RimWorld

RimWorld

Cultivator of the Rim
525 Comments
Niconicotine 9 hours ago 
I enabled It's Sorcery but it still shows "you don't have it's sorcery" when my cultivator pawns tried to read the books... why?
RaDiOacTiVe SoUl 2 Oct @ 5:38pm 
just letting you know, it may be a incompatibility thing, but the heat armor you gain from progressing in the schemas it is not working at all. however using dev mode to give the pawn the first level of suzaku it then shows up on the info of the pawn.
FarmerJoe  [author] 23 Sep @ 7:09pm 
it shouldn't have any incompatibility
Deadlypenguin 23 Sep @ 12:18pm 
is this compatibility with RimImmortal
FarmerJoe  [author] 11 Sep @ 6:20am 
@Vulkandrache 1.6 changed the way plant are spawned, I might've give them too much spawn chance, will look into it
Vulkandrache 11 Sep @ 6:19am 
I started a game with this mod just now. Is it intended that the amount of spirit plants (grass, elemental tree, etc) is absolutely obscene? Every rockface is littered with it. My mountain forest has 612 spirit grass on the tile.
FarmerJoe  [author] 10 Sep @ 8:12am 
unfortunately no
Crippling Futabaaaa 10 Sep @ 7:32am 
Hey ho FarmerJoe! are there starting Memes and rituals in this mod?
FarmerJoe  [author] 2 Sep @ 5:58pm 
iirc CarryingCapacity is for caravan carrying and not on-map carrying limit
Willem 2 Sep @ 4:26pm 
@FarmerJoe Probably Carry Weight.
FarmerJoe  [author] 2 Sep @ 4:09pm 
Weight limit?
Momo 2 Sep @ 10:11am 
Not sure why but the Weight limit does not increase with cultivation (as shown in the stats on realm reached)
Vectrix 16 Aug @ 9:44pm 
Now its working Jesus steam is crazy today
Vectrix 15 Aug @ 6:22pm 
still same
FarmerJoe  [author] 14 Aug @ 10:55pm 
try force update by unsub/resub. that is something I fixed a while back
Vectrix 14 Aug @ 7:05pm 
you forgot to update the about file to include the 1.6 tag
Nathaviel 13 Aug @ 7:32am 
Can we have the increase in realm affect caravan stuff too? It already affect carrying capacity in-map anyway so maybe additional caravan capacity or speed?
FarmerJoe  [author] 13 Aug @ 3:19am 
@Jounan higher realm increase bodypart hp, that might "heal" the scar away somehow?
Jounan 13 Aug @ 3:18am 
Will any breakthrough cause scars to disappears? It feels like a staple thing.
Nathaviel 8 Aug @ 3:02am 
Aww, I am sad that walls and stuff built from spirit stone don't count as qi source.
xxcrowgod 7 Aug @ 5:23pm 
amazing cultivation simulator in rim world this time
Nathaviel 7 Aug @ 12:59pm 
Nope, I still stuck unmoving in world map. It might be more of Vehicle framework issue but I don't know, vehicles in general just cursed recently with bugs and such.
FarmerJoe  [author] 7 Aug @ 8:44am 
try unsub/resub again? in mod setting, the top should say ver.07.08.25.1
Nathaviel 7 Aug @ 5:10am 
Yeah no, it's just totally broken. I might need to do new run to check but the caravan just won't move at all from the world map tile, not even to go back to colony. It might be bug from the framework itself but I don't know. I spent a bit too much materials on the ultimate flying sword to want retry it lol
FarmerJoe  [author] 6 Aug @ 11:46pm 
@Nathaviel the cultivation spot was my attempt at making a custom meditation spot(which seem to fail still), they cultivate as long as they can meditate, so meditation spot also work just fine.

as for flying sword, try force update, I push a change that fix compatibility with vehicle framework.
Nathaviel 6 Aug @ 10:15pm 
Flyingsword broke, or maybe just vehicle framework? Sent them as caravan and they just sat on the colony tile unmoving..
Nathaviel 6 Aug @ 8:01pm 
How do I cultivate? It seems it might clash with psycast stuff? They didn't want to cultivate on cultivation spot but just on random statue...
FarmerJoe  [author] 6 Aug @ 6:33pm 
@D Wil, I pust a change, this should fix compatibility with vehicle framework

@Nathaviel, try disable the the settlement cultivation trader, but I'm not sure if this will apply to on-going save
Nathaviel 6 Aug @ 5:35pm 
@D Wil Disabling trade completely? Not optimal but can't be helped I guess...
D Wil 6 Aug @ 12:43pm 
@Nathaviel You need to disable it in the third tab of the mod's options and restart the game. This worked for me.
Nathaviel 6 Aug @ 10:37am 
I can confirm that when I go to trade, only content of this mod appears in many cities, even modded ones.
D Wil 6 Aug @ 3:32am 
After creating the flying sword, I still can't use it. (It lies on the ground with a name and that's it. Pawn cannot interact with it.) Are there any requirements? My pawn already has Half-step Saint cultivation.
Jetharius 4 Aug @ 9:27pm 
Pretty sure this is unintended, but drafting a pawn in the middle of a breakthrough, doesn't interrupt it. They keep the hediff and it progresses normally allowing you to undraft them and they continue their tasks normally.

