this was an idiot error on my side, i didnt have craft check marked. i spent so long and came here in desperation.. but it was me... i was the problem! sorry for the trouble haha
kongkim  [author] 30 Sep @ 2:37am 
@Shiori i do not think its this mod that is the problem, itsvery basic xml and has work all the was back before 1.0
kongkim  [author] 19 Sep @ 12:07am 
@Flip3n Thx for the suggestion but i think i keep it as it is :)
Flip3n 18 Sep @ 5:49pm 
Suggestion, make it so that neutroamine crafts with 5 leaves, like 5 or 10 chemfuel, and 3 psychite tea, just an idea, because in my opinion the mod is actually cool, but like in vanilla you can only get it from traders which adds that touch of complexity, plus the description says that it is synthetic, so it would feel more authentic that it needs some other "chemicals"
kongkim  [author] 31 Aug @ 8:59am 
@Operator Thx :)
Operator 31 Aug @ 8:53am 
Bro you are the best! thanks for updating this mod, just came back got the dlc and saw the original mod was outdated. and you brought it back thanks bro :)
kongkim  [author] 29 Aug @ 3:29pm 
:)
Sparkasaurusmex 29 Aug @ 3:22pm 
You're right, I came to delete my comment but you were too fast!
I dev mode researched the refining, but not the planting, didn't realize there were two techs added lol
kongkim  [author] 29 Aug @ 3:20pm 
@Sparkasaurusmex Just played and works fine.
So the problem is not in the mod.
Sparkasaurusmex 29 Aug @ 3:19pm 
I have the research completed but the option to plant the leaf isn't available.
Firelemms22 13 Aug @ 7:37am 
ill check, cheers!
kongkim  [author] 13 Aug @ 6:54am 
@Firelemms22 I think so, do not see a problem with it, but as always, make a save first :)
Firelemms22 13 Aug @ 6:53am 
hate to ask but is this safe to add midgame?
hunter22 12 Aug @ 5:02pm 
i havent i didnt know they had one let me see if i can find something about it
kongkim  [author] 12 Aug @ 2:05am 
@hunter22 Have you checked its skill level?
hunter22 11 Aug @ 11:30pm 
the agriculture robot does not plant the neuro leaf
Dave The Sheep 31 Jul @ 12:57pm 
Alright, cheers. Will try figure it out. Ta.
kongkim  [author] 31 Jul @ 12:24pm 
Its wired, as its a very simple mod that add the recipe, so what ever mod it onflict with must be doing something funky.
Dave The Sheep 31 Jul @ 8:15am 
I too am facing the issue where I can't find the research option - due to mod conflicts no doubt. Whereabouts is it on the menu so I can try move some options to find it in dev mode? Thank you in advance.
kongkim  [author] 24 Jul @ 8:39am 
@NEPH Its fine, np, just always remember that we do this for free and fun :)
NEPH 24 Jul @ 8:00am 
@SapphicFail
If the issue was a conflict with a research button from another mod, I wouldn’t have made this request and would’ve fixed it myself for personal use. However, it’s significant that it conflicts with the vanilla research button. This means everyone using this mod will encounter the same problem.
NEPH 24 Jul @ 7:55am 
@kongkim
I apologize if my fix request came off as aggressive. I got a bit upset at the suggestion to use research tree mod. And thank you for making a good mod I’ll likely keep using it.
SapphicFail 24 Jul @ 4:52am 
@NEPH
cmon dude, can you BE more snarky? If it took you that little time to fix the issue, why even bring it up? Don't be an ass
kongkim  [author] 24 Jul @ 4:09am 
@NEPH Try resub the mod now :)
NEPH 24 Jul @ 3:43am 
<researchViewX>3</researchViewX> -> <researchViewX>4</researchViewX>
kongkim  [author] 24 Jul @ 3:35am 
give me the code and coordinates for it then :)
NEPH 24 Jul @ 3:34am 
Thank you for your reply but I think fixing it would have taken less time than writing that response... In my environment, I’ve already fixed it.
kongkim  [author] 24 Jul @ 3:31am 
@Smiley Face Killer Glad you like it :)
Smiley Face Killer 24 Jul @ 3:29am 
This is a perfect switch out for the VGP medicine for me, been looking for a mod like this. I love chains so I skipped this mod, I thought this was grow plant > harvest > neutroamine pops out. So the refining makes this a perfect switch out as that's all I used in that medicine vgp.
So thank you for the mod kongkim
kongkim  [author] 24 Jul @ 2:02am 
@NEPH i put it on the ToDo list, but will not be right now.
But use some of the mods that fix the research tree :)
NEPH 23 Jul @ 6:07pm 
I think it would be appropriate to increase their X-coordinates by 1
NEPH 23 Jul @ 5:51pm 
@Kongkim
Hi, I have a request, your item research button overlaps the vanilla research button. Could you please reposition the button?
lawreel2014 17 Jun @ 1:39pm 
@kongkim I learned that it was because of the ordering, but before i figured that out i moved to a different mod.
kongkim  [author] 16 Jun @ 6:15am 
Good ideas, but sound more like a new mod :) This only enable you to grow them and make the neutroamine.
Dustin Echoes 16 Jun @ 6:12am 
I think the leaves should be able to be used for something cool other than neutroamine, otherwise you might as well make it so that you get straight up neutroamine from the plant.
Some ideas for leaves:
A new drug created from the leaves
Tea
Them being edible with some effects like faster immunity gain a little bit
Anything to make the leaves more than just an intermediate product would be good!
kongkim  [author] 16 Jun @ 6:03am 
@Scout Gaming Anything specal you think about?

But they are organic so anything that change that to something else i think can use them.
Dustin Echoes 16 Jun @ 5:37am 
Can these leaves be using for anything other than crafting the chemical?
kongkim  [author] 16 Jun @ 2:00am 
@lawreel2014 Have testet it and seems towork fine, don't thik its this mod make the error.
lawreel2014 15 Jun @ 6:10pm 
So i went and downloaded this and tried to load up rimworld, and there was a description error, does that mean its just gonna have a buggy description or is it gonna be nonfunctional?
kongkim  [author] 13 Jun @ 1:25pm 
Haha NP :) and glad to hear.
VYMPEL 13 Jun @ 12:24pm 
im an idiot, with that being said mod works fine with 1.6. thanks for the update <3
kongkim  [author] 13 Jun @ 5:23am 
@engine have you learned the research? :)
VYMPEL 13 Jun @ 4:13am 
@kongkim I can't seem to find the neutroamine plant when I try planting it in the soil or in a hydroponics basin
kongkim  [author] 11 Jun @ 2:03pm 
Updatet the mod to 1.6
Let me know if there are any problems.
kongkim  [author] 11 Jun @ 2:09am 
Nah think i will keep it as it is :)