RimWorld

RimWorld

[LTS]Biosphere
118 Comments
The Lost Cake 28 Oct @ 2:01pm 
Your habit of not posting any screenshots is so strange
yeastus 14 Oct @ 5:37pm 
I get so many "Config error in" errors from this mod. Seems there are just massive amounts of required definitions missing from many XMLs, was this tested for 1.6? I can make an official bug report but there is no public github I can find, this is the only place I can see to leave any sort of feedback. I tried joining the discord but the invite is expired so I can't join that even.
Andreas 22 Sep @ 1:00pm 
This mod was a huge surprise when I tried it. The description and images don't do it justice - the new plants are absolutely gorgeous, and feel like they belong (albeit in the high end of the power spectrum), and the balance seems good so far. No cons, this is just a great mod that I'll be keeping around from now on. Thanks for making it!
DuckGoosebear PrairieDogLover 17 Sep @ 10:54pm 
having this prob as well

[[LTS]Biosphere] Patch operation Verse.PatchOperationAdd(/Defs/VCE_Fishing.FishableTerrainDef[defName='VCEF_VanillaFishableTerrainsFresh']/allowedTerrains) failed
file:/steamapps/workshop/content/294100/3217394931/Compatibility/VanillaFishingExpanded/Patches/VanillaFishingExpanded.xml
Mythophile 3 Sep @ 9:47am 
AncientForest is the medieval overhaul mod, fyi.
Mythophile 3 Sep @ 9:34am 
[[LTS]Biosphere - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/BiomeDef[defName='DankPyon_AncientForest']/wildPlants"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=6
[End of stack trace]
Umaliye 27 Aug @ 3:21pm 
没有任何红色报告,但确实无法在水里正确生成植物,淡水海水都没有,只有泥地里会少量生成正确的物种
케모노프렌즈 28 Jul @ 3:13am 
good
kahvipensas 24 Jul @ 12:05pm 
The "aquatic planting zones not working" bug has been around for ages, and I think it's a compatibility issue between this and Vanilla Enhanced. It was happening on the previous game version as well.
Roque the Rogue 24 Jul @ 11:51am 
Can confirm pawns are not sowing/planting the water based plants in the water zone, they only clean/remove plants inside the zone.
nukestar 21 Jul @ 6:18pm 
Actually, it's when trying to move onto storyteller selection (been a while since I've played, forgot the order of making a new game).
nukestar 21 Jul @ 6:14pm 
Yeah, with this mod installed, I get a null reference exception any time I try to start a new game (specifically when trying to choose a scenario and move on to map generation).
Roque the Rogue 19 Jul @ 10:14am 
Turns out steam is having a big issue updating this mod, had to manually delete the mod folder and force the update, seems to be working now.
Perchance ? 18 Jul @ 1:48pm 
I tried to place a new zone over some wild plants to see if that might help give some more info just in case. But here's my log! Please ignore the errors related to other stuff, I do have a couple slightly out of date furniture mods and whatnot :,)

https://gist.github.com/HugsLibRecordKeeper/dc36369910eeb307a3dafad4446ba56c
Perchance ? 18 Jul @ 1:25pm 
I'm getting a weird issue where pawns will not plant the Biosphere plants in aquatic areas. It worked for a bit, so it may be a mod conflict, but I can't seem to narrow it down. I do have Biosphere placed at almost the bottom of my mod list too, definitely after any other mods that affect plants.

I will include a player log in a min when I boot up the game. But I don't think I'm getting any clear Biosphere/plant job errors in the log, it's genuinely just the pawns don't plant anything in the aquatic zones.
mutootie 17 Jul @ 6:18am 
Hey there :)
Ever since 1.6 I've been getting some bugs: https://gist.github.com/HugsLibRecordKeeper/7630903e354eb98acac5d4bf206742aa
Ascythian 14 Jul @ 1:22pm 
I wish you had more images to show what this mod's features are a bit more @LimeTreeSnake like you have done with Maintenance and even more images below the title.
Roque the Rogue 4 Jul @ 6:56am 
On 1.6 the mod spams a lot of red errors;

"WaterPlantBase" for node "ThingDef". Full node: <ThingDef
x12 times

Config error in LTS_Plant_Mangrove: Beauty stat base is defined, but Things of category None cannot have beauty, has null thingClass, has nutrition but ingestible properties are null

Config error in LTS_Plant_Mistveil: - same as above -

LTS_Plant_Aquaflume, LTS_Plant_BlueBarb, LTS_Plant_BlueReed, LTS_Plant_Cattail, LTS_Plant_Goblet, LTS_Plant_Papyrus, LTS_Plant_RedRice, LTS_Plant_WaterHyacinth, LTS_Plant_WaterLily - all have config errors -

Only have the mod and harmony loaded, please fix when possible.
LZIM 29 Jun @ 9:17am 
for the loading errors, error generating map.. have we deleted the mods folder and started from scratch ?

