Total War: WARHAMMER III

Total War: WARHAMMER III

Custom Siege Maps for Campaigns Compilation
376 Comments
Reubeanie 2 Oct @ 4:30am 
Hey is this save game and or mp compatible thinking of adding it to ongoing campaign with my buddy.
Iviv 30 Sep @ 3:04am 
Weird, just started a new dwarf masters of innovation campaign and it does seem to be working, or at least I've just encountered a walled minor settlement (Altar of Spawns) which I never did before. Though in my original campaign I mistakenly had both this one and the separate 'walled Norscan capitals' mod enabled as I didn't realise it was included in this, so perhaps it was some sort of conflict due to that.
<<FSF>>Ranger  [author] 30 Sep @ 1:42am 
Ok. Its working for me. So the scripts are correct.
<<FSF>>Ranger  [author] 30 Sep @ 1:17am 
I just looked again and the wasnt the problem too. I have to look for the correct writing for every Map. The old World seems to have that Settlement without "the", but vanilla has it. Searching continues.
Iviv 30 Sep @ 1:15am 
Huh, goes to show what I know! Appreciate you taking the time to check and fix though!
<<FSF>>Ranger  [author] 30 Sep @ 12:55am 
Hi. The Maps should appear for every Faction if everything runs well. I have to check it for myself. I see no error in my scripts right now. I will start a campaign to check it out.
Iviv 29 Sep @ 11:41am 
Unfortunately not, I'm not familiar enough with modding to try something like that, and I'm not even 100% certain that is the issue, only the mod author can really confirm that.
Tempest 29 Sep @ 9:52am 
Have you found a way around that? Or another mod that fixes it?
Iviv 28 Sep @ 12:09pm 
I'm not an expert, but I opened up the pack and if I'm reading through the files correctly, I think it only works for Norsca players, so doesn't affect it if you capture the settlement as another race? I'm not a modder though so I might just be reading things wrong and there could be a simple fix.
Tempest 28 Sep @ 10:03am 
My Norscan settlements still dont have walls, anybody else have this issue? Is there anyway I can force it? It doesnt seem like any mods do that. Im playing as Malacai and the norscan capitols dont have walls even with walls built at T3 and up. Anyone know of a mod that will fix this?
Iviv 28 Sep @ 5:56am 
Hey, I've got this mod running but I'm not getting a settlement battle in the Norscan Forbidden Citadel. Do you need to build anything specific to get sieges/walled defences in the Norscan capitals?
<<FSF>>Ranger  [author] 24 Sep @ 12:07pm 
@Chera. Hi. Yes its weird. Some say its working and some say its not. Iam not sure what is causing this. Probably a Mix of Mods.
Chera 24 Sep @ 11:56am 
I...I am ashamed for not having read that here. Hm. Well, that is an unsolvable conflict then, as I have quite a few mods running that basically need the MCT to work as intended in our group. I do remember having working maps in the past with MCT.
Ah well, no maps for us then. Thanks for the info Thuynder!
Thuynder 24 Sep @ 9:08am 
@Chera - It works. disable MCT. I played to turn 100 in MP using it, Fort and all. This is mentioned above. Note that mods that depend on MCT will use their default settings unaltered. IDK why map mods dont work with MCT.
Chera 24 Sep @ 8:58am 
Hi Ranger, it appears that using your map mods is currently not possible in MP, probably due to the Map Replacer Framework causing immediate disconnects when trying to start or load a MP campaign.
Agarthix 20 Sep @ 7:36pm 
Does this require update?
BIJOUSAXO 7 Sep @ 2:51pm 
i don't understand why ia don't play with stategic point in siege batle so the news maps in your dlc are don't really use . someone have explication for this
n.pedrazalis 5 Sep @ 10:04am 
Thank you very much
<<FSF>>Ranger  [author] 5 Sep @ 8:40am 
@n.pedrazalis. Hi. Ive updated all of my Mods today.
n.pedrazalis 5 Sep @ 8:32am 
Hello the mod is outated in my mod manager uptate please
Leroy Sinclair 3 Sep @ 5:45am 
update
NINA rojozangre 1 Sep @ 10:14pm 
MARCA ERROR
ᛣ Munin ᛉ 31 Aug @ 4:58am 
Get "Game aborted" when you start in MP
Reubeanie 18 Aug @ 4:27am 
Norscan port fortress type map looks fucking awesome and plays really nice plenty of space to position troops. Great map.
Vikingbanana 12 Aug @ 8:33am 
any plans to have gccm and this mod but replace all the vanilla siege with fort maps?
PabloHatesTacos 7 Aug @ 2:33am 
When I get a battle in Altdorf in loads the vanilla one, can anyone help me ?
Xenvar 1 Aug @ 4:25pm 
Are there any decent guides for modern map creation?
Ty of Troy 29 Jul @ 11:07pm 
I am confused, is there a reason these are not in the GCCM mod?
Osama bin Biden 6 Jul @ 7:25am 
uzkulak map doesnt load properly, cant see walls, invisible buildings and background building is transparent with white edges
Ambus 27 Jun @ 4:02am 
With this mod which siege maps will you get from minor settlements with garrison building?
Coltron 25 Jun @ 8:16am 
Yeah, just tested in custom battle and it looks just fine. Weird...Well thanks for clearing it up nonetheless.
Thuynder 25 Jun @ 1:29am 
I got the uzkulak bug in a MP game. Then I tested it in custom battle and it worked fine. Looked like a lot of things were floating/not loading fully. Strange!
<<FSF>>Ranger  [author] 25 Jun @ 12:45am 
@hämis: Hi. I will have a look.

