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Rapporter et oversættelsesproblem
I don't see them for sale in any vendor, and without scroll crafting the vast majority of crafting ingredients is useless, so it seems like an oversight.
Suggestions to new players: This module is hard. I would recomend to lower exp gain a bit and play with more PCs (maybe 5-6), since the level 20 fights are grueling and if you dont want to reload 2-3 times before managing a fight, believe me, you need more PCs Glowing Pits had 3 reloads before I got it right with all the buffs I needed. Way to many demons and if the bloody Vrocks stunned my DPS paladin, it was Game over. Thank gods for Wall of fire
...continue...
*A couple of more magical armours You can find a +3 at the apprentice but nothing truly epic at the master .
*Removal of quest items. Get rid of those pesky minotaur heads .
*A little bit of more feeling at the Sanctuary, especially for those playing multiplayer. Would be nice to feel like you are in a city/camp.
Any ideas @Lucky13?
The game hints to a Player.log, the most recent stack trace is here on pastebin (taken from the win11 player): https://pastebin.com/eVXqkqXT
FYI: We're playing co-op, my friend on Win11, me on Fedora 42 (Proton Experimental) (modding has been done via a windows VM for me). Mod and campaign works fine otherwise. Both on the same (recommended) version of UMM and UB.
Btw some quests dont update after i do them, like slay the hill giant and slay kra
Also couldnt find mortdard
Nice! Thanks for the great work man!
I see. I was thinking more scrolls or disposable staffs or at least the base game legendary clothing to at least bump my ac a bit. Not literal cheat weapons.
Also not sure I agree with your other statement. Maybe in tabletop but not in this where martials has a weapon that allows them to do 2d10+2D10+2+ stun on every hit. While I have to spend my limited spellslots to even contest vs enemies who have advantage against spell.
But it is what it is I guess.
Shakepeak Stronghold only seemed to sell Equipment for Martials.
@Doc Holiday You have to go to the campfires to activate the exit. This is to ensure that the module has pacing and that you can't long-rest endlessly between encounters. Also yes, the module is very difficult, that is the point. I recommend enabling cheats and just killing the monsters in the encounter if you get stuck. Otherwise I recommend keeping multiple save files so you can back out in case you encounter a fight that cannot be defeated easily.
@Faka93 There aren't any lower levels, I started on those but they proved to be very time-consuming to create and I lost steam. There's just the first deep of the Wildmaze for now.
@eod_dad Glad you're liking it! It's not essential to complete all the t1 areas if you would prefer to just move on.
Quick question: I chose to do the wildmaze at level 1 and was level 4 when I finished. Should I also do the other tier 1 areas, or just head straight to some T2 areas? I'm conflicted; on one hand I don't want to miss out on some useful treasure items, some which may not be available anywhere else, but I also don't want to out level T2 areas.
In other words, was the adventure designed to only do some of the areas in each tier, instead of all of them?
I enjoyed your campaign, and I'm trying to finish tier 6
But it seems there is a zone I don't have from the description :
Glowing pit
So is it normal i didn't finish Godslayer quest ?
@gabor-rettig
Here are all the incarnate vulnerabilities:
Incarnate of Air - Acid
Incarnate of Earth - Thunder
Incarnate of Flame - Cold
Incarnate of Water - Fire
I`m Level 20 now, and try the Tier6 areas... But I got a problem on my way to the elemental temple... a "random" encounter, and there is an "incarnate of earth".... it is immune to every type of damage!? I guess, I tried everything... or do I miss something???
@jonjrhr The mod is balanced for normal difficulty so things could get hairy if you turn it up.
I have completed the 6 Tier 1 encounters (ie cleared each of the three low level zones)
I have done the wildmaze teir 1... though it didn't trigger anything in the journal
and its still "stuck" at the novice level for the main quest.
If I move onto the Tier 2 zones, those trigger local tier 2 quests as expected.
Have I missed something about a Tier1 progression?
@paolo.bera Stand in front of the long rest bed just next to the young dragon to unlock the exits.