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atd_afterpuzzle:open()
bypassing the puzzle completely.
You have to have trap 4 monsters on those 4 plates to open the door. I suggest you lure the monsters onto the plate and then use either Freeze Monster spell (rune combination FHI and lvl 10 Ice magic) or Hold Monster Spell (rune combination DGH and lvl 10 Earth Magic). Once they are in place, close the gratings at both sides of the monster before either of the spells wear out. Do so for 3 pressure plates. Then for the fourth one, which is on a "crossroads" use one of the spells on the monster once it is on the last plate and run for the exit door which should be open.
Azure Level 1 - One shield
Azure Level 2 - Two shields
Azure Level 3 - Three shields
If you are unable to find the missing one and you can use the in-game console, you can use this command to create and extra shield:
spawn("heavy_shield_lion")
As far as the ores are concerned:
Azure Level 2 - One ore - reward for the challenge and needed to progress to Azure Level 3
Azure Level 4 - One ore - in the junk room that is beyond the puzzle room where you need to trap monsters on the pressure plates.
Azure Level 3 - One ore - At the end of the Diseased Ogre Prison area - that area is reachable only by a pit at end of Azure Level 4.
If you can´t backtrack, you can use thi command to spawn extra ore:
spawn("ore")
You need to place 3 such ores on the altar at Temple Level 2 to progress.
Yes, you must have backtracked quite a lot instead of pressing forward with the Azure Tower levels. Without the ore to open that door you are softlocked. Two posible solutions for you:
1. Reload the game to the state when you still have the ore.
2. Use the game console to open the door with the following command:
azure_temple_door_ornament_9:open()
I hope at least one of those works for you.
I am very glad you had fun with this mod and thanks for the comment.
As for the star keys:
There is an area in Temple Level 2 reachable by a teleporter with 4 dours and 4 star key locks. You must have missed the secret button that opens the passage to the teleporter.
I have a trouble on Azure tower 2
I can't open the door which needs most precious thing (in Sentry), 'cause I already placed piece of strange ore on the altar and it (ore) disappeared
Am I softlocked? Or I missed someting?
Thanks a lot, man - you are the best!
I had so much fun!!!
But i finish with 2 unused star keys. What did i miss?
about those remains of dead adventurers:
Near the Healing Crystal on the Temple level 1, there is a secret button. It opens an area with alcoves for those remains. Each alcove requires a specific dead body. For each body you get a reward. Try to collect all six.
In case you did not find the Healing crystal, look for a secret button in the corridor leading to the stairs to Catacombs.
Cant get what should i do with remains of Insal and other. Carrying it all the way, but they quite heavy. How i can bury it? Shell i go to cemetery outsitr the temple?
there are 15 stones that you have to give to the head "Feed me with the children of the mountain one by one", then it works.
So happy to find it!
Thanks for the message, I hope you will not be disappointed. Have fun :-)
I am almost certain you missed the ore in the "junk room" in the Azure Tower 4 level.
You have to feed it 10 stones I think. If you don´t have enough, there is an area nearby with an alcove that will turn your food into a stone.
I am actually stuck at Temple 2 private chambers, in front of an altar where you have to put "strange things"... I already put my 2 ores but nothing happened. Seems like I need a 3rd one but where can I find it?... Thanks in advance!
makes fun to play but I stuck a little bit in Silver Tower 2.
There's this pressure plate with the inscription "Each had a favor to ask. If fulfilled, you will be allowed to pass."
I've given all the heads the corresponding items, but the one with the inscription
"Feed me with the children of the mountain one by one" keeps asking me for more stones,
no matter how many I give him. Is that how it's supposed to be?
now I've got everything right. I had already recognized the missing scrolls and spells, but not in which order you have to use the diamonds.
(x marks the placement of white diamonds on the grid)
Enchant Fire Arrow - NW corner
xxx
x00
x00
Poison Bolt - SW corner
000
xx0
xx0
Ice Shards - SE corner
000
000
00x
Shock Shield - NE corner
00x
0x0
000
Is there another scroll I missed to give a hint?
This area is one of two extra places that differ from the original EOB2 game. Hope it does not spoil your nostalgia. If you have any other questions, feel free to post them here. I will definitely post an answer. Enjoy.
both of your questions have pretty much the same answer.
