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"I did not add anything, nor did I removed anything."
YES YOU DID! The interaction in this mod cancels ALL schemes, including those UNRELATED to the transferred prisoner.
When I have my ruler perform this interaction, ALL their schemes disappear.
"Cancelling schemes falls under the vanilla imprisonment interaction process."
Cancelling UNRELATED schemes DOES NOT fall under the vanilla imprisonment interaction process.
is it compatible with TCs like agot?
Again, the intention behind this mod is to reduce the friction between the vanilla process of **releasing/ransoming/capturing a prisoner, then imprisoning them under you**.
I did not add anything, nor did I removed anything. I just simply mirrored and streamlined that exact interaction process.
Cancelling schemes falls under the vanilla imprisonment interaction process. This would be the same as removing that specific action in the vanilla imprisonment interaction.
But if you really want to remove it, then this is literally a few lines of removable code you yourself can delete.
"Yes, it's intended to cancel anyone's scheme since you're moving a person from one place to another."
That makes no sense. What does the fact that you're "moving a person from one place to another" have to do with cancelling schemes? This would seem to be a complete non sequitor .