Victoria 3

Victoria 3

Migration Unlocker
51 Comments
Baker0214 13 Jul @ 11:33am 
I am not sure why I watched a video with a bunch of Kool-aid man advertisments.
Ferrous  [author] 17 Jun @ 11:10am 
OK for 1.9.0
Ferrous  [author] 11 Dec, 2024 @ 3:58am 
ok for 1.8.6
Ferrous  [author] 5 Dec, 2024 @ 3:46am 
ok for 1.8.4
Ferrous  [author] 28 Nov, 2024 @ 6:15am 
ok for 1.8.3
Ferrous  [author] 3 Jul, 2024 @ 5:58am 
COMPATCHED TO 1.7.2
Ferrous  [author] 15 Mar, 2024 @ 4:37am 
@casual
Thank you for the feedback! While I would argue that closed border laws literally blocking all migration, including internal ones, is ahistorical and silly, I understand that is what paradox intended and understand the sentiment that you might wish to go back to it.

As to your suggestion, I can see a few ways that a mod could provide a work around. I will give it some though since I now have picked up a tiny bit of experience with migration modding.
casual 15 Mar, 2024 @ 4:06am 
(continued)

As I player, I couldn't do anything about unemployment, since local Albanians could not fill ownership jobs or educated government jobs. Similarly, nothing about turmoil until it just very very slowly died off. Outgoing mass migrations that are supposed to reduce turmoil and free up space were very minor and insufficient.

So to sum things up, I'm thinking this would be a reasonable change:
1. Pops qualified for high-income jobs and ownership should migrate to the state where those jobs are available, even if there's general (unqualified) unemployment in the state (or turmoil).
2. If there is not yet any CC for any accepted culture in a state, the probability for a CC for 1 accepted culture to spawn should be increased by like 10x (it can still despawn after 3 weeks and be replaced with another one soon).
casual 15 Mar, 2024 @ 4:06am 
Thanks for the mod, it made 1.6.1 playable. Unsubscribing for now since 1.6.2 hotfix.

There's one more thing about migration I would love to be able to change/fix, but I don't know if it's moddable or if you are interested.

Yesterday on 1.6.2 tried to just conquer 1 foreign undeveloped state with mild unemployment, e.g. Albania as Russia. Result: even with Greener grass campaign and migration attraction ~50 vs market average 22, not a single soul migrates to the state for >10 years. I suppose, either local unemployment or 50% turmoil from conquest blocks migration directly, not just through lowering migration attraction.

CCs would spawn and disappear after 3 weeks, even sometimes (when lucky) CCs for accepted cultures, but those cultures would just keep migrating elsewhere within the country but not to Albania. I've confirmed it's not specifically a CC issue by enabling assimilation of Albanians to Russians and forcing a CC that way.
Ferrous  [author] 14 Mar, 2024 @ 2:58pm 
@ElHomieDerp
You need to get lucky so that a cc spawns, having a port and trade center helps, greener grass helps alot. But in general you just need time.

Veracrus is not Spanish, it is Mexican
Texas is not Spanish, it is Dixie. (with 4 other CCs but none of those are Spanish)

Spain is in Europe, Spanish people won't find the idea of moving to the americas tempting unless it's a mass migration. (which sadly cannot happen within a market)

Your people will only set down roots in lands "too foreign" occasionally.
ElHomieDerp 14 Mar, 2024 @ 2:52pm 
then how do you make them mirgate?
Ferrous  [author] 14 Mar, 2024 @ 2:51pm 
Mod works, please learn how the game works.
Ferrous  [author] 14 Mar, 2024 @ 2:50pm 
@ElHomieDerp
Pop's can't do internal migration unless the target state has a cultural community.
ElHomieDerp 14 Mar, 2024 @ 2:15pm 
doesn't work. Playing as Spain and conquered Mexico, Literally none of the Spanish pops weren't migrating to Veracruz or Texas.
Ferrous  [author] 14 Mar, 2024 @ 5:55am 
also, load this mod at the very bottom of your playset
Ferrous  [author] 14 Mar, 2024 @ 5:43am 
@大猪蹄子
I have tested as qing, mod works.

