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Also, is "Marble" (block type) coming from this mod?
Alright. Dropped it and I'll be going for OpenStarbound from here.
@weregamer
It's not an absolute requirement, but there will be weirdness with some of the race-exclusive armors since they were made with Armor Adapt in mind.
Spirit Stone and Void Stone were going to be used for Aurora weapons and armor (such as the Elysian clan armor sets).
The ore distribution files were pointing to matmod names that didn't exist, so I just updated the matmods real quick.
Ty! From the looks of things something went wrong when loading the jungle biome.
( error during world create: (BiomeException) Failed to parse biome: 'jungle' )
I'll see what I can do.
Mind tossing me the log file rq?
Nope. The matmod IDs for the ores are the same as before. However I didn't add the matmods for individual evolution stones since those were redundant it felt like.
@VoydFox I didn't think people liked this mod that much tbh ^^;;;
to be exact, it was on the BIG display square, while now it's on the smaller one.
Was it removed with the update?
Unfortunately, I'm not the one that does Better Ships, so you'll probably have to ask them.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641688645
Yep. It's just been sitting on my hard drive for quite a bit. I was honestly afraid for quite a while of just pushing out something subpar and my brain kept telling me that EX had to be perfect. So that was probably another contributor to the massive burnout I got-
@Orifan1
Thanks for letting me know. I'm just afraid that I'm not very good at coding (just getting the Evolution selector in this mod took quite a bit of trial and error and it's still pretty jank) so I wouldn't be much help to the OSB team. I'll just be cheering them from the sidelines. -w-
thank you, brought back so many of us here!
also if you're offput about the whole free child labor thing you could join OSBs development instead. still uses the art assets and stuff but at least it comes with a 5% chance of pissing chucklefish off