Legend of Grimrock

Legend of Grimrock

Eye of the Beholder 2 - The Legend of Darkmoon - Complete
121 Comments
letorve 12 Oct @ 2:54am 
Hi pscigulinsky, thanks a lot, that's what I needed!
pscigulinsky  [author] 9 Oct @ 1:36am 
The frost bombs will work as well. That means you would need at least 4 of them. Another way is to use the in-game console and open the exit door with this command:

atd_afterpuzzle:open()

bypassing the puzzle completely.
letorve 4 Oct @ 8:56am 
Hi, thanks for the information but unfortunatly, these spells are unknown for my wizard and I can't learn it until I level up. My question was if there is another solution than using these spells (such as ice bombs I could have missed for example).
pscigulinsky  [author] 30 Sep @ 12:44am 
Hey letorve:
You have to have trap 4 monsters on those 4 plates to open the door. I suggest you lure the monsters onto the plate and then use either Freeze Monster spell (rune combination FHI and lvl 10 Ice magic) or Hold Monster Spell (rune combination DGH and lvl 10 Earth Magic). Once they are in place, close the gratings at both sides of the monster before either of the spells wear out. Do so for 3 pressure plates. Then for the fourth one, which is on a "crossroads" use one of the spells on the monster once it is on the last plate and run for the exit door which should be open.
letorve 28 Sep @ 6:14am 
Hi, very good job! I'm stuck in Azur Tower 4, where to lead "ladies" on plates. I unfortunatly don't have any blocking spell. I managed to have the four plates occupied (ladies not prisoner but simply standing on the plates) the but the door didn't open. How can I keep the exit door open? Thx in advance
lucifuge1968 13 Sep @ 5:08pm 
thankyou! got thru it
pscigulinsky  [author] 13 Sep @ 1:10am 
Hey lucifuge1968, shields:


Azure Level 1 - One shield
Azure Level 2 - Two shields
Azure Level 3 - Three shields

If you are unable to find the missing one and you can use the in-game console, you can use this command to create and extra shield:

spawn("heavy_shield_lion")


As far as the ores are concerned:


Azure Level 2 - One ore - reward for the challenge and needed to progress to Azure Level 3
Azure Level 4 - One ore - in the junk room that is beyond the puzzle room where you need to trap monsters on the pressure plates.
Azure Level 3 - One ore - At the end of the Diseased Ogre Prison area - that area is reachable only by a pit at end of Azure Level 4.

If you can´t backtrack, you can use thi command to spawn extra ore:

spawn("ore")

You need to place 3 such ores on the altar at Temple Level 2 to progress.
lucifuge1968 10 Sep @ 4:09am 
I have only found 1 ore which disappeared. I'm reading below there's a junk room?? Exactly where?
lucifuge1968 9 Sep @ 10:04pm 
I have 5 shields and am going crazy trying to find the 6th. I'm trying to backtrack my path, but I get to lower levels and can't seem to find linkages (teleporters or stairs) . My map view doesn't show maze titles which doesn't help. Are their maps available for this mod somewhere?
pscigulinsky  [author] 12 Aug @ 11:24pm 
@petrushkin
Yes, you must have backtracked quite a lot instead of pressing forward with the Azure Tower levels. Without the ore to open that door you are softlocked. Two posible solutions for you:
1. Reload the game to the state when you still have the ore.
2. Use the game console to open the door with the following command:
azure_temple_door_ornament_9:open()

I hope at least one of those works for you.
pscigulinsky  [author] 12 Aug @ 11:14pm 
@John Doe
I am very glad you had fun with this mod and thanks for the comment.
As for the star keys:
There is an area in Temple Level 2 reachable by a teleporter with 4 dours and 4 star key locks. You must have missed the secret button that opens the passage to the teleporter.
petrushkin 10 Aug @ 10:07am 
Hello, thank you for mod
I have a trouble on Azure tower 2
I can't open the door which needs most precious thing (in Sentry), 'cause I already placed piece of strange ore on the altar and it (ore) disappeared
Am I softlocked? Or I missed someting?
John Doe 29 Jul @ 4:01pm 
Yeeee! I finished that aweson game!
Thanks a lot, man - you are the best!
I had so much fun!!!

