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I am free tomorrow, so I will release an update then. Thanks for the patience,.
Sorry again for the long wait, and appreciate the patience, my scope for this year's modjam was a bit huge lol
I will try to make some time tomorrow morning UK time to get an update out, hoping it doesn't take too long. Thanks for being patient
Really desperate for more Renowned Paragons. Such a shame so few mods exist to use such an awesome game system.
I took a quick look and I'm seeing a handful of syntax errors that are bubbling up and causing the scripts to fail. At a high level, I noticed some issues in the listed files, and with the below scripting pieces. The big one causing the error seems to be the add_trait issue. Modifying each line similar to the below mappings was enough to fix the issue in my game. New errors pop up after this but things seem less broken now, at least.
celestial_general_events.txt
celestial_flavour_events.txt
celestial_chain_events.txt
celestial_scripted_effects.txt
celestial_relics.txt
Example: add_trait = leader_trait_traumatized -> add_trait = { trait = leader_trait_traumatized }
pop_has_trait -> pop_group_has_trait
random_owned_pop -> I think maps to weighted_random_owned_pop_group now?
@Strife This mod is still working, do you mean the main modjam2024 mod with all the mods? No idea, i don't think it's still being updated.
Sorry about that, will have a look at changing that. In the meantime, here's a fix:
You can enter the following into the console:
event celestial_spawn.2
event celestial_spawn.3
Now I end up with the wayfarer's ship empty, without the scientist himself... how do I fix this lmao? How do I respawn the wayfarer as a scientist? I can no longer see him on my leader's lists and am now dumbfounded.
@Blast Hardcheese Fair point, I'll see what I can do!