RimWorld

RimWorld

Vanilla Storytellers Expanded - Winston Waves
284 Comments
Chromium 6 Oct @ 11:47am 
bruh 😆
DqrksxcvII 6 Oct @ 10:46am 
why the wave wont continue after i defeated all the waves mob bruh and it just stuck there
Blurbo 4 Oct @ 8:00pm 
"(X) until wave" UI breaks upon reloading a save
Sarg Bjornson  [author] 25 Sep @ 5:08am 
Haven't ever been able to replicate that bug
Pbb 25 Sep @ 5:07am 
meteor storm never stops. have to reset waves every time I see raids that would trigger it
Book 25 Sep @ 12:31am 
Fire mod! Probably my favorite mod in a while. Unfortunately, opening a stockpile (Odyssey) will bug out the wave counter so people planning to do so be prepared for disappointment, but that is a small cost for waves of endless fun. Good work king.
Sarg Bjornson  [author] 24 Sep @ 2:02am 
No, this mod is just not compatible with gravships, and I have no plans to reworking it to make it so
😁 24 Sep @ 1:57am 
The count resets whenever a new area is entered. Is it possible to fix this?
Pleeease, it's way too easy like this! Can we fix it, pretty please? 🥺🥺🥺
Chromium 22 Sep @ 11:27pm 
:steamthumbsup:
DreamFree 22 Sep @ 2:13pm 
Perhaps a penalty for running away? Next wave harder, no rewards, colonists get abducted or assassinated or some shit
Rex705 5 Sep @ 4:05pm 
@Chromium Your not running away you are being chased like in Odyssey. Your still fighting the waves just without a base and all the tools keeping you safe. An endless enemy assault hunting you to the ends of the earth. Would be super fun and intense.
Chromium 5 Sep @ 2:26pm 
What would be the point of this mod then? if you just run away from a threat that you are unsure if you can defeat
Rex705 5 Sep @ 2:03pm 
Had a cool idea of a nomad colony under constant threat as they travel across the planet. Would be super cool if you could make that happen.
Rex705 5 Sep @ 1:24pm 
So I guess this mod stops working if you move maps between raids? I moved to a new map and abandoned the previous. The timer was still up I saved the game quit and came back and the timer is gone.
FinchoZombie 4 Sep @ 5:19pm 
In the mod configs "Maximum days to deafeat a wave" defeat is spelled wrong. I tried making a bug report but did not see the option for this mod.
Yes? 2 Sep @ 1:44am 
orbital bombardments and flashstorms are doubled and wont go away
Mr Big Penis 28 Aug @ 9:56pm 
Sarg, ur flawless king x
Sarg Bjornson  [author] 28 Aug @ 7:38am 
That'd explain why I never got it, and the bug reports about it are always a mess
Mr Big Penis 28 Aug @ 7:21am 
Furthermore the bug with negative countdown is attributed to this and is not a bug within winston waves, it is from a nullreferenceexception due to a conflict OR changing load order/removing mods and to fix this you must uninstall and delete winston waves completely, reset game configurations and reset mod configurations (use rimsort so its easier) and then load up the save without WW then save and quit to OS, then reinstall WW and it will work as normal.
Chromium 28 Aug @ 5:16am 
Well done big P
Mr Big Penis 28 Aug @ 5:01am 
If you have the issue where you cannot fast forward, delete the winston waves config and then do not re-enable the storyteller. I haven't found a further fix but at least mid-save you can have the ability to fast forward again after winston gets bugged.

