Arma 3
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The Great Altis Race - v1.1
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Vehicles
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
1.750 MB
16 Sep, 2014 @ 5:06am
10 Dec, 2014 @ 7:30am
4 Change Notes ( view )

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The Great Altis Race - v1.1

Description
Welcome to The Great Altis Race! Based on the original Great Altis Highway Race mission I released last year, this is a massively expanded version, including over 10 seperate epic courses for you to race along as well as other improvements and additions.

This is a Multiplayer mission only! There are no AI to race against! Though you can run the race on your own where's the fun in that? So I advise you have at least one other person play with you. You can race with up to 13 other players plus 4 civilian observer slots for anyone wishing to document a race from above. There are no rules beyond getting to the end of the race, so its up to you to decide how you want to do it!

Features:
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  • Choose from 11 epic courses to race, all of which will take you through a nice sightseeing tour of Altis... if you aren't too busy racing and crashing that is!

  • Choose what kind of weather and time of the day you wish to race in. Do you dare race at night in heavy fog? (Default is Clear)

  • Several Checkpoints will be along the route where players may respawn (once passed) and get new cars if they trash their last one!

  • Various repair options including 'Arcade Mode' which will turn players and their cars invulnerable allowing you to race as recklessly as you like!

  • Dynamic civilian traffic can be expected along the way, possibly around that next corner... (can be disabled)

  • Force a first person lock when driving to make the race more difficult and realistic!

  • Watch for enemy AH-9 choppers along the course. They like to chase and shoot at racers! (can be disabled)

Courses Availiable:
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[/i]
  • Kavala to Molos - 31.7km - Difficulty: Easy
  • Kavala to Feres - 34km - Difficulty: Moderate
  • Molos to Kavala - 31.3km - Difficulty: Easy
  • Molos to Feres - 32.5km - Difficulty: Moderate
  • Feres to Kavala - 33.6km - Difficulty: Moderate
  • Feres to Molos - 32.5km - Difficulty: Moderate
  • Thronos to Kavala - 15.4km - Difficulty: Hard
  • Thronos to Feres - 34.8km - Difficulty: Hard
  • Thronos to Eginio - 25.3km - Difficulty: Very Hard
  • Eginio to Thronos - 28.2km - Difficulty: Very Hard
  • Eginio to Kavala - 14.9km - Difficulty: Hard

Additional Credits:
===============


The mission would not have been possible to the scope I've created without enormous help from the scripting community. I'm not a natural programmer and I've struggled alot in getting to grips with the complex scripting side of things, though I've learnt so much along the way! So I must therefore give immense gratitude, thanks and credit to the following:

Lala - Primarily responsible for helping me realise many of the core features of the mission such as multiple courses, the repair script and alot of additional help along the way.

Random Weather v0.9 Script by Meatball

Player Markers v2.6 Script by aeroson

Enemy Occupation System v1.98 by BangaBob

Veteran Gamers (=VG=) community for helping me perform large scale multiplayer tests and to all my friends who have helped me test the mission along the way!

And with thanks to all those who answered my various questions on the BI forums over the past few months!
Popular Discussions View All (3)
2
6 Aug, 2016 @ 4:56am
PINNED: Bugs/Issues
٨ήģεỈ
1
6 Oct, 2014 @ 10:00am
PINNED: The Obligatory FAQ Thread
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0
6 Oct, 2014 @ 4:30am
PINNED: Suggestions/Future Ideas
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44 Comments
٨ήģεỈ  [author] 22 Dec, 2022 @ 1:08pm 
Go for it :)
mallinga 22 Dec, 2022 @ 10:55am 
Mind if I take a look?
mallinga 22 Dec, 2022 @ 10:45am 
thx for the reply.
٨ήģεỈ  [author] 22 Dec, 2022 @ 10:06am 
Hi Mallinga. Unfortunately I've not looked at this in 6+ years and have long forgotten much of my knowledge so I don't plan on doing any updates, it would at least need some community help to get going again.
mallinga 20 Dec, 2022 @ 12:32pm 
Hello, I would like to put this missions on my server, tested it today (loaded in eden) and unfortunately it throws some errors, eos_core line 115, also only civilians get spawned everywhere (vehicles patrols ect) i guess it should be enemies??? can you please take a look?
finn 1 Jul, 2021 @ 8:27am 
Its very fun its tradition in my friend group to play it atleast 1x every year we even did at new years eve, maybe do a new one?:3arc:
Jean-Marido 13 Jul, 2020 @ 1:15pm 
Very fun
Boskikker 8 Aug, 2017 @ 6:22am 
i have luanched the race but when i crash and try to repair my car i can't please help
bobbo 12 Mar, 2017 @ 9:23am 
good
٨ήģεỈ  [author] 18 Oct, 2015 @ 5:41am 
Hi Dragon, thank you for your comments :)

The only AI left on the map if all the variables are disabled are the 2 start A10 planes which are required for the camera intro to work, with only 2 AI, this should not be impacting performance at all! The current system that is being used is similar to Alive, AI is only spawned when players get within a certain distance of their spawn points, then they are despawned as players leave the area. Make sure you disable the background AI as well (under Ambient, this will disable most of the other aircraft and boats moving around). The background smoke and tracer fire you sometimes see shouldn't tax systems too much but there are a few of them dotted around the map.

Its been months since I actually last touched the mission, but I intend to go back to it once the next Arma 3 expansion is released and I can program a new race for the new Tanoa map hopefully, during which time I'll take another look at the AI and see what I can do.

Thank you again!