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I don't see them for sale in any vendor, and without scroll crafting the vast majority of crafting ingredients is useless, so it seems like an oversight.
Suggestions to new players: This module is hard. I would recomend to lower exp gain a bit and play with more PCs (maybe 5-6), since the level 20 fights are grueling and if you dont want to reload 2-3 times before managing a fight, believe me, you need more PCs Glowing Pits had 3 reloads before I got it right with all the buffs I needed. Way to many demons and if the bloody Vrocks stunned my DPS paladin, it was Game over. Thank gods for Wall of fire
...continue...
*A couple of more magical armours You can find a +3 at the apprentice but nothing truly epic at the master .
*Removal of quest items. Get rid of those pesky minotaur heads .
*A little bit of more feeling at the Sanctuary, especially for those playing multiplayer. Would be nice to feel like you are in a city/camp.
Any ideas @Lucky13?
The game hints to a Player.log, the most recent stack trace is here on pastebin (taken from the win11 player): https://pastebin.com/eVXqkqXT
FYI: We're playing co-op, my friend on Win11, me on Fedora 42 (Proton Experimental) (modding has been done via a windows VM for me). Mod and campaign works fine otherwise. Both on the same (recommended) version of UMM and UB.