Also the issue is due to an error in loot distribution or calling an empty collection

Hope that helps anyone :)
Chromium 27 Aug @ 9:26am 
ban all the other races from the pool in the mod options
Quilava 27 Aug @ 9:19am 
Can i set up for one modded race to spawn only in wave? Same question for the reward cause tho race im using cant wear vanilla clothes :cta_emo4:
Big Cheese 23 Aug @ 3:55pm 
How will having Rimwar enabled change this mod?
Chromium 23 Aug @ 9:39am 
Never happened with me, try replicating it with only Winston loaded
Yes? 23 Aug @ 9:10am 
the "Ninja" raiders make all of the pawns in my map disappear like their textures are gone and gets my map's outer texture glitchy
Captain.Rainbosa 23 Aug @ 2:17am 
Just remove all other faction in the wave menu, you technicly have a faction specific raid wave now x)
The Beast 23 Aug @ 1:08am 
Is there any way to make the raids faction specific ?
Укус за попку 13 Aug @ 2:22pm 
same error with negative countdown. I made a bug report and gonna experiment futher - it seems some factions or races broke the modifyers. Its definetly 1.6 bug, i v played with my modlist on 1.5 and everything was fine.
Sarg Bjornson  [author] 13 Aug @ 2:15pm 
Conflict
Multiple Birds 13 Aug @ 2:07pm 
are enemy raiders supposed to be able to open my doors, or do I have a weird conflict with something else?
Totally Not Ed 12 Aug @ 4:57am 
Some factions don't trigger the mod. It just makes the mod go to Peaceful.

Xenomorph Faction works but Reunion movement doesn't.
Sarg Bjornson  [author] 12 Aug @ 1:28am 
No idea
Zestavar 12 Aug @ 1:28am 
Was wondering, why this mod isnt compatible with RIm War? Not complaining, just asking. Great mod btw!
B 9 Aug @ 8:22pm 
The raid won't be excuted in the map, if you use grav ship to land at enemy base.
Bonduyk 5 Aug @ 8:37am 
I made a crash report when the wave was not used, there was an endless meteor shower and the time counter went into minus
Sarg Bjornson  [author] 5 Aug @ 8:13am 
No bug reports here
HollowKnight 4 Aug @ 2:25am 
@DeltaHunter there should be a button for that, if you go on the mod option page, go on this mod, and click on the "modifiers" tab, there should be a "exclude modifier(s)" button, where you can select one or multiple wave modifiers to remove
Sarg Bjornson  [author] 2 Aug @ 9:29am 
I don't look at the temperature of my chair before playing, so I'm not sure
Cadet CStinky 2 Aug @ 9:07am 
Is this compatible with Hotseat?
Sarg Bjornson  [author] 1 Aug @ 1:06am 
"This mod gets buggy", yet nobody reports it. So you can go hug a tree for all I care
Chromium 31 Jul @ 10:16am 
:buzzed:Winston is pissed for this many gravships
DeltaHunter 31 Jul @ 9:43am 
The mod sometimes gets buggy. The wave time runs out and goes to minus. It doesn't go faster than 1x and I have to save again and I hate the meteor shower event. How can I delete it?
Sarg Bjornson  [author] 31 Jul @ 2:34am 
@OldPayphone: And, like you, all those people are not reporting the bug, so it won't get fixed, because IT DOESN'T HAPPEN TO ME
tomaslariojagamer 30 Jul @ 9:19pm 
Yes, this happens to me. I discovered that if I hit the start button first, it would continue working, but I haven't found the root of the problem yet.
OldPayphone 29 Jul @ 12:33pm 
Mod just broke for me. Got to wave 85 and the time to raid reached zero, than started increasing by negative seconds. Soon the notification about an incoming raid totally disappeared and now I can't fast forward my game. Apparently this has been happening to other people and it won't get fixed so don't even bother downloading this broken mod.
Sarg Bjornson  [author] 29 Jul @ 10:07am 
This mod makes ZERO sense with the gravship, tbh
HollowKnight 27 Jul @ 1:08pm 
when i do a gravship jump it resets the waves back to 1, hope this gets fixed in the next update
Kuukuna 27 Jul @ 5:15am 
Any chance for an option to remove some of the rewards from the reward pool?
Hatdatsat 26 Jul @ 12:58pm 
when i try reseting it to wave 1 in dev mode i get this https://gist.github.com/HugsLibRecordKeeper/42ffa7750dd2f967a0969921a2dc7c68 (error log)