Stellaris

Stellaris

[4.1] Dimensional Wayfarer #MODJAM2024
130 Comments
Demognomicon 29 Sep @ 10:38pm 
@MadeinCanada Doesn't seem to be working for me even after the last update.
MadeinCanada  [author] 6 Sep @ 1:32pm 
@Red Fang Sorry, been pretty busy recently. The problem is that the file holding that event isn't in the mod folder anymore, when I added this mod as a part of the Modjam Restoration Project (which will ideally contain as many modjam mods as possible), I made some updates and had to remove that event, and I forgot to add it back in.

I am free tomorrow, so I will release an update then. Thanks for the patience,.
Red Fang 6 Sep @ 1:08am 
Is there maybe an event ID to just spawn the system to trigger the story? The only problem is that at the beginning of the game, the pop up doesn show up...
Red Fang 6 Sep @ 1:06am 
update please 😭
Red Fang 28 Aug @ 3:37pm 
Same, the pop up is no longer there. Please update?
MadeinCanada  [author] 20 Aug @ 1:22pm 
You're right, will investigate and send out a patch
StarWalkerX7 19 Aug @ 6:52pm 
The menu to choose to spawn the system stopped showing up, is there a command to activate the menu?
MadeinCanada  [author] 11 Aug @ 2:24am 
@Demognomicon Wdym about the quests? They trigger a special project that spawn a unique archaelogical site, each giving a new relic with special effects. Are they not triggering properly for you? Also, afaik notifications can't be made to trigger events, so there's no way of triggering the shop event through it unfortunately
Demognomicon 10 Aug @ 5:05pm 
Why are there no icons or information for the 3 quests? None of them seem to really do anything anyway. Also, the notification that shows when you can buy again is nice, but why not allow it to take you to the "shop" when you click on it?
MadeinCanada  [author] 10 Aug @ 10:52am 
Just pushed an update cleaning up the error log and also fixing the Spatial Distortion ship action not working in 4.0
valhariel 7 Aug @ 2:23pm 
No worries! I got annoyed with the jankiness in 4.0 and rolled back to a modlist for 3.14. I'll look at picking the current version back up once it's more put together. I appreciate the effort.
MadeinCanada  [author] 4 Aug @ 1:03pm 
Just sent out an update, hopefully fixing all issues. I couldn't reproduce the crashes, so let me know if those are still happening.

Sorry again for the long wait, and appreciate the patience, my scope for this year's modjam was a bit huge lol
eqN 7 Jul @ 2:10pm 
Totally understandable. Excited to see what you cook up for this year's modjam!
MadeinCanada  [author] 7 Jul @ 12:16pm 
Been busy with life unfortunately, also am currently in the modjam so haven't had a lot of time to myself lol

I will try to make some time tomorrow morning UK time to get an update out, hoping it doesn't take too long. Thanks for being patient
eqN 7 Jul @ 12:05am 
How goes that update? XD

Really desperate for more Renowned Paragons. Such a shame so few mods exist to use such an awesome game system.
Spoopy (she/they) 27 Jun @ 2:15pm 
its so sad, I loved so many lol. worked till 4.0
MadeinCanada  [author] 27 Jun @ 2:44am 
Lol yeah I know a lot of the modjam mods tend to die off, but I want to make sure people still have access to mine at least
Spoopy (she/they) 26 Jun @ 11:14pm 
thank god at least one of the modjam 2024 leaders are still going :D
MadeinCanada  [author] 21 Jun @ 3:08pm 
@valhariel Thanks for the heads-up, must have missed those syntax changes, will try to get out a patch by tomorrow. I'll defo fix the traits (thanks!) and will see what's causing the crashes
valhariel 20 Jun @ 4:48pm 
Update: I continued playing on the same save and, for another excavation, clicking the shovel button when the Wayfarer is interacting is crashing the game, so there might be deeper issues. :(
valhariel 20 Jun @ 4:48pm 
Hi again, thanks so much for the 4.0 updates!! I just started another game and I'm noticing the excavation events seem to be bugged. They aren't generating correctly when the Wayfarer goes to interact with them.

I took a quick look and I'm seeing a handful of syntax errors that are bubbling up and causing the scripts to fail. At a high level, I noticed some issues in the listed files, and with the below scripting pieces. The big one causing the error seems to be the add_trait issue. Modifying each line similar to the below mappings was enough to fix the issue in my game. New errors pop up after this but things seem less broken now, at least.

celestial_general_events.txt
celestial_flavour_events.txt
celestial_chain_events.txt
celestial_scripted_effects.txt
celestial_relics.txt

