Starbound

Starbound

[SE/oSB] Quick Commands!
25 Comments
Leon 29 Oct, 2024 @ 5:44pm 
TY. OpenSB give me few good reasons to play SB again.
patman 25 Sep, 2024 @ 4:32pm 
they are configurable. read the description
Dudeknightz 25 Sep, 2024 @ 3:59pm 
Can you make it a keybind configurable in the menu? i keep activating random commands trying to use ctrl to look around
Silver Sokolova  [author] 1 Sep, 2024 @ 7:59pm 
Я не уверен, извините. У меня работает.
Azerxon 1 Sep, 2024 @ 2:46pm 
Переехал с StarExtensions на OpenStarbound и мод перестал работать. На все команды server отвечает "nil". Установил начисто: только в OpenStarbound перекинул папку assets из стима и только этот мод - то же самое. В чём может быть проблема?
Silver Sokolova  [author] 16 Jul, 2024 @ 1:08pm 
:summercat2023:
Juni 16 Jul, 2024 @ 6:53am 
This mod is such a lifesaver, thank you Silbr ♥
MegaMato 15 Apr, 2024 @ 1:34pm 
Ah that's cool!
Silver Sokolova  [author] 15 Apr, 2024 @ 1:33pm 
basically it lets you see hitboxes and such
Silver Sokolova  [author] 15 Apr, 2024 @ 1:33pm 
@MegaMato it toggles the display of collision debugging polygons if debug mode is enabled
MegaMato 15 Apr, 2024 @ 1:03pm 
What is the boxes one?
MegaMato 15 Apr, 2024 @ 11:25am 
Bless you. This an amazing advancement.
Silver Sokolova  [author] 24 Feb, 2024 @ 9:40am 
but I haven't tested it with that
Silver Sokolova  [author] 24 Feb, 2024 @ 9:40am 
I don't see why it wouldn't work with Futara's stuff
Golddess Booperie 24 Feb, 2024 @ 8:56am 
Not compatible sadly
SniperOnSunday 22 Feb, 2024 @ 11:51am 
@Golden Booperie StarExtensions already lets you do that with the "/Editor" command
Golddess Booperie 22 Feb, 2024 @ 6:48am 
May I suggest a mod? That possibly allows player characters to rename themselves, not a modder myself so I don't know if that's crazy or maybe its already on the table or scratched off, I heard there might be a mod but it'll mess up futara dragon characters
DeMadScribe 29 Jan, 2024 @ 1:00am 
I guess it would be nice to have some common SE commands like /swap or /editor open, maybe even /binds on a press of a button
Emil Siegryn 23 Jan, 2024 @ 11:24am 
The typo was in the second bit there. I put an L after set and before tile in the command. Whoops.

Also, why can't we edit comments, Valve? T.T
Emil Siegryn 23 Jan, 2024 @ 11:24am 
Awesome! Thanks for the quick work!
Silver Sokolova  [author] 23 Jan, 2024 @ 11:17am 
@Emil Siegryn done!! it toggles the protection of the dungeonId your character is in
Silver Sokolova  [author] 23 Jan, 2024 @ 10:38am 
Sounds good! I don't quite get what mistake you were correcting in the last comment, but I can just make it swap tile protection states
Emil Siegryn 23 Jan, 2024 @ 7:04am 
Typo in previous comment:

setltileprotection 1 false
setltileprotection 1 true

should be

settileprotection 1 false
settileprotection 1 true

Whoops.
Emil Siegryn 23 Jan, 2024 @ 7:03am 
Request:

settileprotection 0 false
settileprotection 0 true
setltileprotection 1 false
setltileprotection 1 true

These commands require /admin to be active, and I use these commands far more than any of the ones listed in the screenshot you shared, so the inclusion here would be incredibly useful.

Ideally, you could use the same hotkey to set to true, then to false (if true, set to false, and vice versa) but that's optional.

Story missions (AKA instance dungeons) and multiple mods (such as Felin mod) use settileprotection to prevent the player from modifying or destroying specific regions or constructs.

You can try this out yourself in any of the story missions, such as the Grand Pagoda Library, or in the instance dungeons such as Dreadwing mission. Make sure /admin is active, then use /settileprotection 0 false and then you can destroy blocks/objects (and collect them!) in these worlds.
ATTA 23 Jan, 2024 @ 12:40am 
'WeMod Starbound'