I don't know what your problem is exactly, but mod works for me and many others. perhaps i need to inform you on how this works:
1) You need to restart your launcher if it tells you that the mod's "metadata is missing" (yellow caution icon)
2) Validate files to be safe, it's better than unsubbing and resubbing
3) Migration starts on Jan 14th

I reiterate, this mod works.
Ferrous  [author] 14 Mar, 2024 @ 4:45am 
@大猪蹄子
alright, since this is the second report i will look into this.
When i last tested this isn't true (you can see qing migrating in the screenshot) but i will investigate
大猪蹄子 14 Mar, 2024 @ 4:41am 
NO immigration control
大猪蹄子 14 Mar, 2024 @ 4:40am 
It works for every country but Qing, though I've reinstalled it for several times.Could you figure out WHY?
Ferrous  [author] 13 Mar, 2024 @ 11:02pm 
It would be really nice If i don't have to wake up to comments of people with skill issues on mod installation for once.
Ferrous  [author] 13 Mar, 2024 @ 10:56pm 
@每日一皮
Mod works for qing games.
每日一皮 13 Mar, 2024 @ 10:20pm 
Your MOD is invalid in games that start with the Qing Dynasty. Thank you very much if you can find the problem and solve it.:steamthumbsup:
DMYUZI 12 Mar, 2024 @ 7:59am 
GOOD!!
𝒩𝒶𝓋𝓎𝓈ℒ𝒾ℴ𝓃 11 Mar, 2024 @ 4:37am 
Hero!
ДА ХУН ХH ЖЮ 9 Mar, 2024 @ 6:38pm 
Oh Yeah!
1401885317 9 Mar, 2024 @ 4:55pm 
Our hero!
Ferrous  [author] 9 Mar, 2024 @ 8:52am 
@Khaya Ashur Only IG happiness.
Khaya Ashur 9 Mar, 2024 @ 8:46am 
@Ferrous

Okay so is there any difference if I have migration controls enacted or not?
Ferrous  [author] 9 Mar, 2024 @ 8:43am 
@Khaya Ashur
This mod simply makes it so everyone can migration, although discriminated pops naturally migrate less, so it's not as big a deal.
Khaya Ashur 9 Mar, 2024 @ 8:39am 
So even with Migration Controls pops can migrate now except discriminated ones?
Ferrous  [author] 8 Mar, 2024 @ 10:18pm 
@刘狗蛇
The main side effect is that everyone is allowed to migrate with this mod on.
I would argue this is a realistic change however, especially if you consider in the basegame "Closed borders" also stops internal migration.

Effective border controls basically is a post WWII invention.
刘狗蛇 8 Mar, 2024 @ 6:57pm 
Very cool mod. Those idiots at Paradox should be ashamed. But will this mod have any side effects?
Ferrous  [author] 8 Mar, 2024 @ 3:29am 
good to know!
lister 8 Mar, 2024 @ 3:28am 
after testing, laws & authority was the one causing issues
Ferrous  [author] 7 Mar, 2024 @ 11:32pm 
@lister
This mod should be very compatible, but load it at the bottom of the playset to be safe
lister 7 Mar, 2024 @ 8:46pm 
it didn't work for me, does other mods effect this mod's function?
Yagami 7 Mar, 2024 @ 4:26pm 
It works.
lunar 7 Mar, 2024 @ 1:48pm 
works on my machine
carewolf 7 Mar, 2024 @ 1:11pm 
Works for me too
Ferrous  [author] 7 Mar, 2024 @ 1:04pm 
=D
High Ground 7 Mar, 2024 @ 12:50pm 
I can confirm that even having opened China's borders, nothing moved before using the mod.
Now it is properly working, thanks.
Ferrous  [author] 7 Mar, 2024 @ 12:11pm 
mod has been confirmed multiple times to be both needed and works
Ferrous  [author] 7 Mar, 2024 @ 10:24am 
(of course, you should console command it so they don't have closed borders first, you will see)
Ferrous  [author] 7 Mar, 2024 @ 10:22am 
@see two
it doesn't affect every nation. Look at china for example without the mod
see two 7 Mar, 2024 @ 10:18am 
idk what you on about, it works fine for me without the mod
Ferrous  [author] 7 Mar, 2024 @ 10:10am 
@see two
To elaborate: Right now in the basegame (1.6.1), any nation with migration controls or closed borders would stop migration in other countries.

Lanfang can stop Qing from having any migration, for example.

By neutering the laws that is avoided.
Ferrous  [author] 7 Mar, 2024 @ 10:09am 
@see two
laws no longer block migration. that's it.
see two 7 Mar, 2024 @ 10:01am 
so, what's different
Ferrous  [author] 7 Mar, 2024 @ 9:57am 
@Panix
I've posted a screenshot of Russia getting migration with this mod.
Ferrous  [author] 7 Mar, 2024 @ 9:50am 
@Panix
it works. Try verifying files.