Call of Duty: Black Ops III

Call of Duty: Black Ops III

BLOCKY WORLD: ESCAPE
Showing 1-8 of 8 entries
Update: 14 Apr, 2024 @ 9:46am

v1.1.0.0
  • Improved performance slightly by adding a few remaining elements to the "dynamically render" volumes (umbra tome trigger)
  • Improved all of the Cold War and Vanguard weapons PaP camos (camo now takes up most of the weapon, no more random black elements in the middle of the weapon)
  • Improved the jukebox by disabling round start/end music while the jukebox is active so that both music won't overlap. It also gets disabled when the game ends to prevent music overlapping too
  • Improved the death machine powerup (Die Atomwaffe) by making it have infinite ammo to compensate even more for the fact that it's weaker than the usual death machines
  • Improved the Minecraft swords by making them held better (fixed origin) and having better textures
  • Improved the powerups HUD by making custom powerups display with other powerups instead of having them in a separate powerup HUD above the regular powerups
  • Improved the points challenge description to make the "spending counts" part clearer
  • Improved craftables by removing COD models and changing most hintstrings with the map's color codes
  • Added lights in the 2nd world to make visibility better when the time is set to evening or night
  • Added more defense spawners locations (1HP zombies)
  • Added a few perk limit shootables locations in 2nd world
  • Changed the HUD to the Modern Warfare Remastered HUD and changed the pause menu to Minecraft buttons
  • Changed Margwa spawning in the village to make them manually spawn when defending statues instead, to ensure the player cannot face several of them at once and also to not face a Margwa on the hardest defense. Each of them also has a slight chance of not spawning
  • Changed perk machines to Minecraft brewing stands and perk bottles to Minecraft potions
  • Changed the shield's model to a reworked Minecraft shield
  • Changed the powerups models to Minecraft items/blocks
  • Changed the powerup loop off sound to a Minecraft toast out sound
  • Changed hitmarkers to Minecraft hitmarkers
  • Removed some unused weapons from the weapons list, which could potentially cause some issues with systems using the weapons list (no changes for the player)
  • Removed some unused assets which should reduce the disk size a bit
  • Decreased natural Margwa spawning to 1 every 1-3 rounds
  • Fixed broken player respawn point in the village
  • Fixed death barriers when going in the water in the village
  • Fixed wrong angles on certain player respawn points
  • Fixed a bug where, in a rare specific scenario, a player could respawn in the 1st world while the other player(s) were in the 2nd world, locking the game's progression
  • Fixed custom powerups not respecting the temporal gift gobblegum time increase
  • Fixed most light bleeding issues
  • Fixed lighting issues on some walls
  • Fixed the player's head going through the shield when the player had a shield on his back
  • Fixed an issue where Margwas could teleport on the screen after the game finished
  • Fixed PaP machine textures in world_2 (village)
  • Fixed some invulnerability glitch spots
  • [DEV] Improved dev/debug workflow by using devblocks to prevent pushing dev/debug code to prod

Update: 3 Apr, 2024 @ 4:05pm

v1.0.2.1
  • Fixed the statues EE using the dev/debug variables/values

Update: 2 Apr, 2024 @ 7:07pm

v1.0.2.0
  • Added an upgraded/PaPed version of the starting weapon which one shots up to round 20 (works with the PaP powerup too)
  • Added some code that should prevent potential issues that can lead to all weapons and points being taken out from a player (related to Mule Kick)
  • Changed the starting weapon's model to a Minecraft stone sword
  • Changed the inspect weapon key to reload key for all inspectable weapons
  • Removed the katana/swords from the boxes
  • Fixed issues with the statue defense bugging out in a specific scenario causing the players to be unable to progress the main EE
  • Fixed an issue where using the portal while the round was changing would stop zombies from spawning
  • Fixed the Muscle Milk perk machine having a bad light on the wall
  • Fixed a tiny area being unprobed (lighting was incorrect)
  • Fixed multiple invincibility glitch spots

Update: 31 Mar, 2024 @ 2:11pm

v1.0.1.1
  • Fixed several death barriers in zone_6

Update: 31 Mar, 2024 @ 12:27pm

v1.0.1.0
  • Improved lighting in an attempt to fix light bleeding
  • Increased price for debris from zone_4 to zone_6 from 2000 to 2500
  • Increased price for debris from zone_6 to zone_9 from 2500 to 3500
  • Decreased katana damage so that it only one shots up to round 6 instead of round 15
  • Decreased lave damage from 30/s to 20/s so that it takes more time to kill players
  • Fixed death barriers (zone_1, zone_2 and zone_6)
  • Fixed non english games not seeing most hintstrings properly
  • Fixed the game having a lag/hitch when turning on power

Update: 30 Mar, 2024 @ 4:58pm

v1.0.0.2
  • Fixed non english games being stuck in the loading screen

Update: 30 Mar, 2024 @ 1:19pm

v1.0.0.1
  • Removed dev console commands

Update: 30 Mar, 2024 @ 1:08pm

v1.0.0.0
  • Initial public release

Versioning:
RELEASE.MAJOR.MINOR.HOTFIX