RimWorld

RimWorld

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Vanilla Storytellers Expanded - Winston Waves
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Mod, 1.4, 1.5, 1.6
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Posted
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3.311 MB
7 Apr, 2024 @ 9:38am
8 Jul @ 8:58am
9 Change Notes ( view )

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Vanilla Storytellers Expanded - Winston Waves

In 1 collection by Oskar Potocki
Vanilla Expanded
110 items
Description
[www.patreon.com]



See changes notes





This is a reuploaded Vanilla Storytellers Expanded - Winston Waves. It will only work on RimWorld versions 1.5 and up. If you're looking for Winston Waves for 1.4 or lower, check THIS.

Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game.

"Winston is a battle-hardened combat expert, and he believes that through combat, one can find themselves for whom they really are. Every day you will be attacked by enemy waves increasing in size, but you will be rewarded for each victory."

Winston Waves comes with the following traits:

Wave Survival
This storyteller does not scale with wealth. Instead, you will receive waves of increasing difficulty.

The time threshold between waves can be adjusted in mod options.

Waves utilise any hostile factions, and work with any modded factions. Every 5th wave is a boss wave which can utilise any raiding strategy.

Rewards
After defeating each wave, you will be given a choice between three or four rewards.

Rewards come in 5 tiers: Poor, Normal, Good, Excellent and Legendary, and vary from receiving weapons, armor and food to getting new colonists or packs of wargs joining you.

Modifiers
Boss waves, as well as higher normal waves receive modifiers that make them harder to defeat.

From all enemies exploding upon death, having their health doubled or carrying sniper rifles, to enemy receiving reinforcements or their forces being doubled, this will force you to adapt your strategy as the game goes on.



Authors:

Oskar Potocki, an artist responsible for reward/modifier art.

Kikohi, a programmer responsible for the entirety of the code and design of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: How do I use this storyteller?
A: Simply change to this storyteller anytime you want to try wave survival.

Q: Can I change to this storyteller mid-save?
A: Absolutely. If you change back from Winston, the progress will be kept until you re-enable him again.

Q: Does it work with Combat Extended?
A: Yes!

Q: Will you keep updating the mod with new content?
A: This is a singular storyteller mod. Development work on it has been finished.

Q: Is it compatible with X mod?
A: It is compatible with the majority of mods. Although mod that touches raid might break Winston. Mods found incompatible:
- RimWar
- Multiplayer
- Faction Raid Cooldown
- Pawn Surrender

Q: How is this mod different from the old wave survival, or any other ‘wave survival’ storytellers?
A: This mod pretty much introduces a brand new gamemode, complete with custom UI, wave tracker, enemy tracker, reward system, modifier system and scaling system.

[forms.gle]
284 Comments
Chromium 6 Oct @ 11:47am 
bruh 😆
DqrksxcvII 6 Oct @ 10:46am 
why the wave wont continue after i defeated all the waves mob bruh and it just stuck there
Blurbo 4 Oct @ 8:00pm 
"(X) until wave" UI breaks upon reloading a save
Sarg Bjornson  [author] 25 Sep @ 5:08am 
Haven't ever been able to replicate that bug
Pbb 25 Sep @ 5:07am 
meteor storm never stops. have to reset waves every time I see raids that would trigger it
Book 25 Sep @ 12:31am 
Fire mod! Probably my favorite mod in a while. Unfortunately, opening a stockpile (Odyssey) will bug out the wave counter so people planning to do so be prepared for disappointment, but that is a small cost for waves of endless fun. Good work king.
Sarg Bjornson  [author] 24 Sep @ 2:02am 
No, this mod is just not compatible with gravships, and I have no plans to reworking it to make it so
😁 24 Sep @ 1:57am 
The count resets whenever a new area is entered. Is it possible to fix this?
Pleeease, it's way too easy like this! Can we fix it, pretty please? 🥺🥺🥺
Chromium 22 Sep @ 11:27pm 
:steamthumbsup:
DreamFree 22 Sep @ 2:13pm 
Perhaps a penalty for running away? Next wave harder, no rewards, colonists get abducted or assassinated or some shit