@Coltron: Its still a mystery what is causing this. Very few players have it and no one knows why.
Coltron 24 Jun @ 3:02pm 
Was it confirmed or not that the missing textures on the Uzkulak map was due to corruption or some other bug? Because I just fought on the map during campaign and it was buggy and was missing textures, floating towers, background was glitching etc.
hämis 22 Jun @ 8:37am 
I also have a reinforcing ai ally,
hämis 22 Jun @ 8:37am 
I'm on the lizardmen siege map in campaign with the 3 capture points and a gate on the left and right, the enemy siege defender is not moving at all. image link https://imgur.com/a/GyWus90
Dragon32 21 Jun @ 5:50pm 
@Casoandre17
Dude. I have news...
Casoandre17 21 Jun @ 2:55pm 
you should make a collaboration with the guy who made "fort maps"
OHM 20 Jun @ 2:59pm 
@Ranger: Settings in MCT.
<<FSF>>Ranger  [author] 20 Jun @ 12:33pm 
@OHM: Hi. Where? In custom Battle?

@hansel: Its the opposite. Fort Maps will override it.
hansel 20 Jun @ 12:29pm 
Will this mod override the fort maps mod? For example, if i lay seige to a settlement that has a custom map, will this mod overide the fort maps
OHM 20 Jun @ 5:49am 
I'm getting two entries for Mordheim & Drachenfels
<<FSF>>Ranger  [author] 19 Jun @ 1:54am 
@JG | Dako909: Hello.The Great Gate doesnt open until destroyed or fleeing units want to go through. Place a Unit behind the Gate and press retreat. The Gate should open now. If you stop retreating inside it, the Gate stays open.
Dako909 19 Jun @ 1:15am 
Hi, I have a problem with the Karaz-a-Karak map. My units get stuck between the outer wall and the inner gates — they refuse to move further into the fortress or back outside if they were deployed inside. Could you please look into this?
Thuynder 23 May @ 5:56pm 
Do the split maps support multiplayer as well, or only this central pack? I've been trying to diagnose issues, we can play the game with hanyu, couronne, drachenfels (only ones weve specifically tested), but having this pack enabled causes a "game aborted" message on campaign start for one or both players, while the other might crash or get game aborted themselves. We've even done siege battles on hanyu in its solo mod version (oof its hard, but doable!) but this pack itself causes that error. I'm still not sure why, I've dived into both packs and can't myself find any differences in how they're set up. If it was a problem of how the map is made, I'd assume that wouldn't be a problem until it's actually loaded up in a battle.

Any ideas? Thoughts?
Omck4heroes 5 May @ 6:40pm 
Just played the siege of Hanyu Port, and while I gotta say the map looks cool as hell, the extra attacks emitting from the outer wall of the citadel makes the map hilariously unbalanced from the standpoint of the attacker. Is there any way to disable those or am I just gonna have to autoresolve the fight?
Krakenous 5 May @ 11:50am 
I would love to see maps added for Lizardmen and especially Wood Elves. Not just siege maps, but, just some different varieties.
Black Stabbath 23 Apr @ 4:53pm 
looks like Uzkulak is missing assets, do i need to subscribe to that mod as well or is it all meant to be included in this compilation?
Sushi 16 Apr @ 11:04pm 
Ranger Bro, Can you Apply your maps to Old World Campaign?? I see no map change in Old World games
The Absolute Conqueror 5 Apr @ 12:03pm 
Hiya, some maps don't seem to work. So far in my campaign the new Altdorf settlement and Norsca Major settlement maps have become entirely black and I can't see anything. i haven't been to other maps yet so I don't know if those work properly. Would be grand if you could look into it thanks!