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I tested a bit with your mod and it seems to work but I just tested a little.
I use your mod with "Equal faction potential" and "No Handycap for minor faction" and all of this make IEE+LCCP campaigns lovely! <3
I want to say thank you for your mod, it's an indispensable now!
But I have a problem, since this mod make CTD with my modlist, I have make a little list of mods who potentially conflict with yours, maybe this can help or you can confirm incompatibilities, maybe is possible to exchange not here for clear your comment section?
This mod, while it does eventually want single owner provinces, it doesn't do it as aggressively and focuses more on the factors a human player might consider when trading a region.
Overall I think this mod focuses a lot more on the actual trading of the region and tries to simulate some smart decision making whereas remove bordergore is focusing more on making single owner provinces, basically doing exactly what it's name suggests!
Forgive me for the very blunt question but is your mod just an all around better version of Remove BorderGORE mod ? There would be no point to use both correct ?
Thank you for this mod.
Question: If the only confederation for AI that I wanted to allow was from Allegiance of the Damned mod, which allows chaos factions to confederate eachother by defeating eachothers' faction leader, how would I go about that while I have this mod active?
Cause even stupid AI thinks that to buy territory is better idea than to hire armies and send them to war...
Tested in Rifts Campaign. Played as Cathay, blue Orks and nurgle, bird monogod faction had more than 8 towns and more than -200 relations with their "good" neighbours (ogres, red - flag cathay), and no war was declared.
Could u make that script which allows to buy provinces works if only factions have a POSITIVE relations with each others (more than zero)?
First off, I really do like the fact that factions play a bigger role than before, moreso than races, and we get to see quite a few live past the point they'd be confederated previously.
My reservations stem from the fact that some factions are inherently better at surviving and thriving on their own (Skaven, Greenskins, Dark Elves, WoC, Ogres), while others are suited for confederation and it's one of their most potent tools (Empire, Kislev, Dwarfs). Neither Empire or Kislev actually survived past 30-40 turns in any of my campaigns, with the Dwarfs being a bit lucky in one of them, but certainly not thriving.
There is a mod which already does that here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854770773
just untick the disable ai confederation in the mct settings for this mod and use the above mod
@TheFlame8
its only the financial boost atm, wasnt 100% sure what sorta compensation i should give them
This is mostly for the SFO brett confederation buffs since if another faction confederates a minor faction first you don't get the bonus
So the next time I want to use this mod without MCT, on a new campaign, I need to use RPFM, and set :
(enableNoConfeds)option:set_default_value(false) (in ErynnDivideAndConfer_MCTSettings.lua)
local enable_no_confeds = false --mct (in ErynnDivideAndConfer.lua)
Those 2 setting would do the work, right?