When you killed the first red and blue clerics, one of them had a scroll with the hint for this puzzle.
If you have it, you can solve the passcode yourself. If not or you would like to know the solution for this, read on.
To enter the "Darkmoon Research center", place the 4 white gems into positions 1,2,4,8. In the area you can solve the potion puzzle.
Eventually you get to other passcode wall with another 4 gems. Place them into positions 3,5,6,7. This will get you to the Library where the last puzzle is.
Just two questions.
Is there a list of spells available somewhere? I have a mage on the team who specializes in air spells, among other things, but all spells after Shock don't work?
And what is this Level 17: Catacombs 3 Prison wall for with the diamonds you can put in there?
you probably didn´t find the second Strange ore. You found the first and the third. The second one is hidden in the "Junk room" almost at the end of Azure Tower 4.
Here you can watch another player finding it eventually:
https://www.youtube.com/watch?v=lnApO-1vylw
1:08:10
If you don´t want to go back, you can use the console to spawn ore with this command:
spawn("ore")
Then you have to go to Temple Level 2 and place all three Strange Ores on an altar that is behind a door that can be opened by a golden key (the one you can find in Azure Level 2).
I hope that helps. Let me know please if you managed to get to the next tower. Thanks
I actually found out that it is a bug.
I solved it by recovering an old save, even if I had to recover 1 hour of gameplay.
I managed to find the six shields and went up to the upper floors.
Enable and run the console and enter this command:
azure_temple_door_ornament_27:open()
You can simply copy and paste it (CTRL-C, CTRL-V) You don´t have to write it manually.
https://www.youtube.com/watch?v=CzCzdKjmy-g
I am in the Azur Tower, Level 3.
I link a map of EoB 2 to make it clear where I am:
https://www.gamebanshee.com/eyeofthebeholderii/walkthrough/azuretower-3.php
I am in the square south of 13, before the door (beyond the door there is the platform that shoots fireballs). I had already passed the door but going forward I realized that I did not have all 6 shields so I had to go back.
The problem is that I can no longer go back through door 13 to the north, because when I return I find it closed and the switch south of the door no longer opens it.
Am I stuck here forever?
Healing is useful and once you meet requirements for healing (concentration 16), you get access to another two super useful spells as well. But you should be able to complete the game with almost any build. There are plenty of tomes, that give you extra skill points, so if you invest some of them into your mage, you´ll be able to cast every spell there is. Feel free to ask more questions here. I check this comments section regularly so I will find them and then post an answer.
Now questions, do I need any particular spell later in the game? Can't decide how to develop my mage, healing maybe?
the missing spells have to be derived using the given spells and have to be all marked by white diamonds correctly before the secret door is opened. The correct solution is this:
(x marks the placement of white diamonds on the grid)
Enchant Fire Arrow - NW corner
xxx
x00
x00
Poison Bolt - SW corner
000
xx0
xx0
Ice Shards - SE corner
000
000
00x
Shock Shield - NE corner
00x
0x0
000
Thanks a lot! With your help I managed to move on further. Hope that I will be able to manage with further puzzles on my own
I realized after watching Mael´s playthrough on YouTube, that you can simply solve the puzzle by just being quick enough. So I tried to modify a puzzle a little bit. However I couldn´t replikate the usage of the "Sticky paper" from the original. Therefore I placed a secret corridor opened by a secret button in the area the items are "moving away" from you in each step. The button itself is in the middle of one of the walls there and is a little more pink in appearance than the rest of the wall. Once in the secret corridor, inspect the walls carefully again and the solution might become obvious. Please let me know, how it went.
At the moment, I would like to clarify one riddle that I cannot solve on my own. Crimson Tower, corridor with escaping coins and a key. In the original EotB II, this was solved with the help of sticky paper, the author of the long-play you mentioned passed this corridor simply by quickly picking up objects, but, apparently, the current version of the mod has changed this riddle, and now the objects lie out of reach through one cell in each iteration. What needs to be done here?
I am in the early stages of my mod, so not really ready for publication. I was having an issue with the floor levels and it was causing all my thrown or missile weapons to not fire. So I tested it by publishing it, but was unable to figure out what I was doing wrong and had to rebuild the level. Still a bit of a newbie at this.
BTW: how far did you get with your Grimrock 2 mod? I am not very familiar with Heroquest but I am just curious ;-)