RimWorld

RimWorld

HellDivers Weapon Pack
123 Comments
liubge4754 26 Aug @ 1:28am 
MonoMod.Utils.DynamicMethodDefinition:RimWorld.JobDriver_DropEquipment.<MakeNewToils>b__4_1_Patch1 (RimWorld.JobDriver_DropEquipment)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
liubge4754 26 Aug @ 1:28am 
Verse.GenDrop:TryDropSpawn (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.Thing&,System.Action`2<Verse.Thing, int>,System.Predicate`1<Verse.IntVec3>,bool)
Verse.ThingOwner`1<Verse.ThingWithComps>:TryDrop (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.ThingPlaceMode,Verse.ThingWithComps&,System.Action`2<Verse.ThingWithComps, int>,System.Predicate`1<Verse.IntVec3>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_EquipmentTracker.TryDropEquipment_Patch1 (Verse.Pawn_EquipmentTracker,Verse.ThingWithComps,Verse.ThingWithComps&,Verse.IntVec3,bool)
liubge4754 26 Aug @ 1:27am 
Couldn't add thing Gun_Scythe589889 to spawned things.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Thing:SpawnSetup (Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.SpawnSetup_Patch1 (Verse.ThingWithComps,Verse.Map,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch1 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
Verse.GenPlace:SplitAndSpawnOneStackOnCell (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
Verse.GenPlace:TryPlaceDirect (Verse.Thing,Verse.IntVec3,Verse.Rot4,Verse.Map,Verse.Thing&,System.Action`2<Verse.Thing, int>)
liubge4754 26 Aug @ 1:27am 
打了烟烬mod后丢下武器就报错
Couldn't add thing Gun_Scythe589889 to spawned things.
让银河燃烧吧 20 Aug @ 7:07am 
非实弹武器在和gunpaly一起使用时会有奇怪的额外子弹轨迹
Azzy  [author] 16 Aug @ 8:38pm 
@抒情歌鸲 我这里相同排序无法复现
Azzy  [author] 16 Aug @ 8:37pm 
@Mr.Rcm 已修复,更新前置即可
抒情歌鸲 16 Aug @ 6:47pm 
@Azzy 已经解决了,是排序问题,旧的rimsort会把星环公司排到潜兵武器包下面导致地图无法生成。
Mr.Rcm 16 Aug @ 8:38am 
大佬你好,当我使用mg94、mg105盟友、mgx42三把机枪瞄准地面进行扫射时会发生循环报错,报错内容为:
Exception ticking Ellie (at (111, 0, 129)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F51ECABA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
织屿人 11 Aug @ 1:24pm 
可能是我的mod太多了吧,没有ce
等我十二月考完看看能不能排出来:cool_seagull:
Azzy  [author] 8 Aug @ 9:47pm 
@织屿人 无法复现
织屿人 8 Aug @ 8:50pm 
使用 HellDivers Weapon Pack 时会在游戏启动时出现以下配置错误:
Config error in XXX: Two ThinkNodes have the same unique save key -2
(one of the nodes is RimWorld.ThinkNode_ConditionalOfPlayerFaction)
Azzy  [author] 30 Jul @ 7:36pm 
@抒情歌鸲 我也是星环的作者,在测试期间经常两个mod一起启用,但我从来没有生成失败过,方便提供报错吗
抒情歌鸲 30 Jul @ 7:24pm 
和星环公司一起用会导致地图无法生成。
Bill 29 Jul @ 8:03am 
Thank you for 1.6 support this has quickly become one of my favorite mods.
Azzy  [author] 26 Jul @ 5:09am 
@抒情歌鸲 管理器会提示缺失前置,但能正常使用
抒情歌鸲 26 Jul @ 4:27am 
加了星环公司的话还需要前置吗
Azzy  [author] 24 Jul @ 8:00am 
@贱碟 但是我加了米也没问题啊
平凡玩家 24 Jul @ 12:47am 
查出来了,是和米莉拉冲突导致的
Azzy  [author] 23 Jul @ 11:32pm 
@贱碟 发报错给我
平凡玩家 23 Jul @ 11:29pm 
@Azzy 前置有加
Azzy  [author] 21 Jul @ 11:23am 
@贱碟 你不会没加前置吧
平凡玩家 21 Jul @ 6:35am 
我将所有mod与dlc全部关闭后只有此mod导致错误
Azzy  [author] 21 Jul @ 1:22am 
@贱碟 我这里测试是可以的,你看看是不是因为其他mod
平凡玩家 20 Jul @ 10:30pm 
为什么启动该mod后会导致地图无法生成,这不民主!
