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My only suggestion is to somehow allow the repeat of the extraction of lifeforce. Every time you have to click through it and baby sit the process, especially when extracting from prisoners etc where you just want to kill the pawn for all their lifeforce you have to sit there and manually click the extraction over and over- would be a huge QoL change!
<Operation Class="PatchOperationConditional">
<xpath>Defs/DesignationCategoryDef[defName="Biotech"]/researchPrerequisites</xpath>
<match Class="PatchOperationRemove">
<xpath>Defs/DesignationCategoryDef[defName="Biotech"]/researchPrerequisites</xpath>
</match>
</Operation>
链接: http删s:/删/pan.ba删idu.co删m/s删/1AsCI6xYWXwLpxTIOImYg1A 提取码: s4qc
Medieval Gene Assembler-Genepack Translate
Medieval Genepacks
Medieval Gene Assembler
System.MissingMethodException: System.Collections.Generic.List`1<Verse.Pawn> Verse.MapPawns.get_AllPawnsSpawned()
at Verse.Command_Action.ProcessInput (UnityEngine.Event ev) [0x00007] in <6730df069ffe428683811f303f55aa22>:0
I ran no mods but only this mod so it must not be of mod collision.
I have the "Archite Soul Alchemy" researched but find no option for archite gene assembly.
Help?
But, i guess, if there were no similar complaints from other players - then it's my bad, i've made a fool of myself.
allowing the addition or removal of a character's own genes. No longer limited to completely replacing a character's genes each time. It requires others to operate
I mean, when i choose a pawn and right-click the Circle - only option is to "enter the circle". If i choose it - bank, pawn is in the circle, and the only way i can change their genes is by some other pawn doing the job. Which is exctaly the way with normal soul alchemy.
So, where do i do wrong?
Medieval Genepacks -> Medieval Overhaul -> Medieval Gene Assembler -> Rimedieval
你试一下看看