Example: add_trait = leader_trait_traumatized -> add_trait = { trait = leader_trait_traumatized }
pop_has_trait -> pop_group_has_trait

random_owned_pop -> I think maps to weighted_random_owned_pop_group now?
Darrow O' Lykos 14 Jun @ 11:23am 
Yes, when I first entered the system I did get the usual prompt (at least I'm fairly sure, I've played with this so many times that I just auto click OK for those early game prompts that I expect to show anyway)
MadeinCanada  [author] 14 Jun @ 11:11am 
Will investigate, thanks for the info. There *should* be an event for when you have a ship first enter the system, did this appear?
Darrow O' Lykos 14 Jun @ 10:53am 
The system spawns for me, but no special project to contact them appears. Playing on patch 4.0.20 currently
MadeinCanada  [author] 18 May @ 10:15am 
Updated! Sorry it took so long, was quite busy in the last week
MadeinCanada  [author] 13 May @ 3:06am 
Thank you! Appreciate the kind words!
valhariel 12 May @ 4:36pm 
Good deal, I appreciate all the hard work on keeping your mods up to date. I know it's a lot of effort!
MadeinCanada  [author] 12 May @ 1:07pm 
@valhariel Oh very certain, planning on (hopefully) finishing the update for this one tomorrow, have just been busy with all my other mods too!
valhariel 12 May @ 12:15pm 
How likely is it we'll see a 4.0 update on this one? It's honestly one of my favorite mods. I include it on every playlist.
Strife 4 Mar @ 9:04am 
yeah was thinking of the other one has lots of stuff in it :-P thanks for the respons :-)
MadeinCanada  [author] 4 Mar @ 8:59am 
@Lily Takeda You can't repair it, you need to wait until you get an event which will lead you to getting a repaired version.

@Strife This mod is still working, do you mean the main modjam2024 mod with all the mods? No idea, i don't think it's still being updated.
Strife 4 Mar @ 8:50am 
is modjam2024 broken ?
Lily Takeda 4 Feb @ 9:38am 
hey I seem to have broken something, i have the broken compass but I can't seem to figure out how to repair it
MadeinCanada  [author] 28 Jan @ 2:17am 
@Darrow O' Lykos Don't think the mod was updated to include them to be pacified, I'll be sure to get on that once I get home
Darrow O' Lykos 18 Jan @ 1:38am 
I built the harmonic resonator in a system next to a voidworm breeding ground. Shouldn't they be pacified? They are not.
perl 17 Jan @ 12:31pm 
Amazing work
Darrow O' Lykos 14 Jan @ 11:22am 
Again I'm left with a disabled wayfarer ship that I'm not able to fix or repair (still playing ironman mode)... Guess I could try figuring out how to save-edit?
MadeinCanada  [author] 9 Jan @ 3:24am 
@jowe01 Yes, there are a few new weapons in this mod, they can be exclusively obtained only through the Dimensional Wayfarer themselves, though it's optional.
jowe01 2 Jan @ 10:25pm 
I am playing with the 6x system scale mod. Meaning that techs and components which add new weapons or new propulsion systems usually mess up my games. Does this mod add any of these?
MadeinCanada  [author] 9 Oct, 2024 @ 4:16pm 
@Red Fang
Sorry about that, will have a look at changing that. In the meantime, here's a fix:
You can enter the following into the console:
event celestial_spawn.2
event celestial_spawn.3
Red Fang 3 Oct, 2024 @ 5:03am 
So my wayfarer dude searched the anomaly of the singing ocean psionics... then at the end of the event chain the scientists "decided" to stay on the research station to pursue this research...

Now I end up with the wayfarer's ship empty, without the scientist himself... how do I fix this lmao? How do I respawn the wayfarer as a scientist? I can no longer see him on my leader's lists and am now dumbfounded.
MadeinCanada  [author] 8 Sep, 2024 @ 4:06am 
@Laird There should be a failsafe to prevent this from happening, but I'll have a look, thanks for the headsup.
@Blast Hardcheese Fair point, I'll see what I can do!
Blast Hardcheese 30 Jul, 2024 @ 6:55pm 
Why doesn't the Wayfarer's ship have a cloaking device? Why can't it be upgraded with one? It would make a lot of sense that a "Celestial Vagabond" would take all necessary steps to be stealthy in their activities.
Laird 13 Jul, 2024 @ 3:58am 
during the Wayfarer's missions "The otherworld crystal", the disappearance event happend and the quest stoped. When I saved him the quest disappear. now there's no special project or archaeological sites and i can't start new mission.
Darrow O' Lykos 7 Jul, 2024 @ 12:08am 
Also not sure what happened. I already "betrayed" the cosmic emporium and they had completely left the galaxy, but loading my savegame today they're back.
Darrow O' Lykos 6 Jul, 2024 @ 11:54pm 
Alas I'm in ironman mode. The "issue" was fixed when the wayfarer left my nation and later came back with a repaired ship. I guess my only other solution would've been later game when I had unlocked a tech where some starbase module or sth apparently heals damaged ships in the star system? At least that's what my google search turned into.
MadeinCanada  [author] 6 Jul, 2024 @ 1:01pm 
@Darrow O' Lykos Try entering "effect event_target:iss_wayfarer = { set_disabled = no }" into the console
Darrow O' Lykos 4 Jul, 2024 @ 1:12am 
And when hovering over the ship in a system's view, it does say "Disabled, requires repairs before it can function again" but how do I repair it if it can't move to a space station?
Darrow O' Lykos 4 Jul, 2024 @ 12:44am 
So I was just using the wayfarer to jump around the universe for contacts and exploration. He ended up in a fight, I used the retreat button and he went missing for a while. Then he came back to my territory, but he doesn't show up in my list of owned ships and refuses to move anywhere. He can take the commands, but then the game just says "idle" and he doesn't move. Can't even repair (he's at 4% hull). He does still use his jump around ability, but then just sits dead in space.