RimWorld

RimWorld

Patricia's Moveable Monoliths
156 Comments
Jakkariah  [author] 13 Aug @ 8:52pm 
@TheRedPriest Yea I found that on my latest playthrough, thought it was funny, tho it crushed one of my colonists
TheRedPriest 13 Aug @ 5:47pm 
If you uninstall the Monolith, but don't place it down, you will keep getting strange signal messages, so you could end up with multiple monoliths
Kotobike 29 Jul @ 5:29am 
here is a patch for transporting the monolith on the gravship :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3537285852&searchtext=
Jakkariah  [author] 23 Jul @ 12:00am 
@U-boat[BY] I haven't played with any Odyssey stuff yet, i might do it once i get into rimworld again, but don't really have an ETA for that
Matabat 22 Jul @ 6:55pm 
Thankyou for the update ^_^

Didn't realize how often i moved the monolith and anomaly things without your help ^_^
U-boat[BY] 22 Jul @ 6:26am 
OP can you add tag for Monolith so it can be transported by Gravship. Had problem that placed monolith isn't recognised as ship part and you leaving it behind after take off.
Rim Baby 22 Jul @ 5:15am 
Any ideas how to keep the monolith on your gravship without failing the quest?
Faulenzer 19 Jul @ 7:10am 
thank you so much i give you award for this
szmtex 19 Jul @ 6:16am 
@Jakkariah altrough I can confirm it worked fine even before your update it does keep throwing red errors when monolith is in unistalled state and stops after you install it again
Jakkariah  [author] 19 Jul @ 4:24am 
It hath been updated!
Jakkariah  [author] 19 Jul @ 4:05am 
@Faulenzer, Nope its really easy, literally gotta change a txt file, ehh i might do it today sure
Faulenzer 19 Jul @ 2:38am 
Is it that hard to update it?
雪融画 15 Jul @ 10:18pm 
okay,fine
Jakkariah  [author] 15 Jul @ 6:02pm 
@雪融画 As far as I can tell and from what i've heard the mod works fine still, just says its for 1.5... So just use it? I'm not gonna go to the effort of updating it as I am not playing rimworld right now! and I would much rather continue with my current project than go back and fix my old ones
雪融画 15 Jul @ 11:41am 
1.6plz
r3xm0rt1s 15 Jul @ 4:42am 
This mod mostly seems to work with 1.6 as is. I could not fly off with the monolith on my gravship, the monolith stayed behind. But at least I could take my beautiful corrupted obelisk with me.

You can get the monolith to respawn if you lose the map say by launching a gravship, at least till you awaken it. You may have to wait sometime for the quest though. Cannot do void provocation in orbit so having the monolith in space map would likely have problems as well.
CoffeeKitty 14 Jul @ 1:49am 
@commander link

how do you do this? cherrypicker only lets you "remove" the monolith, how do i make it minifiable? my save is bricked because my monolith spawned on a "dead" space tile ...somehow

i need to do what you did to move it safely
XYM04689733 12 Jul @ 11:59am 
1.6
Commander Link 12 Jul @ 7:02am 
for those who want this updated and to take pressure off the author, just get cherry picker and edit the monolith to be minifiable. i know nothing about modding and was able to do it. just poke around!
Chaonic 11 Jul @ 7:56am 
The mod served me well! o>
Jakkariah  [author] 2 Jul @ 5:09pm 
@Caramel, sorry i aint feelin super motivated to update this, especially since all my modding files corrupted so, maybe someone will fork it or continue it, maybe not
Caramel 2 Jul @ 11:04am 
work in 1.6, but cant move pit gate
Jakkariah  [author] 22 May @ 12:28pm 
tho its probably fine
Jakkariah  [author] 22 May @ 12:28pm 
@SirArlen Yea its probably fine, its ok to move and remove mid-save the only issue is there might be some bugs using the mods entirely, cuz its a finecky patch
SirArlen 22 May @ 2:19am 
is it ok to add midsave if i dont need to move the monolith? I just wanted to move the harbringer trees and the obelisks to a more desirable spot
Jakkariah  [author] 18 May @ 8:48pm 
@lostormisplaced ehh maybe once i play rimworld next but i have another mod i need to work on that I want to prioritize over adding compatibility for other mods with this... Though, its really easy to do and you could do it
lostormisplaced 18 May @ 8:43am 
Could you add integration with anomalies expected blood puddle/lake?
Man 11 May @ 11:36pm 
with this mod i finally got my life back on track! when before my wife and children and community all worshiped the mysterious obelisk that appeared in my living room, now i can move it to a better locate like my bathroom or linen closet. Thank you, Your Resident Fox and Jakkariah!
Jangurs 21 Mar @ 12:21pm 
I think because you added moving Harbinger Trees, this mod is conflicting with "Replantable Special Trees"

