Victoria 3

Victoria 3

50 ratings
Migration Unlocker
   
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360.448 KB
7 Mar, 2024 @ 8:04am
21 Nov, 2024 @ 10:01am
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Migration Unlocker

In 2 collections by Ferrous
Ferrous's Tweaks & Whatnot [1.9.2~1.9.7]
43 items
Ferrous's Unlocker Collection
3 items
Description
Compatible with 1.9.*. Makes all laws capable of migration. More controlling laws will receive less migration.
Can be installed mid-game.
Compatible with VTM, load this mod beneath VTM.


Credit to @xaelyn for the solution

Update: This mod was originally created to deal with tbe bugged migration of 1.6.0, with the 1.6.2 patch, Paradox has fixed the issue of "lanfang stopping internal migration of qing".

However, this mod will stay up for those who believe that closed border policies that literally stops all migration within your country is ahistorical back in this time period.

Update 2: Closed Borders and Migration Control both gets a debuff to migration to compensate.
51 Comments
Baker0214 13 Jul @ 11:33am 
I am not sure why I watched a video with a bunch of Kool-aid man advertisments.
Ferrous  [author] 17 Jun @ 11:10am 
OK for 1.9.0
Ferrous  [author] 11 Dec, 2024 @ 3:58am 
ok for 1.8.6
Ferrous  [author] 5 Dec, 2024 @ 3:46am 
ok for 1.8.4
Ferrous  [author] 28 Nov, 2024 @ 6:15am 
ok for 1.8.3
Ferrous  [author] 3 Jul, 2024 @ 5:58am 
COMPATCHED TO 1.7.2
Ferrous  [author] 15 Mar, 2024 @ 4:37am 
@casual
Thank you for the feedback! While I would argue that closed border laws literally blocking all migration, including internal ones, is ahistorical and silly, I understand that is what paradox intended and understand the sentiment that you might wish to go back to it.

As to your suggestion, I can see a few ways that a mod could provide a work around. I will give it some though since I now have picked up a tiny bit of experience with migration modding.
casual 15 Mar, 2024 @ 4:06am 
(continued)

As I player, I couldn't do anything about unemployment, since local Albanians could not fill ownership jobs or educated government jobs. Similarly, nothing about turmoil until it just very very slowly died off. Outgoing mass migrations that are supposed to reduce turmoil and free up space were very minor and insufficient.

So to sum things up, I'm thinking this would be a reasonable change:
1. Pops qualified for high-income jobs and ownership should migrate to the state where those jobs are available, even if there's general (unqualified) unemployment in the state (or turmoil).
2. If there is not yet any CC for any accepted culture in a state, the probability for a CC for 1 accepted culture to spawn should be increased by like 10x (it can still despawn after 3 weeks and be replaced with another one soon).
casual 15 Mar, 2024 @ 4:06am 
Thanks for the mod, it made 1.6.1 playable. Unsubscribing for now since 1.6.2 hotfix.

There's one more thing about migration I would love to be able to change/fix, but I don't know if it's moddable or if you are interested.

Yesterday on 1.6.2 tried to just conquer 1 foreign undeveloped state with mild unemployment, e.g. Albania as Russia. Result: even with Greener grass campaign and migration attraction ~50 vs market average 22, not a single soul migrates to the state for >10 years. I suppose, either local unemployment or 50% turmoil from conquest blocks migration directly, not just through lowering migration attraction.

CCs would spawn and disappear after 3 weeks, even sometimes (when lucky) CCs for accepted cultures, but those cultures would just keep migrating elsewhere within the country but not to Albania. I've confirmed it's not specifically a CC issue by enabling assimilation of Albanians to Russians and forcing a CC that way.
Ferrous  [author] 14 Mar, 2024 @ 2:58pm 
@ElHomieDerp
You need to get lucky so that a cc spawns, having a port and trade center helps, greener grass helps alot. But in general you just need time.

Veracrus is not Spanish, it is Mexican
Texas is not Spanish, it is Dixie. (with 4 other CCs but none of those are Spanish)

Spain is in Europe, Spanish people won't find the idea of moving to the americas tempting unless it's a mass migration. (which sadly cannot happen within a market)

Your people will only set down roots in lands "too foreign" occasionally.