Appears to be effecting dozens of mods (1.6 version of mod for 1.6 version of the game) that fail to load even the tutorial when they are active.
2941026574 20 Jun @ 3:17pm 
1.6大佬
Pielord 19 Jun @ 1:14pm 
Ok, i don't know the requirements to plant a Mistveil Tree but my colonists, when i create the growing zone (tested in sea water and a river) they just don't plant it.

They cut all plants like normal but after that they just don't do anything.
Wyrd 18 Jun @ 8:48pm 
same as below but i ran it with just Harmony, Core, & Biosphere
got these errors on startup: https://pastebin.com/xS9hhZ6m
got these errors moving past scenario screen: https://pastebin.com/QqSNe53r
wishing you luck i love this mod
Thale 17 Jun @ 2:46pm 
Same as the others, this breaks moving past scenario selection.
LimeTreeSnake  [author] 16 Jun @ 2:03am 
Will try to figure out why that is, sorry about the inconvenience
mechpuppe82 16 Jun @ 2:01am 
Map can´t load.
2941026574 15 Jun @ 11:07pm 
1.6老
QeoJin 15 Jun @ 9:22pm 
Also can't load a map, same as the person below
Bara CoMiGo 15 Jun @ 6:05pm 
Can't load a map with this on v1.6 with quite a light, mostly XML modlist. Added to an existing game (and it worked fine this way before). There is a ton of XML errors shown on startup, too.
Full startup log https://pastebin.com/JaNBDxdY
Loading a map returns NullReferenceException at Verse.GenTypes.SameOrSubclassOf in starting policies something something.
joepez 15 Jun @ 7:19am 
FYI Steam still lists Systems as a required dependency.
LimeTreeSnake  [author] 15 Jun @ 6:06am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- Removed water plant usage from Systems in favour of new water plants code in 1.6.
- Added sowable grass if no other mod already patches this.
Smeghead 3 Apr @ 8:28am 
@kahvipensas Yeah there seems to be a compatibility issue with Vanilla Plants Expanded - More Plants
tzverg 27 Mar @ 7:52am 
Deklatis 21 Mar @ 8:52pm 
Love this mod. Thank you so much!
kahvipensas 8 Mar @ 2:20am 
My pawns never sow plants on aquatic growth zones. Probably a mod compatibility issue, as I have two types of aquatic growth zones - one with a blue background and one with a green background. The blue one works, the green one doesn't. This mod's plants can only be grown on the green ones. Harvesting from wild works, and wild planets do regrow, but for example I can't grow aquaflume in growing zones.
greensniperhat 13 Feb @ 6:21am 
nevermind, the river area doesn't work, either.
greensniperhat 13 Feb @ 4:24am 
It seems like the waterbed and the paddy doesn't let plants grow on them - I put this mod's aquatic growing zone on a nearby river and my pawns can grow them. I don't think it's the -200% fertility requirement, either, since I tried editing LTS Systems to have 0 fertility requirement and it still won't grow on paddies or waterbeds.
Mr_FoxCride 7 Jan @ 5:51am 
Using "SeedsPlease: Lite Redux" mod, but seeds extracted from LTS Biosphere plants aren't stockable - I just can't allow to keep seeds in any stockpile.
cz 27 Dec, 2024 @ 4:32pm 
really great mod, only issue is that i always have water based plants spawning and growing on land, and growing through structures and floors occasionally. will still be keeping it on though cause the impact is minimal and it gives so much life to the game
Федя 24 Dec, 2024 @ 12:00pm 
more screens pls!
Tinda 18 Dec, 2024 @ 8:17am 
waterlilies can spawn on land?? o.O
咸鱼书记 25 Nov, 2024 @ 10:28pm 
XML error: Duplicate XML node name comps in this XML block: <ThingDef Abstract="True" Name="LTS_WaterSource" ParentName="BuildingBase">
Your DubsBadHygiene patch added redundant <comps>.
Halfelfaedyn 25 Nov, 2024 @ 6:02pm 
Where has this been? I love it!!
Enthused Nudist 24 Nov, 2024 @ 6:06pm 
@BigGovernment couldn't pin it down either, but adding Biosphere mid-save has been fine so far
BigGovernment 18 Nov, 2024 @ 10:08am 
@enthused nudist - i had intermittent world gen issues with this module. I could never narrow down what was specifically causing it however.
worth noting i am using biomes! core as well
for some reason i can't actually grow any of the aquatic plants this mod adds; their fertility requirements are somehow set to -200%, which i suspect is the culprit
kongkim 4 Nov, 2024 @ 8:35am 
Have a problem. I want to build some of the water tiles, and it say it requies warter buckets.
So i looked at the research and can see the "Pump" is under Stonecutting. But when i researched it, i can still not build the pump?
Any ide way that is?
Hapcube 18 Oct, 2024 @ 6:05pm 
Probably, I just wanted to let you know since otherwise this mod is almost impact free
LimeTreeSnake  [author] 18 Oct, 2024 @ 2:26am 
Hmmm, Cherry picker is a mod that could help you Hapcube
Hapcube 16 Oct, 2024 @ 8:16pm 
A way to disable goblets or (even better) remove them post world generation would be nice for those of us with lower end computers. Removing every goblet plant from my game gave me an almost 50 tps increase.