RimWorld

RimWorld

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Vanilla Storytellers Expanded - Winston Waves
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Mod, 1.4, 1.5, 1.6
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3.311 MB
7 Apr, 2024 @ 9:38am
8 Jul @ 8:58am
9 Change Notes ( view )

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Vanilla Storytellers Expanded - Winston Waves

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See changes notes





This is a reuploaded Vanilla Storytellers Expanded - Winston Waves. It will only work on RimWorld versions 1.5 and up. If you're looking for Winston Waves for 1.4 or lower, check THIS.

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will be attacked by enemy waves increasing in size, but you will be rewarded for each victory."

Winston Waves comes with the following traits:

Wave Survival
This storyteller does not scale with wealth. Instead, you will receive waves of increasing difficulty.

The time threshold between waves can be adjusted in mod options.

Waves utilise any hostile factions, and work with any modded factions. Every 5th wave is a boss wave which can utilise any raiding strategy.

Rewards
After defeating each wave, you will be given a choice between three or four rewards.

Rewards come in 5 tiers: Poor, Normal, Good, Excellent and Legendary, and vary from receiving weapons, armor and food to getting new colonists or packs of wargs joining you.

Modifiers
Boss waves, as well as higher normal waves receive modifiers that make them harder to defeat.

From all enemies exploding upon death, having their health doubled or carrying sniper rifles, to enemy receiving reinforcements or their forces being doubled, this will force you to adapt your strategy as the game goes on.



Authors:

Oskar Potocki, an artist responsible for reward/modifier art.

Kikohi, a programmer responsible for the entirety of the code and design of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: Simply change to this storyteller anytime you want to try wave survival.

Q: Can I change to this storyteller mid-save?
A: Absolutely. If you change back from Winston, the progress will be kept until you re-enable him again.

Q: Does it work with Combat Extended?
A: Yes!

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with the majority of mods. Although mod that touches raid might break Winston. Mods found incompatible:
- RimWar
- Multiplayer
- Faction Raid Cooldown
- Pawn Surrender

Q: How is this mod different from the old wave survival, or any other ‘wave survival’ storytellers?
A: This mod pretty much introduces a brand new gamemode, complete with custom UI, wave tracker, enemy tracker, reward system, modifier system and scaling system.

[forms.gle]
261 Comments
Big Cheese 11 hours ago 
How will having Rimwar enabled change this mod?
Chromium 17 hours ago 
Never happened with me, try replicating it with only Winston loaded
Yes? 18 hours ago 
the "Ninja" raiders make all of the pawns in my map disappear like their textures are gone and gets my map's outer texture glitchy
Captain.Rainbosa 23 Aug @ 2:17am 
Just remove all other faction in the wave menu, you technicly have a faction specific raid wave now x)
The Beast 23 Aug @ 1:08am 
Is there any way to make the raids faction specific ?
Укус за попку 13 Aug @ 2:22pm 
same error with negative countdown. I made a bug report and gonna experiment futher - it seems some factions or races broke the modifyers. Its definetly 1.6 bug, i v played with my modlist on 1.5 and everything was fine.
Sarg Bjornson  [author] 13 Aug @ 2:15pm 
Conflict
Multiple Birds 13 Aug @ 2:07pm 
are enemy raiders supposed to be able to open my doors, or do I have a weird conflict with something else?
Totally Not Ed 12 Aug @ 4:57am 
Some factions don't trigger the mod. It just makes the mod go to Peaceful.

Xenomorph Faction works but Reunion movement doesn't.
Sarg Bjornson  [author] 12 Aug @ 1:28am 
No idea