Azzy  [author] 20 Jul @ 12:03pm 
@모르는사람 I replace some prefix by transpiler, it should be more ticks now
모르는사람 19 Jul @ 11:41pm 
thank you for great mod , however dependence mod drops so much ticks
Azzy  [author] 15 Jul @ 11:24pm 
@Mr.Rcm 已修复
Mr.Rcm 15 Jul @ 9:51pm 
大佬你好,我在使用弹药盒为弹药背包装弹时,弹药盒如果小于7个,弹药背包装弹后剩余弹药依旧为0%
Enterprise 13 Jul @ 9:20am 
排查了半天才发现是没更新mod 导致的,原来修复了 好耶
Azzy  [author] 10 Jul @ 3:44am 
@liubge4754 已修复
liubge4754 9 Jul @ 9:57am 
7.10 报告更新mod后更改着装计划装甲衣物打开后空白并爆红字
bug日志如下
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Azzy  [author] 7 Jul @ 7:37am 
1.6适配完成,代码全部重构,所以增加了前置库
使用1.5或者1.4的玩家可以无视前置缺失
v1.6 adaptation complete. Full code refactoring performed, hence the addition of prerequisite libraries.
Players using v1.5 or v1.4 can safely ignore missing prerequisites.
Azzy  [author] 19 Jun @ 7:10am 
@liubge4754 因为我还没适配1.6呢
liubge4754 18 Jun @ 9:18pm 
1.6版本部分武器子弹射击会卡住,造成大量卡顿。这是什么问题?
Azzy  [author] 18 May @ 7:43pm 
@PeterDonCC1191 理论上没有问题
PeterDonCC1191 18 May @ 6:50pm 
爱!感谢!
请问这个mod能和 Vanilla Weapons Expanded 这个系列的任意or全部一起使用吗?
Azzy  [author] 10 May @ 9:11am 
@csfireworks 草我才发现这个文本覆盖错了,等泰南1.6出来的时候我重新发一下,现在这个mod有重置计划,文件很乱不好修改上传,你要是愿意的话可在本地1.5\Languages\ChineseSimplified (简体中文)\DefInjected\JobDef里把BuildSnowman.reportString改成ReloadWeapon.reportString
csfireworks 10 May @ 7:06am 
你好,为啥堆雪人的文本变成了"换弹中"
Azzy  [author] 20 Mar @ 3:13am 
@Comte-Harebourg Maybe the EDB prepare carefully is to blame, for my mod works well with Character editor.
Comte-Harebourg 20 Mar @ 12:28am 
I don't know why, but I can't fire the obliterator, the commando and the rumbler. I don't have any error logs and I'm currently only playing with this mod, EDB prepare carefully and Character editor.
阔白MF 2 Feb @ 4:09pm 
阅读该内容1秒即视为加入边缘潜兵
Hobbes 30 Jan @ 12:52am 
@Azzy Hey that's my bad! Should have read the desc
Azzy  [author] 29 Jan @ 9:42pm 
you can choose another mod which has CE compatibility.
Azzy  [author] 29 Jan @ 9:41pm 
@Hobbes It has no CE compatibility.
Hobbes 29 Jan @ 10:51am 
This mod replaces the reload method with its own, and while playing with CE this always results in a Null Reference Exception
Finning Spish 7 Nov, 2024 @ 4:34pm 
I can confirm that this mod breaks CE. Colonists can pick up weapons and ammo but they won't do anything else until you drop the ammo, just in case anyone has issues and that may be why.
Azzy  [author] 31 Aug, 2024 @ 6:41am 
@米國最速伝説と裂颅の統領!敞篷永楽帝です! 有类型提示的,像是突击步枪都是ar(assault rifle)开头,冲锋枪大部分是SMG(Submachine Gun)开头,激光武器是LAS(laser)开头,霰弹是SG(shotgun),机枪都是MG(machine gun)。描述也能看出武器的定位,相同类型的枪在工作台的位置也是相近的。同一类型的枪的前置科技也是一样的。
感谢大佬,mod很棒,就是能否给枪名字后面加个类型,冲锋枪步枪之类的,不然不玩游戏的人真不知道每把枪都是干啥的,制造台上东西太多了,后面根本分不清
Azzy  [author] 27 Aug, 2024 @ 8:21pm 
@commissar viktor This mod has never been ce compatible before, there's a ce-only helldivers mod so I'd like to make more contents rather than making ce compatibility patches and competing with them.