RimWorld

RimWorld

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Vehicle Interior Framework
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
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5.973 MB
14 Mar, 2024 @ 11:09pm
15 Jul @ 5:06pm
28 Change Notes ( view )

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Vehicle Interior Framework

Description
A new way to play Rimworld. Includes an RV w/ interior!
Finally get to live like a nomad! Or like Heisenberg! Or like Indiana Jones!


Requires: Only Vehicle Framework for 1.6. (Installation guide for versions below 1.6 here!)

Features:
  • Includes an RV that has an interior by default.
  • Use biofuel to drive & generate electricity indoors.
  • Change the size of newly initialized interiors in the mod's settings.
  • Schedule automatic entrance and exit for select pawns.
  • Access the cargo & cabin from the interior using a cargo box & a cab access hatch.
  • Optionally add interiors to ANY vehicle, even boats and planes. (See how!)

Tip: Use the 'RV Nomads' starting scenario to start with an RV!

Note: This is an experimental mod. Expect jankiness! Want to contribute? Reach out.

Credits:
Concept & design by @Enrico
Programming by @Furia, @Nova & @Enrico
RV art by @BlackMarket420

Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!
Popular Discussions View All (3)
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13 Jul @ 9:32pm
PINNED: FAQ
Enrico
0
13 Jul @ 9:28pm
PINNED: Installation guide for each RimWorld version
Enrico
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2 Jan @ 2:18pm
Pocket Dimensions Legacy FAQ
Enrico
543 Comments
Doyle 23 hours ago 
Trying to make my pawn leave an interior and I keep getting "Unable to enter Vehicle exit, destination is blocked". I can make pawns leave through the Vehicle cab access, but it's not ideal

I tried cutting down the trees around the vehicle exterior, tried parking it elsewhere, not really sure how to fix it

It's my first vehicle so I'm not totally sure where the exit destination is
Luminous Dark 15 Aug @ 9:27am 
@Sir Luis, you can adjust the interior dimensions of the RV or any other vehicle in the mod options.
Sir Luis 14 Aug @ 6:42pm 
i wish you could upgrade the vehicle and it deserves a few more titles of space in the R.V. some r.v's in real life are like 2 bedroom apartments on wheels
Luminous Dark 14 Aug @ 12:27pm 
My caravan consisting of 2 RVs cannot stop anywhere without breaking my game. It's very hard to say if this mod is causing the problem, but it seems to be the most likely. If I stop at a mission site, the caravan disappears, a box appears in the middle of the screen like the one that says, "Generating map for new encounter..." but it's blank, and the game freezes. If I make camp, it does generate the map, but then freezes. If I return to base, the UI disappears and the game continues, but I can no longer play it. Anyone else have this problem? It's an old colony and I've traveled to many places before, but now my game is just stuck.
BrainW4v3! 11 Aug @ 2:57am 
Hi not sure if its my mod list but i can not find the vehicle interiors framework tab in the mod settings. anyone else with this problem?
Nylop 10 Aug @ 4:01pm 
Is it possible to add the "Wealth reflects" function for version 1.5 please?
Anker 10 Aug @ 3:40pm 
Yes, in game in the mod menu it's under 'wealth reflects'.
Anker 10 Aug @ 3:11pm 
I know there's an option in the mod settings for registering the internal weight. I believe there's one for the internal wealth, as well.
Nylop 10 Aug @ 7:45am 
Hi — could you please tell me if there’s any way to increase the colony’s wealth from a “house on wheels” (the outside colony map)?
Everything inside the “house on wheels” is not counted toward colony wealth, and I’m getting raids of only 1–3 tribal attackers even though the wealth inside the house is 120,000+.

Also, pawn mood differs: inside the “house on wheels” they get a +12 buff (Moderate Expectations), but outside the house they have +30 (Extreme/Very Low Expectations).
wellsroderick2 8 Aug @ 5:51pm 
subscribing and restarting worked for me