Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only AI left on the map if all the variables are disabled are the 2 start A10 planes which are required for the camera intro to work, with only 2 AI, this should not be impacting performance at all! The current system that is being used is similar to Alive, AI is only spawned when players get within a certain distance of their spawn points, then they are despawned as players leave the area. Make sure you disable the background AI as well (under Ambient, this will disable most of the other aircraft and boats moving around). The background smoke and tracer fire you sometimes see shouldn't tax systems too much but there are a few of them dotted around the map.
Its been months since I actually last touched the mission, but I intend to go back to it once the next Arma 3 expansion is released and I can program a new race for the new Tanoa map hopefully, during which time I'll take another look at the AI and see what I can do.
Thank you again!
However I found that even with all ai options off there were still things like a10's and fighting going on. This would often tank the fram rate. Can you please make it so that the ai can be completely disabled, not just mostly.
Also even with ai on they always crash before you reach them, maybe only spawn them when people get close with a chance of spawning to make it random. Spawning all ai at the start and then having them all try and move adds too much cpu load. Alternitivly use something like ALIVE to reduce the load of distant units in missions and prevent ai crashing before you get to them.
I think you should add a option to have a real or virtual ai that follows the leader with the camera lock onto him and all racers get a screen showing the feed.
All in all a lot of fun but has some bugs and inefficientcies that should be delt with.
Than I retract my comment ;)
The planes and helicopters shooting you are just annoying and i have massive framedrops because of the many sctipts.
I love to play this against my friend(s) :D
@Kazuto (mihai) - Glad you enjoyed it! Please spread the word and get more to play! =D
@DarkNSF - Its certainly a feature I can consider adding at a later date, at least once I know how to do it =D
If I could somehow adjust the speed parameters of other vehicles, I would probably consider adding this in. For now though just the hatchback =D
Thank you Strigon!