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- Re-added RV scenario, because gamebreaking bug was fixed by Vehicle Framework.
I tried cutting down the trees around the vehicle exterior, tried parking it elsewhere, not really sure how to fix it
It's my first vehicle so I'm not totally sure where the exit destination is
Everything inside the “house on wheels” is not counted toward colony wealth, and I’m getting raids of only 1–3 tribal attackers even though the wealth inside the house is 120,000+.
Also, pawn mood differs: inside the “house on wheels” they get a +12 buff (Moderate Expectations), but outside the house they have +30 (Extreme/Very Low Expectations).
Here's an external link if you want:
https://drive.google.com/file/d/1AaZcjuhu_1g-E_jdMBlidjAjG3lEJmA6/view
was this removed?
On the other hand, it would also be awesome to have ship holds under a gravship ;)
I do not have the skill to mod myself, all I can do is offering ideas for free, in case yo find a challenge here. If not, it is fine, this mod of yours is great and much appreciated.
A curiosity or a proposal: Would you be capable of using this concept to create basements under buildings somehow? Maybe via a buildable and unmobile vehicle looking like a "stair" or "hatch", giving access to an underground space. Bunkers, basements, batcvaves... Anyway, building highrise in such a dangerous place as Rimworld does not make sense to me, so no need for upper floors. I feel it would be awesome if possible.
I've contacted Steam about it but they are completely uninterested in fixing this awful issue.
Until this mod fixes itself in a few hours (hopefully), you can manually download the mod from here: https://drive.google.com/file/d/1AaZcjuhu_1g-E_jdMBlidjAjG3lEJmA6/view?usp=drive_link
I wish the situation was better, but that's up to Valve.
- Fixed error when installed alongside Vanilla Vehicles Expanded.
- Fixed interiors failing to be initialized when installed alongside Geological Landforms.
Ughhh it's doing that again? It also happened for me today but then it suddenly started working again. This workshop item is totally corrupted. I'm in contact with Valve about it.
If it doesn't suddenly start working for you, here's a direct link to the latest 1.6 build: https://drive.google.com/file/d/1AaZcjuhu_1g-E_jdMBlidjAjG3lEJmA6/view?usp=drive_link
Apologies, but this is out of my control.
- Added "Wealth reflects" setting to optionally reflect the interior's wealth on the exterior.
- Fixed "Schedule timezone" setting not being saved.
However, according to this page, that wasn't you changing the mod, because Steam insists the last time this mod was updated was over 12 hours ago.
Lesson of this Story:
Steam be whack, yo.
(Also yes to clarify, it seems that the mod downloads correctly now, this was probably some weird glitch in the Steam backend. But if the issue persist for anyone else, I'd recommend restarting the computer as that MIGHT have had something to do with the issue getting fixed.)
I'm having the same issue as @BabaJaga, and just to make it 200% sure that it's not something on our end, I:
Unsubscribed on this page.
Double checked that the folder was deleted.
Emptied my recycle bin for good measure.
Restarted the entire computer.
Opened steam.
Resubscribed on this page.
Watched Steam download a file (that's 11 MBs, even though the mod page says it's supposed to be only 6 MB).
And then finally checked, and the About.xml still identifies the freshly downloaded mod in a folder matching this mod's steam workshop number and confirmed that the About.xml file refers to this mod as requiring up to 1.5 and Pocket Dimensions...
(But wait, there's a twist I'll write in the next comment.)