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And surely if you have the time, especially for B42, you could improve the mod's compatibility, especially since Jay's constructs are mentioned in the description, and those rely on Jay's tweaks anyways, to my knowledge. But I am in no rush. There are always nuances to running many mods together. This is just one of many.
(censoring the link cause idk what steam thinks about links in comments)
Workshop ID: 3189275874
Mod ID: JaysBuildingTweaks
Mod ID: JaysMoreVanillaBuilding
Mod ID: JaysRealisticFireplace
This single workshop item contains 3 mods. 2 that I mentioned. I don't even remember the details to my own question tbh. If the load order even matters.
The handling of barricade health wasn't exposed by the game until build 42. This mod finally felt complete once I could add support for barricades thanks to that update. Unfortunately, despite trying many (believe me when I say many) workarounds, I couldn't find a suitable way to achieve it in build 41.
https://i.imgur.com/2DrJfbW.png
Your system would be better imo. It would be great if we could repair fences that have holes. But I don't think this mod covers that.
Big Pole Fence Gate
Big Wire Fence Gate
I also had Double Tall Wooden Gate shredded but I haven't tested it with the 0 setting
I think the Wooden Wall (Advanced) with a Wooden Frame holds up though as I haven't seen them destroyed since I installed the mod