But i finish with 2 unused star keys. What did i miss?
pscigulinsky  [author] 27 Jul @ 11:13am 
Hey John Doe,
about those remains of dead adventurers:
Near the Healing Crystal on the Temple level 1, there is a secret button. It opens an area with alcoves for those remains. Each alcove requires a specific dead body. For each body you get a reward. Try to collect all six.

In case you did not find the Healing crystal, look for a secret button in the corridor leading to the stairs to Catacombs.
John Doe 27 Jul @ 1:55am 
Hello there!
Cant get what should i do with remains of Insal and other. Carrying it all the way, but they quite heavy. How i can bury it? Shell i go to cemetery outsitr the temple?
Mr. Dick 25 Jul @ 2:19am 
Thanks,

there are 15 stones that you have to give to the head "Feed me with the children of the mountain one by one", then it works.
John Doe 24 Jul @ 11:21am 
OH. MY. GOD.
So happy to find it!
pscigulinsky  [author] 15 Jul @ 11:29am 
@Pretentieux
Thanks for the message, I hope you will not be disappointed. Have fun :-)
pscigulinsky  [author] 15 Jul @ 11:29am 
@berquanda
I am almost certain you missed the ore in the "junk room" in the Azure Tower 4 level.
pscigulinsky  [author] 15 Jul @ 11:28am 
@Mr. Dick
You have to feed it 10 stones I think. If you don´t have enough, there is an area nearby with an alcove that will turn your food into a stone.
Pretentieux 4 Jul @ 11:16am 
This looks great looking forward getting the chance to try this one out.
berquanda 28 Jun @ 12:43am 
Dear developper, congrats on this fantastic game! Reminds us of the good old days...
I am actually stuck at Temple 2 private chambers, in front of an altar where you have to put "strange things"... I already put my 2 ores but nothing happened. Seems like I need a 3rd one but where can I find it?... Thanks in advance!
Mr. Dick 8 Jun @ 10:10am 
Hello,

makes fun to play but I stuck a little bit in Silver Tower 2.

There's this pressure plate with the inscription "Each had a favor to ask. If fulfilled, you will be allowed to pass."

I've given all the heads the corresponding items, but the one with the inscription
"Feed me with the children of the mountain one by one" keeps asking me for more stones,
no matter how many I give him. Is that how it's supposed to be?
pscigulinsky  [author] 18 May @ 1:15pm 
You´re welcome, enjoy.
Mr. Dick 18 May @ 10:23am 
Thanks pscigulinsky,

now I've got everything right. I had already recognized the missing scrolls and spells, but not in which order you have to use the diamonds.
pscigulinsky  [author] 17 May @ 11:34pm 
The puzzle is solved only if you place all 12 diamonds onto those 4 grids correctly.
pscigulinsky  [author] 17 May @ 11:33pm 
Full solution is this:

(x marks the placement of white diamonds on the grid)

Enchant Fire Arrow - NW corner

xxx
x00
x00

Poison Bolt - SW corner

000
xx0
xx0

Ice Shards - SE corner

000
000
00x

Shock Shield - NE corner

00x
0x0
000
pscigulinsky  [author] 17 May @ 11:31pm 
Hey Mr. Dick. The hint for what to do with 12 diamonds is in the layout of the room as well as the scrolls in the alcoves... You might have noticed, that there are 4 main spells for each magic school (4 fire spells, 4 air spells, ...) But only 3 scrolls for each of magic schools are given. The puzzle is to guess the correct combination for the missing spells based on the combinations of other similar spells from other magic schools.
Mr. Dick 15 May @ 11:10am 
Apparently, I had not received the scroll from the first clerics. But with your tips, I actually got into the library. There I found a lot of spell scrolls, so that I can now conjure up the standard spells. But I have no idea what to do with the four "diamond" walls. I have now found 12 diamonds, but unfortunately I can't find out in which order you have to combine them to solve the last puzzle.

Is there another scroll I missed to give a hint?
pscigulinsky  [author] 14 May @ 12:08pm 
You will find a lot of white gems on the floor and you are supposed to mark the rune combination of missing spells. It is here that you get all the spell scrolls for the whole mod including all standard air magic spells. When you solve this last puzzle, you also gain access to a special area where special custom spells are.

