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is it compatible with TCs like agot?
Again, the intention behind this mod is to reduce the friction between the vanilla process of **releasing/ransoming/capturing a prisoner, then imprisoning them under you**.
I did not add anything, nor did I removed anything. I just simply mirrored and streamlined that exact interaction process.
Cancelling schemes falls under the vanilla imprisonment interaction process. This would be the same as removing that specific action in the vanilla imprisonment interaction.
But if you really want to remove it, then this is literally a few lines of removable code you yourself can delete.
"Yes, it's intended to cancel anyone's scheme since you're moving a person from one place to another."
That makes no sense. What does the fact that you're "moving a person from one place to another" have to do with cancelling schemes? This would seem to be a complete non sequitor .
@無壹 I can't at the moment add translations as there will be a huge update in the upcoming month.
@TheOncomingBrows This shouldn't be the case. They should still be allowed to give you the imprisoned enemy as long as you are allied with them in a war. I'll look into it.
Here's my Chinese translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
Yes, it is intended. Ransom prisoner feature was added recently.
While I do agree that it would make sense to include something similar, rescuing is part of Big Uncle's mod. We haven't been able to talked about it yet.
I won’t make any changes to it at the moment out of respect.
I hope you understand
You should add or move your "rv_rescue_imprisoned_character_cb_effect" to "gm1_interaction.1012"
Yes. Modify the interactions in common/character_interactions/02_gm1_interactions.txt
Replace:
cooldown_against_recipient = { years = 3 }
With:
cooldown_against_recipient = 0
Is it possible for me to remove the cooldowns of the interactions?
I'll look into it after Roads to Power releases, since it might change the dynamics of some of these things
Courtiers are unlanded. Typically, these guys don't have any gold, that's why it's designed that way even in vanilla.
It doesn't really make sense to ransom someone who doesn't have anything to offer. That's the same as setting them free.
forced marriages? you mean concubines? Wish there was a way to force regular marriages on prisoners
unrelated, could we ransom a prisoner courtier with his own money? or i suppose the ai courtier could propose a ransom. 99% of the time youre forced to ask the liege and they wont ransom a courtier they dont care about.
Try unsubscribing and then subscribing again. Verify integrity might also work, although it would be quicker to just delete the mod manually.
`populate_actor_list` of `offer_prisoner_interaction`
`populate_recipient_list` of `demand_prisoner_interaction`
Can you report back if it is the same thing on your side?
I have tried both looking in my development folder and the folder straight from the live steam workshop. Are you sure it's coming directly from this mod and not some other mod depending on it? Is it possible for you to post a screenshot?
These are currently fixed in the upcoming fix update.
Are you sure you don't have any other mod that does that? I am 1000% sure that this mod doesn't have anything to do with that whatsoever.
This mod literally only does one thing, that is to give and take existing prisoners to/from other rulers. It doesn't modify any existing mechanic. It only adds this mechanic.