Arma 3
Cold War Resistance Part 2
26 Comments
psifena(Ghost)  [author] 23 Jul @ 8:42am 
BUG report for mission Night Ops :
So i am testing more scripting methods, and currenlty there is something broken in the land waypoint function :steamsad:. I am trying to fix it, will post update once I find solution.
psifena(Ghost)  [author] 18 Jun @ 10:40am 
Well, your last mission was the Saving Hostages as Resistance, where you also attacked the soviet camp? That missions saves ammo also from the ammo truck in the soviet camp (if you dont accidently destroy it), so its possible that truck had a lot of guns and ammos (and by default I think it has alot of ammunition). Otherwise the script is one line code, so I am not sure what could have happened, so most probably, just my gift to you :) so you have great Arsenal to equip your unit!
Hairysteed 18 Jun @ 4:05am 
I think I found another bug! It seems like the Resistance weapons pool is multiplying itself between missions. I found out I had over a hundred of the same AK-74N GP-25:s each loaded with the same 24/30 magazine with six rounds shot. I had picked it up in one of the previous missions and it seems to be multiplying. I also had over a thousand 30-round 5.45mm bakelite magazines.

Maybe has something to do with the vehicle where they're stored?
psifena(Ghost)  [author] 18 Jun @ 12:36am 
I mean, there is specific trigger with delay for it to wait. I think the AI is just not happy because of the enemy AI. What you said I experienced once aswell that the Heli flied east, thats when I decided I need to add just general trigger for James get back home on foot.

Oh, good job sneaking into the tank!

Hope you enjoy rest of the campaign missions :)
Hairysteed 17 Jun @ 5:42am 
I managed to complete the mission by simply humping all the way to Rockhausen - I mean, it was about as far away as Lippe was from the LZ, so why even take the helo at all? 😝

I noticed that if I didn't order my men to board the helicopter it would just touch the ground and take off immediately - without waiting 30 seconds. It then flew east towards Lippe after which I heard several gunshots until there was an explosion - presumeably the Helicopter being shot down.
Hairysteed 17 Jun @ 5:28am 
@psifena(Ghost) The helicopter doesn't head off to Rockhausen. It flies east towards Lippe and hovers there until it gets shot down. Furthermore, upon landing at the LZ it turns off its engine. It takes a while for the rotors to spin up again giving the pursuing Spetsnaz horde ample time to pepper it to shreds. To make matters worse, the helicopter itself is an unarmed version without as much as a door gun.

I actually did use the T-72 to wipe out the garrison there as well as the approaching QRF. I then took my sweet time to harvest any useful weapons there. However, the destroy objective marker on the T-72 compelled me. I thought the mission simply wouldn't proceed if I didn't destroy it. Now I know better. 😝
psifena(Ghost)  [author] 16 Jun @ 12:20am 
hey @Hairysteed ... I remember this one, I made it really big, but maybe its not so diagonal. BUT the win condition is for you to get to the base, in case the HELI gets destroyed. It triggers in the small city that you defended the mission before (Rockhausen).

If you run to any other bug in trough this campaign, do let me know, and I can update it, once you complete it :] any other bugs before this mission?

Also be aware of slight clunky tanks in your next mission Combined Ops. There is not much I could do, the AI probably dont like the dirt roads on this map.

Aaand an easter egg I promised you. In the first mission, if you steal the T-72 and bring it back to castle and not destroy it, you can use it in the convoy ambush mission and one more :]
Hairysteed 15 Jun @ 8:34am 
Hi, You might want to double-check the win conditions from the mission "Night Ops 'Malden' Airport". After having blown up the tanks, proceeded to LZ, fought off the incoming enemies, boarded the Blackhawk and it just kept flying to random places and hovering there until it eventually got shot down.
psifena(Ghost)  [author] 21 Apr @ 1:38am 
If any new subscribers are happy with the result, I would like to ask you for rating this mod. The rating is off, since 25 are positive, which is 86 %, but it gives the mod only 3 stars.
Maréchal88 8 Mar @ 1:12am 
no problem thank you
psifena(Ghost)  [author] 7 Mar @ 9:46am 
My apologies Marechal88. I was (and still am) learning the Arma3 programming codes, and when I started I didnt know how to add multiple languages. Now I know how to do it, but I dont have time to go over the whole campaign :(((
Maréchal88 2 Jan @ 5:49am 
Hello, can you put the subtitles in French please? Thank you very much for your work
Krabouye 2 Oct, 2024 @ 4:46pm 
Great Work ! Merci de nous faire revivre ces campagnes ! C'était dur, c'était chaud, c'était top !
Machine Gun Kelly 26 Apr, 2024 @ 11:53am 
@psifena(Ghost) - Oh its no big deal! :)

All you need to do is to 'Normalize' the sound files and it is EASY! This will set all audio files to be the 'same volume level', so, what you I and 'heard', will no longer be an issue.

Use a program called 'MP3Gain', and select the files, select 'Normalize', BAM! DONE!

That quick and that EASY!

This program is free (no sign-up, no nothing - just install and use) and has been around probably for 10+ years.

Link: https://mp3gain.sourceforge.net/


Lots of 'help' on the internet if needed too.


I SUSPECT you will have to convert the ?OGG? files into a MP3 format first, normalize, then convert back into the ?OGG? format.

Good luck!

