Total War: WARHAMMER III

Total War: WARHAMMER III

Mortals, Mercs & Management - Community Factions Submod
125 Comments
_Zevon  [author] 31 Aug @ 8:16pm 
There's a crash that's coming from the main mod, and it's got me seriously confused. It's not reproducible.

When I restart the same turn again, half the time it won't crash. I'm getting a nil value and I don't know where it's coming from.

I'm 80% sure, that I broke something with the main 3M mod.
Pfleger Von Yggdrasill 31 Aug @ 2:41am 
The current version of Cathay Units Patch:Walk with the Dragon(base mod, not even the faction pack) mess this up too, it had never done that few month ago
Siren System 30 Aug @ 5:42pm 
Well It's just, I ran just this (and all it's dependencies) a diplomacy mod, and We'z Special and got a crash after awhile. It might be because I played the Slave Rebellion Orc who can recruit non-Orc units but I dunno.
_Zevon  [author] 30 Aug @ 4:42pm 
@Joque. I think you'd be better served by getting them to adjust the food reward, or downloading RPFM and making the edits yourself. I won't add support for T5 for all cities as that's a fairly divisive choice.

@Olafr. I'll look into it. I usually like major new sub factions. I'm looking at support for Hung next.

@Siren. I think We'z Special should work with this. I'll look into it.
Siren System 25 Aug @ 11:13am 
Can you add We'z Special?
Olafr_the_Viking 23 Aug @ 2:55am 
"Order of Solland" is a very nice mod fleshing out Solland and adding a ton of exciting content for that faction, making it truly unique, but unfortunately, it lacks support for "Mortals, mercs and management", since the unique Solland farms does not produce food. I was hoping maybe you please could add support of this mod for this mod here? Thanks in advance for your efforts in making a superb mod!
Joque DeLong 13 Aug @ 10:55am 
Last suggestion for this awesome mod, would it be possible for you roll support for T4 and T5 settlements into this communities submod? the submod by Szymaro88 Crisis of mortals (Submod) T4&T5 works but its odd going from 50 food at t3 to 35 food at t4
Joque DeLong 13 Aug @ 10:48am 
Sweet! Ty! A bit more of a long term fix but I also noticed that the UI elements added by the main mod are not usable or readable on provinces with four settlements as it goes under the games UI on the bottom right and left, in addition the popup for the pop details and the pop management settings go off the screen for those 4 settlement provinces. As a suggestion recommend putting the UI for province and region on the left side of the screen between the menus bar and the growth/income/control UI.
_Zevon  [author] 13 Aug @ 10:18am 
Oh! Sorry! I forgot to update this!

Got the fix done!
Joque DeLong 13 Aug @ 5:44am 
Submod looks to be out of sync with the main mod after the 12 Aug 2025 update. Causing crash to database upon start
luke.sluszniak 4 Jun @ 10:24am 
Thanks for the info.
_Zevon  [author] 4 Jun @ 8:13am 
If you build +workers they will over time turn into +warriors. It's not totally broken, it will just happen a bit slower. When I get back in July I'll work on fixing this.
luke.sluszniak 4 Jun @ 7:23am 
So if I understand correctly, there is no possibility of replenishing units that are based on the lowest population class - because there is no +warriors building?
_Zevon  [author] 4 Jun @ 5:49am 
@Luke. Yeah, after thinking about it, there's a missing issue there. It's probably the same for all the factions in this sub mod. It won't crash, but it's unbalanced because they and others will lack the bonus other factions have.
luke.sluszniak 4 Jun @ 4:00am 
I wanted to ask if there is a bug with Southern Realms - because I see buildings giving +nobles and buildings giving +priests and buildings giving +workers - but I don't see a building giving +warriors (the lowest class of the three available for units)?
OHM 31 May @ 6:43am 
oh my bad, I should have read the notes properly. Sorry I have dyslexia so I avoid reading at most times.
OHM 31 May @ 6:40am 
Hi bud. Any chance you make this modular so that you don't have to have certain mods activated?