This area is one of two extra places that differ from the original EOB2 game. Hope it does not spoil your nostalgia. If you have any other questions, feel free to post them here. I will definitely post an answer. Enjoy.
pscigulinsky  [author] 14 May @ 12:08pm 
Hello Mr. Dick, thanks :-)
both of your questions have pretty much the same answer.

When you killed the first red and blue clerics, one of them had a scroll with the hint for this puzzle.

If you have it, you can solve the passcode yourself. If not or you would like to know the solution for this, read on.

To enter the "Darkmoon Research center", place the 4 white gems into positions 1,2,4,8. In the area you can solve the potion puzzle.

Eventually you get to other passcode wall with another 4 gems. Place them into positions 3,5,6,7. This will get you to the Library where the last puzzle is.
Mr. Dick 14 May @ 10:37am 
Very good mod, I like a lot, brings back the old memories.

Just two questions.

Is there a list of spells available somewhere? I have a mage on the team who specializes in air spells, among other things, but all spells after Shock don't work?

And what is this Level 17: Catacombs 3 Prison wall for with the diamonds you can put in there?
jira77 17 Oct, 2024 @ 2:03am 
Hello pscigulinsky, thank you! Yes, it helped, I have really missed the second ore in the junk room . Now I am back in the action.
pscigulinsky  [author] 16 Oct, 2024 @ 2:21pm 
Hello jira77,
you probably didn´t find the second Strange ore. You found the first and the third. The second one is hidden in the "Junk room" almost at the end of Azure Tower 4.
Here you can watch another player finding it eventually:
https://www.youtube.com/watch?v=lnApO-1vylw
1:08:10
If you don´t want to go back, you can use the console to spawn ore with this command:

spawn("ore")

Then you have to go to Temple Level 2 and place all three Strange Ores on an altar that is behind a door that can be opened by a golden key (the one you can find in Azure Level 2).


I hope that helps. Let me know please if you managed to get to the next tower. Thanks
jira77 16 Oct, 2024 @ 1:01am 
Hi pscigulinsky, thank you for the great mod. I enjoy both exploration and combat, however now I am stuck, could you help me with little advice please? I have finished Giant prison, I have Copper coin (from trap in Azure Tower) and 2 pieces of Strange ore (one from giants, one from earlier stage), but I don´t know what to do next. Where and how to access next tower? Thank you.
pscigulinsky  [author] 1 Aug, 2024 @ 4:05am 
Thank you for not giving up despite the bug and good luck with the rest of the mod.
glorfindel1975 1 Aug, 2024 @ 3:29am 
Thanks for the reply.
I actually found out that it is a bug.
I solved it by recovering an old save, even if I had to recover 1 hour of gameplay.
I managed to find the six shields and went up to the upper floors.
pscigulinsky  [author] 1 Aug, 2024 @ 3:09am 
Hello glorfindel1975, sorry about the trouble. Here is how you can open the door:
Enable and run the console and enter this command:

azure_temple_door_ornament_27:open()

You can simply copy and paste it (CTRL-C, CTRL-V) You don´t have to write it manually.
glorfindel1975 31 Jul, 2024 @ 1:53pm 
to make it clearer: it's the door at minute 20:00

https://www.youtube.com/watch?v=CzCzdKjmy-g
glorfindel1975 31 Jul, 2024 @ 1:42pm 
Hello. I have a serious problem.
I am in the Azur Tower, Level 3.
I link a map of EoB 2 to make it clear where I am:

