Stellaris

Stellaris

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[4.1] Dimensional Wayfarer #MODJAM2024
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6.417 MB
17 Feb, 2024 @ 9:38am
22 Sep @ 2:55pm
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[4.1] Dimensional Wayfarer #MODJAM2024

Description
Standalone mod for the Dimensional Wayfarer, originally a part of Stellaris Modjam 2024.
This mod adds a new legendary leader, the Dimensional Wayfarer.

Description
Finding the strange Celestial Compass will lead you to the Wayfarer! They certainly have some special items on offer, but does this arcane knowledge hold some secrets? The relics from their Emporium have some strange effects, ranging from instantly transforming a starport into a bastion, to manifesting a temporary wormhole, and even introducing some extradimensional workers.

Be wary, there may be hostile entities just beyond the veil, waiting to strike or contain the Wayfarer, and by relation, you. Journey through the galaxy and discover the truth behind this enigmatic leader, and decide their future.



New Features
- Legendary Leader: The Dimensional Wayfarer
- Special mechanic: The Cosmic Emporium
- New ship action: Spatial Distortion
- 2 new solar system initializers
- 8 flavour events
- 6 new archaeological sites
- 3 event chains: The Traveller, Interdimensional Pursuit and From the Beyond
- 8 new and unique relics
- 2 new buildings
- 6 new ship components
- 6 new technologies
- 7 new leader traits
- Many new empire, planet and system modifiers
- Unique interactions with some old friends…

What the Leader Does
> The Wayfarer’s unique science ship is capable of introducing Spatial Distortions into star systems, cutting the system off from the hyperlane network for a time.

> Welcome to the Cosmic Emporium! Purchase new and unique relics, rare technologies, arcane ship components and even some strange leaders and workers. The wares for sale refresh often, offering new goods.

> Looking for new discoveries? Send the Wayfarer on perilous missions to discover boons and the secrets of the universes.



- No DLC is required, though ownership of Astral Planes is recommended.
- This mod has only one overwrite, affecting the leader background.
(This does not mean conflicts will not occur at all)

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

130 Comments
Demognomicon 29 Sep @ 10:38pm 
@MadeinCanada Doesn't seem to be working for me even after the last update.
MadeinCanada  [author] 6 Sep @ 1:32pm 
@Red Fang Sorry, been pretty busy recently. The problem is that the file holding that event isn't in the mod folder anymore, when I added this mod as a part of the Modjam Restoration Project (which will ideally contain as many modjam mods as possible), I made some updates and had to remove that event, and I forgot to add it back in.

I am free tomorrow, so I will release an update then. Thanks for the patience,.
Red Fang 6 Sep @ 1:08am 
Is there maybe an event ID to just spawn the system to trigger the story? The only problem is that at the beginning of the game, the pop up doesn show up...
Red Fang 6 Sep @ 1:06am 
update please 😭
Red Fang 28 Aug @ 3:37pm 
Same, the pop up is no longer there. Please update?
MadeinCanada  [author] 20 Aug @ 1:22pm 
You're right, will investigate and send out a patch
StarWalkerX7 19 Aug @ 6:52pm 
The menu to choose to spawn the system stopped showing up, is there a command to activate the menu?
MadeinCanada  [author] 11 Aug @ 2:24am 
@Demognomicon Wdym about the quests? They trigger a special project that spawn a unique archaelogical site, each giving a new relic with special effects. Are they not triggering properly for you? Also, afaik notifications can't be made to trigger events, so there's no way of triggering the shop event through it unfortunately
Demognomicon 10 Aug @ 5:05pm 
Why are there no icons or information for the 3 quests? None of them seem to really do anything anyway. Also, the notification that shows when you can buy again is nice, but why not allow it to take you to the "shop" when you click on it?