Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
is it compatible with TCs like agot?
Again, the intention behind this mod is to reduce the friction between the vanilla process of **releasing/ransoming/capturing a prisoner, then imprisoning them under you**.
I did not add anything, nor did I removed anything. I just simply mirrored and streamlined that exact interaction process.
Cancelling schemes falls under the vanilla imprisonment interaction process. This would be the same as removing that specific action in the vanilla imprisonment interaction.
But if you really want to remove it, then this is literally a few lines of removable code you yourself can delete.
"Yes, it's intended to cancel anyone's scheme since you're moving a person from one place to another."
That makes no sense. What does the fact that you're "moving a person from one place to another" have to do with cancelling schemes? This would seem to be a complete non sequitor .
@無壹 I can't at the moment add translations as there will be a huge update in the upcoming month.
@TheOncomingBrows This shouldn't be the case. They should still be allowed to give you the imprisoned enemy as long as you are allied with them in a war. I'll look into it.