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Currently, the buff feels extremely strong. The only effect i could find is the +500 Innovation Cap, but the hidden economic bonuses seem massive, making the game incredibly difficult unless the player is already a top-tier nation like Great Britain.
Could you consider either nerfing the current buff or, ideally, adding several tiers of difficulty (e.g., Normal, Hard, Extreme)?
Also, adding a detailed tooltip that describes all the economic effects would be a huge help for players to make an informed choice. Right now, it's impossible to know what you're activating.
The je itself isn’t actually broken — i guess what ur encountering is a quite classic bug: If u fulfill either the complete or fail conditions before the je is triggered, it will immediately disappear the moment it activates.
This bug has existed since the very first release of this game, and sadly players can only avoid it by making sure they don’t meet the conditions too early. A well-known example is the “Path to Liberalism” je for the USA, which can vanish if your legitimacy is above 50 when it’s supposed to start.
So in the case of the railway je, maybe u can try temporarily removing a few railways for a few days before it triggers.
@asuna okay guess there is no issue/
France has the Mokta El Hadid company established. Its headquarters are located in a state in French Algeria. This company owns buildings not only in Algeria but also in its core territories, like Paris.
During the Berlin Conference, the state containing the Mokta El Hadid headquarters is annexed by Germany and becomes German Hereroland.
At this moment, two unintended things happen:
The Mokta El Hadid company is completely dismantled for France.
Ownership of every single building that Mokta El Hadid owned—including those in mainland France (e.g., in Paris) and anywhere else in the world—is transferred to the newly formed colonial nation (German Hereroland).
There is no issue with the migration.
If i understand issue with 5 groups correctly. This mod combines most cultures with similar heritage to 1 ot 2 cultures
I've found a bug with the "+25% Base Value" modifier for construction goods. It seems to be incorrectly applying the extra cost to the national treasury instead of the investment pool when private construction is active.
Logically, this extra 25% cost should be paid for out of the Investment Pool, since it's a private construction project.
However, what actually happens is that the base cost is drawn from the Investment Pool, but the additional +25% cost is incorrectly charged to the National Treasury as a direct government expense.
This creates a situation where the government is unintentionally subsidizing all private construction by paying for the cost increase from its own pocket. It acts as a constant drain on the treasury whenever the investment pool is being used, even if there is no government construction at all.