:)
Thornton Reed 26 Apr, 2024 @ 8:10am 
The nostalgia hit hard! Thank you for all the hard work you put in to this.
psifena(Ghost)  [author] 20 Apr, 2024 @ 7:24am 
@MachineGunKelly

Yup, as stated. The audio from my point was not consistent - it was a 4-5 month project, and I am still learning.

I usually tried to state as many information to the task its self, or diary, or map indicators - so the player has to think a little bit. Not just waypoint go here, do this. But again, Im one man, one opinion, so I dont know where I over done it, or when its too easy :)

Thanks for the rating. It means a lot! I hope you enjoyed the missions.

And thanks for the heads up that it is in the last mission aswell. I will add trigger so it will end, and update it right away.

Once i have time, I can go over the whole campaign and improve the "dimmed map screens".
Machine Gun Kelly 20 Apr, 2024 @ 5:15am 
@psifena(Ghost) - Thank you for your reply. :)

I have used the cheat when I came upon the 'dimmed map screen', however, at the last mission, this screen was at the end. So a 'cheat' literally will end the campaign as there is no more. So all I saw was: Dimmed map, use cheat, sitting back at Campaign selection screen. ;)


The audio:

I start at a cut scene where 'A' is talking to 'B' - level 9.
'B' replies to 'A' - level 2.

For the first few missions, I literally had to keep my hand on the volume control (at start) to adjust the volume as it was so bad.


Also, as stated, you need better 'directions' on what a player is to do. Use the map to display along using the chat window. At times, people will miss the text at the bottom. So things as using the diary function would help!

Missions (when I figured some of them out) were quite nice!

OVERALL, even with needing a little bit more polish, I give this a 'strong 7'/'weak 8'.

You have done good!

:)
psifena(Ghost)  [author] 19 Apr, 2024 @ 11:20pm 
Oh and the audio - well it depends. I used either sound from AI or sound overlay. And this is big difference in voice levels, since you have to be close to the AI. Since I didnt do the missions in order, some missions had used option 1 some have used option 2, which than can have feeling, that the sounds leveles are different, but they are not. Most of the audios I used, is from the original campaigns, so its BI work.

But a great feedback, and if I would have time for Part III - maybe I would use the louder versions :]
psifena(Ghost)  [author] 19 Apr, 2024 @ 11:16pm 
@MachineGunKelly thanks for the feedback. The "dimmed" map is unfortunatelly active outro or intro scene. At time of testing I was not sure if it would reoccur, but I feel it does. To go past it, you dont have to use cheat code, just press ESC and skip the cutscene. But if you remember the missions, I would appricate the feedback. I think i could manage to go over it, because I couldnt find a code in the description.txt where I disable it or in Eden.

And for the Meeting Slawa. It is the last mission of the Part II. I thought I added some end screen, but maybe ... whoopsies. I will do this, so it doesnt confuse the player. And if the only bugs were the map screen, than I suppose, well done soldier!!!! Damn, there are 15 missions and you already beat it!
Machine Gun Kelly 19 Apr, 2024 @ 3:37pm 
@psifena(Ghost) - I checked once I got ARMA up and running. The last mission I can play is 'Meting with Slawa'.

I get the 'dimmed map screen', nothing happens, use the cheat, I get kicked back to ARMA's main screen.

I am sorry, I forgot which other mission 'hung' on the map screen. Using the cheat, I was able to 'move on' - Not on this mission.

:(
Machine Gun Kelly 19 Apr, 2024 @ 3:16pm 
@psifena(Ghost) - Well...I hate to tell you this, I am having the simular issues. Mine is when the cut screen plays, all I see is a 'dimmed' map. Yes, I have used the cheat till the 3rd time it happened, and it does not work.

As I can not find any of the saved games, I can not tell you which mission, however, after many missions, I got that 3rd 'dim screen' and upon using the cheat, the game kicks me out as if the campaign was done (i.e., there was no other mission after this 'dimmed map' screen).

Also, the audio is 'all over the place' - 2 people talking; one is REAL loud and the other I can barely hear. The audio files need to be what is termed 'Normalized'. This will make all the audio levels the same. :)

Overall, well done! Does need some 'clean up' and well as pointers as what to do! 'Go here' and no other instructions makes it a tad hard....

:)
psifena(Ghost)  [author] 19 Apr, 2024 @ 8:30am 
@Lucky sorry to hear that. I just finished today mission 7. I can recommend only playing with mods, and if it doesnt work. You can always use ArmA cheat code for end mission or campaign.
Lucky 18 Apr, 2024 @ 11:47am 
When I finish mission number 5 and press the 'continue' button to move on to the next mission, the game crashes. It has happened to me several times. I can't proceed
psifena(Ghost)  [author] 18 Apr, 2024 @ 3:22am 
HI @aplaceinthesky unfortunatelly, you need the CLSA cDLC to play both Part I or Part II. But you dont need to play Part I to enjoy the Part II :) short summary is in the beginning and in this description.

@Hudsane thanks! I really love the terrain and map, and I tried to make most of it! Also if you will read the diarys and see that the mission progression make sense also from map perspective. Glad you are enjoying the gun carry over system. It took alot of testing to get it fully working. Teaser for second mission - what would happen, if you would steal the Tank instead of destorying it? :) ))))
aplaceinthesky 15 Apr, 2024 @ 9:39am 
hello so one is for CLSA DLC and another is without?
Hudsane 14 Apr, 2024 @ 11:21am 
This Campaign is really good. Love it. Great use of Terrain and love the continuity of weapons between missions.