When updates come some of those mods (like SCM Marienburg and OVN Araby) get broken, so we have to deactivate them till they get fixed.
_Zevon  [author] 8 Apr @ 6:04pm 
@be'lakor. I doubt I will be able to make Crustacean Nation work because it changes the startpos. And this mod is set up for Mixer's start pos. You're welcome to take this mod and make it combatiblw for Crustacean Nation.
sigmars_disciple 8 Apr @ 5:31pm 
@be'lakor Unlike all of these mods here, The Crustacean Nation isn't compatible with MIXER yet (at all) which actually means that none of the mods listed here even run with that sealife mod

<3
Pfleger Von Yggdrasill 3 Apr @ 1:19pm 
@be'lakor A sealife type might be better, since many mods had sea creature units
be'lakor 3 Apr @ 4:42am 
Could you please add The Crustacean Nation to this submod, it would be nice to see crabs invasion in the empire population)
_Zevon  [author] 31 Mar @ 6:19pm 
Yes, the steam is correct. There have been some changes by different modders. Sometimes there was a change for who was running the mods and such.
Emperor Ovaltine 31 Mar @ 5:44pm 
The description required mods does not match the actual steam required mods. I presume the steam list is correct?
_Zevon  [author] 31 Mar @ 11:26am 
Okay, I updated this for 6.1. Please let me know if anyone is still having issues with this.
Pfleger Von Yggdrasill 25 Mar @ 12:39pm 
Just quick check, it's working on several small town, but not big ones, like most of factions' capital or even skaven's
_Zevon  [author] 25 Mar @ 10:43am 
I'll look into it. I released my major updates to the main mod yesterday in preparation for 6.1.

It lowkey broke a few things on the backend to get manual battle ammo replenishment working again.
_Zevon  [author] 25 Mar @ 6:05am 
Huh. I'll look into this. Is it on a new campaign?
Pfleger Von Yggdrasill 25 Mar @ 5:38am 
Sadly it's not working with most of TEB factions anymore, but somehow borderprince is still working
Blitz-Kun 1 Mar @ 2:05pm 
yeah, im getting the same error as siren when starting the game
_Zevon  [author] 20 Feb @ 9:23am 
Mhhmm. Looks like the rotblood mod got changed.
Siren System 19 Feb @ 9:20pm 
the following mods caused a crash to the database - zrz_kiki_submod.pack


the first invalid database record is str_rotblood_resource_dyeskiki_food in table building_effects_junction_tables and pack file zrz_kiki_submod.pack

The crashlog I'm getting, even if I only have the mods this wants me to have.
_Zevon  [author] 27 Jan @ 11:58am 
Ooooh, I hadn't played the Bjornlings with TOTN. I'll look into that.
luke.sluszniak 27 Jan @ 4:09am 
I think I found one more problem, this mod does not support Tribes of The North by SCM, at least not all factions from this mod (Tribes...), for example, it does not support Bjornling factions - under each unit there is a message - this unit does not use population for replenish
luke.sluszniak 26 Jan @ 2:23am 
check the kiki_ROT_dissidence first three positions
_Zevon  [author] 25 Jan @ 2:06pm 
Thank you to @Antetix for mentioning this bug as well!
_Zevon  [author] 25 Jan @ 2:06pm 
@luke.sluszniak.

Thanks for the bug report. I fixed this and pushed the update.
luke.sluszniak 25 Jan @ 12:14pm 
I noticed that the kiki_TEB_dissidence table is actually a duplicate of Rotblood Tribe dissidence table and so Cathap's Southern Realms (TEB) are missing that one.
luich 5 Jan @ 1:09pm 
"YOU MUST SUBSCRIBE TO ALL THE MODS OR THIS WILL CRASH"
that is bad!!
Antetix 5 Jan @ 4:10am 
I noticed that the kiki_TEB_dissidence table is actually a duplicate of Rotblood Tribe dissidence table and so Cathap's Southern Realms (TEB) are missing that one.
Rincewind322 3 Jan @ 7:08pm 
We'z Speshul support would be great thank you!
TheHonoredPerson-333 3 Jan @ 11:03am 
Why not?
_Zevon  [author] 2 Jan @ 5:26pm 
Is anyone against it?

Also, if you're for it please let me know.
Antetix 2 Jan @ 2:00pm 
Based
Theobald 2 Jan @ 7:07am 
Same !
Deeyourelf 2 Jan @ 6:05am 
I'd like that
_Zevon  [author] 1 Jan @ 4:37pm 
How many people would like to see me add support for We'z Speshul?
Deeyourelf 12 Nov, 2024 @ 10:54pm 
(this doesnt really matter much for the purposes of the normal usage of the mod, and it only came up when editing it in rpfm, but just so you know, you have lines and entries for the southern realms inside kiki_ROT_dissidence)
Neker 8 Nov, 2024 @ 4:33am 
Will You add support of Gnoblar Horde?
_Zevon  [author] 17 Oct, 2024 @ 5:39pm 
It's from the other mods on the list. Mixu's by itself should be fine, but I'm not certain.
tatersaladen 16 Oct, 2024 @ 7:00pm 
Hello, Love the main mod and now I have Mixus to gain further experience and lords, Do I need this mod if I'm just running Mixu's alone or is that simply a requirement for the other mods on the requirements list?