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Snooze.
So loading unsupported/unexpected mods can break things
If you mean you didn't find it both "worlds" have an always working one
cons- villager to do the 10 challenges in is in the absolute worst part of the map,easy to get a down, also theirs like no working gobblegum machines so why the challenge ?.
defend the totem step is down right awful, i had to cheese it with the acid gat paped and ray gun mk 3 cause id always failed other wise or needed to sweat like crazy with a lmg, needs the timer cut in half imo or the spawns better for solo players
death machine is garbage and im sad the bow wasnt a wonder weapon (minecraft skin perhaps for a normal bow?)
all in all, pretty fun heres my stats for my first completion
round 25- 1hr 12 min, 194070 points total, 2112 kills, 3 downs (mostly cause the margras/ tiny hallways in the mine-shaft)
id give it a 8/10
I'm trying to have this in mind for next maps but that's not a priority tbh
Here it would be removing a challenge or deleting all the custom gobblegum logic, don't really feel like it
@Goobins thank you
@Flooki thanks
Feel free to check the change notes if you want to see what changed
@N.S.S.G Elwood thanks!
@cn thank you! I did have some years of GSC (Call of Duty scripting language) on other COD games before starting this project so this definitely made things easier. Also received insane support from the modding community so this helped improve the map a lot as well
@Zaryos thanks :)
Youre amazing
@cn thank you! There's already a project in the works, more ambitious
The map was created without any map layout in mind and 0 knowledge about mapping/BO3 tools, therefore the map layout isn't really great I agree. It will be far better in the next maps
As for the lava I didn't want the underground area to be too linear but I completely understand. PHD makes you immune to lava in case you didn't know (it's written on the perk machine's hintstring).
The Margwas spawning are being reviewed already, it's hard to balance it for 1 to 4 players.
As for the redstone torch part you cannot soft lock yourself.
I worked on that prior to release with testers and adapted the challenges and the map for that. The worst scenario is that you cannot activate something until completing the 3rd challenge.
If you believe you found a way to be soft locked then feel free to comment (putting spoilers where needed) or to create a discussion about it, but I'm 99% sure you simply didn't find the last torch
@TC-FUZZ thank you!
The challenge script I did is pretty basic and only uses the game's stats, kinda made it automatic. I plan on doing a complete rewrite of it for my next maps which will allow me to have full control over the values instead of only having round and player count multipliers, along with adding custom challenges and map specific challenges
I managed to beat it in just over 29min, mind you RNG carried haha.
Here is that run - https://youtu.be/wLFAEzf6XDc
Can't wait to see what you do next, Love your work