It looks like there may be no conflict if this mod is ordered after that mod.

Would be good if you could get that added as a rule on RimPy, if you have any idea how....have mentioned this on the other mod too, in case they know how to do that
BoogieMan 9 Jan @ 11:38am 
No, I hadn't. It was the same one I first started on.
@BoogieMan Have You migrated Your colony maybe? It happened to me, because I migrated and set up new colony because I decided the starting place was bad and that caused me to get two monoliths
Jakkariah  [author] 13 Nov, 2024 @ 7:40pm 
@BoogieMan Could be a bug/side effect, Wouldnt be surprised as this mod is basically a hacky little patch, Though im not totally sure as I havent barely played Anomaly either lol
BoogieMan 13 Nov, 2024 @ 3:46pm 
Is it normally possible to get two monoliths, or is that a possible side effect of this mod? I don't recall seeing or hearing about this before, but I don't have a lot of experience with Anomaly yet.
[ELL]-Finalis 15 Oct, 2024 @ 12:28pm 
XDD Touche! It *was* funny, cannot deny.
Jakkariah  [author] 15 Oct, 2024 @ 11:57am 
@[ELL] I use CE aswell, Just thought it would be funny to add the CE compatible tag to it lmao
[ELL]-Finalis 14 Oct, 2024 @ 5:19pm 
... Did this really need a Combat Extended tag? Haha as someone who uses CE, y'all clearly have asked about it way too much.

Anyway, based mod.
Julius_ovO 13 Sep, 2024 @ 6:20am 
nice bro appreciate:steamthumbsup::steamthumbsup::steamhappy:
Qucumber 20 Aug, 2024 @ 8:25pm 
Why Miso Beef Thumbnail?
Jakkariah  [author] 13 Aug, 2024 @ 7:04pm 
Hmm, Not sure sorry maybe its a mod conflict because in my testing its worked fine
doggosuki 12 Aug, 2024 @ 10:06pm 
i checked the mod settings and moving pitgates has always been enabled however it doesn't let me. i'm not too bothered though as my main reason for using this mod was to move the obelisks
Jakkariah  [author] 12 Aug, 2024 @ 5:07pm 
I dont really know how to add translations to a mod? sorry
Ferchu 12 Aug, 2024 @ 9:12am 
Hi @Patricia?!, could you upload the translation to Spanish?
https://pastebin.com/SC6S3tw3

Thanks
大番薯之怒 12 Aug, 2024 @ 5:33am 
bro,I made a translation for your mod and if you mind I will hide it.
大番薯之怒 12 Aug, 2024 @ 4:35am 
bro,can we add blueprint shadows ?~
大番薯之怒 12 Aug, 2024 @ 4:33am 
Pit gate Cannot move ~
Jakkariah  [author] 11 Aug, 2024 @ 9:19pm 
idk probably maybe I havent played anomaly
doggosuki 11 Aug, 2024 @ 2:57pm 
ah ok thanks. also i got 2 corrupted obelisks, is this normal ? xD
(exact same obelisk)
Jakkariah  [author] 11 Aug, 2024 @ 10:26am 
You should be able to, Maybe check the mod settings as you might have the Pit Gates patch disabled.
doggosuki 11 Aug, 2024 @ 4:59am 
I can't seem to move pit gates, but moving the monolith and obelisks works fine
Ténome 2 Jul, 2024 @ 2:18am 
ok I will try