I recommend maybe putting the pawn into a sort of mental break during the duration of their breakthrough? Its my understanding that interrupting a breakthrough is kinda perilous to cultivators.
FarmerJoe  [author] 2 Aug @ 1:58pm 
@turmoiler1.0 you can learn both, you have to max out a path to get the node that reduce qi/body path by 0.1
D Wil 2 Aug @ 12:56pm 
Thank you Fellow Daoist! This seat is in good mood. May your sect prosper.
turmoiler1.0 2 Aug @ 11:12am 
Another question! is there a way to become both body and qi cultivator without using dev cheats? I know you can learn both but body has "qi path < 1.0" meaning I cant have qi path unlocked till after I max body?
marc 28 Jul @ 4:31pm 
Hi, every time I go to a city to buy things, only things from the mod appear. Is there a way to make them not appear or reduce their appearance?
turmoiler1.0 25 Jul @ 11:16am 
I also learned that if you have multiple pawns you can just make another pawn carry the pawn having the tribulation. I like waiting till its 1% or less cheesey. Now I got a question! Does pill making go off int and crafting stat? I got a half-step pawn with 20 int still failing to make basic pills like qi condensing and stoneskin
hellisj 24 Jul @ 6:55pm 
You know, nuclear cultivation would be interesting, a compatibility with nose rimatomics, that this has two mutation options to gradually improve the body and with effects by luck, or a kind of all or nothing that has a ridiculous strength for at most an hour, but then is half lame, until it recharges or like lightning, type, that the lightning eliminates the weak and strengthens the strong (meaning that it has to be damaged and then use either lightning or a certain amount of electricity to recover stronger)
Willem 23 Jul @ 4:09am 
Best way to Survive the Tribulation is not being there when it hits...

Put your Pawn in a Caravan by itself to the next tile over, no supplies, no animals, no other pawns, nothing, wait for the pawn to be close to the edge of the map and then attempt to breakthrough, if you get the Tribulation, Pause Immediately, click cancel on your pawn (You'll continue the breakthrough but can move again), the pawn will run off the Map and be safe, just wait for the Tribulation to be over and return the pawn to the map once the Breakthrough is done
FarmerJoe  [author] 23 Jul @ 3:28am 
best way to survive heavenly tribulation is to wait it out until the chance is low enough,
other than that. wearing apparel with higher grade(especially with multiplicative mode in the setting) greatly lower incoming damage
turmoiler1.0 23 Jul @ 1:37am 
Another game play question! Best way to increase chances of surviving heavenly tribulation? I keep doing the break threw option and the pawn just dies before finishing the break. Btw is there a better wiki page available or a guide of some sort?
FarmerJoe  [author] 22 Jul @ 8:50am 
can you post a full log? also what HAR race is this that error
[AO]End of Hero 22 Jul @ 8:29am 
Hello. I've been greatly enjoying the mod, but have a cross-mod compatibility question I wanted to ask about. I'm using Humanoid Alien Races (and specifically, Monster Girl Races), but they can't seem to learn anything from manuals. When trying, the game says that it's not compatible with It's Sorcery! and when they finish using the book I get a long error log that won't fully fit. One of the main errors seems to be the NPE:

Life stage def HumanlikeChild not found while searching for min age of Chiyoko
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Pawn_AgeTracker:LifeStageMinAge (RimWorld.LifeStageDef)


There are several other errors/red lines, and they're all similar to the above error. Is this the kind of thing that's easy to fix, or would it involve a lot of work? Anyway, thanks very much for the fun mod. I'm having a blast.
H3LLW4LK3R 21 Jul @ 9:42am 
I noticed even when a pawn survives heavenly tribulation they are killed instantly right after.. im not sure if this is conflict error on my part, or just part of the mod?
FarmerJoe  [author] 18 Jul @ 9:42am 
putting a spirit stone around is the intended way to grow it, thought it need to be replenish regularly, other than that, if you get lucky and manage to get your hand on Azure Fragment then that can act as infinite Qi Source
turmoiler1.0 18 Jul @ 4:14am 
Is there a guide or something that can help me understand the farming process? I plant the spirit grass it dies due to not having enough Qi, is there a better way to grow it then just slapping spirit stone round it?
FarmerJoe  [author] 17 Jul @ 8:25am 
weird, I tried the steam version CTR + VE + EBSG + It's Sorcery, and don't have the bug you describe.
can you sent me the player log file?
craylle 17 Jul @ 5:37am 
Yeah, as I said, just the mod and the three required mods.


This log appears the first time you select a scenario, and it happens regardless of which one you choose.

[21:07:16] Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object [Ref 7E69F3501]


This log appears when selecting a scenario again.

(10) [21:07:16] Exception filling window for RimWorld.Page_SelectScenario: System.NullReferenceException: Object reference not set to an instance of an object [Ref 7E69F3501] Duplicate stacktrace. see ref for original