Project Zomboid

Project Zomboid

776 ratings
Long-standing Metal Constructions
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24 Mar, 2024 @ 12:02pm
24 Mar @ 8:43pm
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Long-standing Metal Constructions

Description
Tired of your metal constructions being destroyed by small hordes?
This mod will bring some realism to your game.

Features:
  • Fully neglect damage done to metal constructions by small groups of zombies.
  • Flexible configuration options.
  • Supports barricades.

Constructions:
  • Barricades (build 42)
  • Big Double Pole Gate
  • Big Double Wired Gate
  • Big Pole Fence
  • Big Pole Fence Gate
  • Big Wired Fence
  • Garage Door
  • Jail Wall
  • Jail Door
  • Metal Wall
  • Wrought Iron Fence
  • Wrought Iron Fence Gate
  • Automatic Gate Motors' Big Double Pole Gate (mod)
  • Automatic Gate Motors' Big Double Wired Fence Gate (mod)
  • Jay's Barbed Big Wired Fence (mod)
  • Jay's Big Wired Fence Gate (mod)

If you enjoy the mod or have any suggestions for improvements, feel free to leave a comment.

If you find the mod useful please consider supporting my work.

[ko-fi.com]

Workshop ID: 3199474685
Mod ID: LongStandingMetalConstructions
Popular Discussions View All (1)
2
18 Aug @ 4:00pm
Long Standing Masonry Structures?
Spectre
277 Comments
Alkanshel 26 Sep @ 9:43pm 
Excellent mod! Metal doors are finally useful. I was also really annoyed when a single zombie destroyed my garage doors when I slept.
★ John Security ★ 25 Sep @ 2:08am 
Alright, what I can take away from this is that the load order does not matter and if both are used in a new save, then it will work, except for the part where Jay's tweaks increase the constructions' HP according to the player's level? Is that what you meant by upgrades?

And surely if you have the time, especially for B42, you could improve the mod's compatibility, especially since Jay's constructs are mentioned in the description, and those rely on Jay's tweaks anyways, to my knowledge. But I am in no rush. There are always nuances to running many mods together. This is just one of many.
Mitch  [author] 24 Sep @ 5:12pm 
@★ John Security ★ I've looked through the code for the mod you're talking about, great mod btw. Here are my findings: new constructions will work with my mod, but upgrades won't, specifically those that have been attacked by zombies before such upgrades . This happens because of the way I designed my mod, not them. I could improve it to take upgrades into account if this turns out to be a big issue for you and other players, so please do let me know. I hope this answers your questions.
★ John Security ★ 24 Sep @ 4:14pm 
steamcommunity com /sharedfiles/filedetails/?id=3189275874

(censoring the link cause idk what steam thinks about links in comments)

Workshop ID: 3189275874
Mod ID: JaysBuildingTweaks
Mod ID: JaysMoreVanillaBuilding
Mod ID: JaysRealisticFireplace

This single workshop item contains 3 mods. 2 that I mentioned. I don't even remember the details to my own question tbh. If the load order even matters.
Mitch  [author] 24 Sep @ 4:10pm 
@★ John Security ★ Do you mind linking the mod you mentioned in your comment? I looked it up but I couldn't find it. Apologies for the late response.
Mitch  [author] 24 Sep @ 4:06pm 
@Alkanshel I've used it alongside with build menu with no problems.
Alkanshel 24 Sep @ 3:56pm 
Does this work with build menu?
★ John Security ★ 12 Sep @ 11:28am 
Correction: Jay's More Vanilla Buildings comes with, and relies on the tweaks mod. So the only dilemma now is which one's gotta load first; Jay's mod or yours?
★ John Security ★ 12 Sep @ 11:25am 
So, it modifies the values for Jay's constructs too. But there is also Jay's building tweaks mod, which, as stated in it's description, modifies ISBlacksmithMenu. It tweaks the HP of metal constructions depending on the player's level. Will it conflict with this mod? If not, which should be loaded first?
Naireem 14 Aug @ 7:35am 
Thank you for the answer!