https://www.gamebanshee.com/eyeofthebeholderii/walkthrough/azuretower-3.php

I am in the square south of 13, before the door (beyond the door there is the platform that shoots fireballs). I had already passed the door but going forward I realized that I did not have all 6 shields so I had to go back.
The problem is that I can no longer go back through door 13 to the north, because when I return I find it closed and the switch south of the door no longer opens it.
Am I stuck here forever?
Kalp 21 Jul, 2024 @ 4:18am 
Very nice, just finished last fight, found all secrets. It is very good recreation of EOB2. It was a pleasure, thank you very much.
pscigulinsky  [author] 16 Jul, 2024 @ 11:40am 
Hi Kalp, I hope, you will enjoy the mod :-) Now, to your question:
Healing is useful and once you meet requirements for healing (concentration 16), you get access to another two super useful spells as well. But you should be able to complete the game with almost any build. There are plenty of tomes, that give you extra skill points, so if you invest some of them into your mage, you´ll be able to cast every spell there is. Feel free to ask more questions here. I check this comments section regularly so I will find them and then post an answer.
Kalp 16 Jul, 2024 @ 11:27am 
Thanks for mod, it brings back memories.
Now questions, do I need any particular spell later in the game? Can't decide how to develop my mage, healing maybe?
pscigulinsky  [author] 24 Jun, 2024 @ 11:42am 
Hello, @yesketchup,
the missing spells have to be derived using the given spells and have to be all marked by white diamonds correctly before the secret door is opened. The correct solution is this:
(x marks the placement of white diamonds on the grid)

Enchant Fire Arrow - NW corner

xxx
x00
x00

Poison Bolt - SW corner

000
xx0
xx0

Ice Shards - SE corner

000
000
00x

Shock Shield - NE corner

00x
0x0
000
yesketchup 23 Jun, 2024 @ 7:28pm 
i need help with that puzzle that says: "derive and set the missing spells to get even more". i tried everything and nothing works
Xenomorf 10 May, 2024 @ 2:19am 
Oh my god, I was so determined to solve this riddle that I completely forgot about the possible secret buttons...
Thanks a lot! With your help I managed to move on further. Hope that I will be able to manage with further puzzles on my own
pscigulinsky  [author] 9 May, 2024 @ 10:25pm 
Hello Xenomorf, first of all, thank you for playing the mod and I am glad you are having fun with it. As for the puzzle:
I realized after watching Mael´s playthrough on YouTube, that you can simply solve the puzzle by just being quick enough. So I tried to modify a puzzle a little bit. However I couldn´t replikate the usage of the "Sticky paper" from the original. Therefore I placed a secret corridor opened by a secret button in the area the items are "moving away" from you in each step. The button itself is in the middle of one of the walls there and is a little more pink in appearance than the rest of the wall. Once in the secret corridor, inspect the walls carefully again and the solution might become obvious. Please let me know, how it went.
Xenomorf 9 May, 2024 @ 3:05am 
Greetings, pscigulinsky. First of all, I would like to thank you for a well-made mod (perhaps one of the best of all for the first Grimrock, and the best among the EotB remakes for sure). I was always interested in the origins of dungeon crawlers, but due to the lack of a map was too lazy to go through this series in the original, so I thank you for your work and will watch with interest your further mods, if they are planned.

At the moment, I would like to clarify one riddle that I cannot solve on my own. Crimson Tower, corridor with escaping coins and a key. In the original EotB II, this was solved with the help of sticky paper, the author of the long-play you mentioned passed this corridor simply by quickly picking up objects, but, apparently, the current version of the mod has changed this riddle, and now the objects lie out of reach through one cell in each iteration. What needs to be done here?
smccartt 24 Apr, 2024 @ 6:29am 
Thanks again. It will take a while to go through the entire game as I now have to restart the whole process, but I am going to import the players that I had when it crashed so I can go faster through the levels that I have already experienced. I will try to be very meticulous so that I don't miss any rooms, pressure plates and disappearing walls.

I am in the early stages of my mod, so not really ready for publication. I was having an issue with the floor levels and it was causing all my thrown or missile weapons to not fire. So I tested it by publishing it, but was unable to figure out what I was doing wrong and had to rebuild the level. Still a bit of a newbie at this.
pscigulinsky  [author] 24 Apr, 2024 @ 4:56am 
Perfect! I am glad that so far everything works fine and that you also figured out the issue with the exporting. Mac computers are a complete mystery to me. I have, of course, no problem, if you publish this mod privately for testing purposes. And yes, once you confirm that this version no longer crashes from start to finish, I will update the mod to a version 1.4 which will be (finally) Mac compatible.
BTW: how far did you get with your Grimrock 2 mod? I am not very familiar with Heroquest but I am just curious ;-)