Total War: WARHAMMER III

Total War: WARHAMMER III

Rename Reclaimed Holds
27 Comments
JonnyMentero 28 Jan @ 12:35am 
this mod still works?
RobotLP 17 Nov, 2024 @ 10:48pm 
i didnt read the disclaimer about the 2nd option, had tons of lag and crashes
Agraza 9 Nov, 2024 @ 7:45am 
I enjoy that it renames places to khazalid when owned by a dwarf, but would also like it to rename them to their original name if not owned by a dwarf.

I give up border prince land or empire forts, and when I do, it still has a khazalid name. I'm just roleplaying this as "well its my map, so its my name for the place", but I'd rather see the other name.

Alternatively, a checkbox to only change the names of holds would be valuable.
Sir Nicholas 28 Sep, 2024 @ 7:54am 
Just the mod I was looking for! Awesome job! I left 2 corrections in the drive. Rock and Stone, brother!
skag 11 Jun, 2024 @ 5:22am 
@Tenshi457 there's no real equivalent for "port" or "ocean" that I know of but Barak Varr quite literally means "Sea Gate" (Bar/ak - Wall/Gate Varr - Sea). Closest thing to port would be the word for trading post which is "Urbaz" I believe
Tenshi457 10 Jun, 2024 @ 4:30am 
Hey, awesome mod, thanks for all the work!
I have a linguistical question: does anyone know what are the Khazalid words for "port", "seaport", "sea" and "ocean"?
skag 10 May, 2024 @ 9:02am 
Why is the Brass Keep renamed Kazad Tung??
Domi 14 Apr, 2024 @ 5:34am 
Fellow Dawi it is an honor!
Bodongs 2 Apr, 2024 @ 9:28am 
Another vote for it working for the AI!
LoneWanderer  [author] 11 Mar, 2024 @ 8:15am 
@Arachnozen I will look into it. Have to see how I will test that then though.
LoneWanderer  [author] 11 Mar, 2024 @ 8:14am 
Updated so that it now has an MCT toggle that enables it for the AI dwarfs too. You need to play dwarfs for that too though. I am looking into making it work for the AI even if the player is not playing dwarfs. It is a bit more complicated though.
The Mannis 10 Mar, 2024 @ 1:09pm 
Very cool idea for a mod, thank you!
bropossible 2 Mar, 2024 @ 8:46pm 
@LoneWanderer That'd be awesome!
Ara 2 Mar, 2024 @ 1:48pm 
Can you make a submod for multiplayer?
LoneWanderer  [author] 2 Mar, 2024 @ 1:43pm 
Well, this was actually by design. I thought people would rather not having for the AI. If you are interested in that though, I can put in a toggle so that it also works for the AI.
bropossible 7 Feb, 2024 @ 5:16pm 
May I ask why this doesn't work for the AI? Is there some kind of limitation?
LoneWanderer  [author] 31 Jan, 2024 @ 3:29am 
I think it should. I never used IEE, so I haven’t tested it yet.
Jack Greedy 30 Jan, 2024 @ 11:26am 
Sir, is that great mod is working for IEE (Immortal Empires Expanded) by Robie?
Ravagewolf 29 Jan, 2024 @ 8:22am 
That's splendid. It will be well received. It the little touches that make a difference. Thank you.
LoneWanderer  [author] 28 Jan, 2024 @ 8:45am 
@Solaire, @Ravagewolf Updated for IE. Not all translations done, but this is a starting point.
Solaire 27 Jan, 2024 @ 1:39pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2010236075

New Settlement Who Dis. This is the mod. You can use this as reference for naming stuff.
LoneWanderer  [author] 27 Jan, 2024 @ 6:48am 
You folks convinced me. I am currently working on making this mod compatible for IE. I can reuse more names then I thought. Still a whole bunch of completely new regions though.
Ravagewolf 26 Jan, 2024 @ 11:40pm 
Hopefully this mod comes to Immortal Empires. It will be appreciated.
Solaire 26 Jan, 2024 @ 6:46pm 
For Immortal Empires yes. If you got one for IEE it would be appreciated.
LoneWanderer  [author] 26 Jan, 2024 @ 5:40pm 
@Solaire so you mean just a version of this for IE?
Solaire 26 Jan, 2024 @ 5:04pm 
Would you be willing to release this separate from Old World? There used to be a mod that did this same thing but for all races back in Warhammer 2.
Canadian Leaves 26 Jan, 2024 @ 3:40pm 
What Karag could replace Circle of Filth? It's nearly impossible, yes-yes