Command: Modern Operations

Command: Modern Operations

Operation Sky Sentinel: Close The Sky
26 Comments
Nassos 1 Oct @ 2:40am 
Am I doing something wrong or the Russian air defenses won't intercept my missiles at all?
Blizz  [author] 4 Jun, 2024 @ 10:52am 
@Superdupont

The unlimited ammo is...a design choice.

Given the scenario starts with NATO assets scattered all over Europe, logistics becomes a problem. Say you move German Typhoons from their bases in German and forward deploy them to Romania. Without unlimited stores, all of their ammo is back at their home base in Germany. CMANO doesn't really support transporting ammo stores like that.

The alternative would mean forcing the player to keep aircraft at their assigned bases without the ability to forward deploy them.
Blizz  [author] 4 Jun, 2024 @ 10:46am 
@SunBurnt Benji

I actually usually neglect to put win conditions in my scenarios.

But it sounds like you've met the strategic win conditions.
Blizz  [author] 4 Jun, 2024 @ 10:45am 
@She_wants_the.ISRD

You're correct. It isn't the most efficient ISR platform either, I'll make that correction with the next update. Thanks.
Blizz  [author] 4 Jun, 2024 @ 10:44am 
@Anton Chigurrh

I just did a play-through looking for stuff to upgrade the other day, and I agree. I'm working on an update that will enhance NATO's air refueling mission.
Swag 21 May, 2024 @ 10:23am 
Ukraines losing, in 2 years russia will capture kiev
SunBurnt Benji 14 May, 2024 @ 9:24am 
Hey, what's the win condition for this one? In one day I have completely decimated Russia's ability to conduct operations from the Crimean peninsula and now I am just flying F-35s to the front line to drop JDAMs on their infantry.
Superdupont 30 Apr, 2024 @ 3:59pm 
Hello

seems to be great but i am in unlimited ammos option. Is it normal ? it makes things to easy in my point of view..
She_wants_the.ISRD 27 Apr, 2024 @ 6:00pm 
JSTARS no longer in service. FYI.
rageofkhorne 14 Apr, 2024 @ 12:32am 
But you need to add refueling and other types of missions to make the scenario more complete. I can help you with that if you want.
rageofkhorne 14 Apr, 2024 @ 12:11am 
Great scenario. I see it as an upgrade to the NATO-Russia based one from 2016 "Don of a New Era"
afrika1212 25 Feb, 2024 @ 11:27am 
I did change bomber aircraft from reserve(available) to lrasm loadout at the start of the scenario without wait times, figured thats ok if one was prepared for conflict in advance. I also launched a few minutes earlier than the message said its ok to attack crimea as it would take hours to reach crimea anyway. I would be intercepted by krymsk AB CAP after 6 hours if i cant pre-load missiles, but those bombers can throw a lot of ordnance at crimea.
JohnMalcolm1970 25 Feb, 2024 @ 9:09am 
@afrika1212 - I take it you are fiddling with the ready times by editing the scenario yourself? I'm a glutton for punishment so am sticking to the ready times as designed.
afrika1212 25 Feb, 2024 @ 7:56am 
was lots of fun. i was able to do a b52/lrasm or b1/lrasm strike 3 hours from start that crippled most crimean air defense, a CAP would stop a lot of those missiles as johnmalcolm said. i was able to destroy s400 40mts from start with ea18g/aargm and f35/sdb with a lot of difficulty, but a russian CAP at start would prevent that. performance was a problem, interesting that sensors and nfz causes it.
Blizz  [author] 24 Feb, 2024 @ 12:25pm 
@JohnMalcom1970 as part of the update I'm going to split and disperse the Patriot batteries to offer a little more coverage. There is also a known bug right now which affects S-300 and similar SAMs.

The current performance issues in the scenario are (partly) tied to the total number of sensors and the unnecessary NFZ's i created for the UA/RU sides.

I'll push a new version that helps performance by correcting those issues, then I can experiment with fixing ground unit functions.

The secondary performance issue comes from multiple MLRS and artillery batteries all engaging at the same time.

Sky Sentinel is about the same size (unit wise) as Liberty Dawn, but LD runs substantially better. I now need to replicate that here.
JohnMalcolm1970 24 Feb, 2024 @ 11:54am 
It looks like the Ukrainians decided, on the two year anniversary of the invasion, to deal with that pesky A-50 over the Sea of Azov themselves. Would love to know what took it out. I'd love the Ukrainian air defences in game to be a bit more effective and have a chance at things like that. :)
JohnMalcolm1970 24 Feb, 2024 @ 11:51am 
@Blizz: I'm very much enjoying it regardless. Looking forward to anything you add.
Blizz  [author] 22 Feb, 2024 @ 8:11pm 
@JohnMalcolm1970 thank you for the notes. I'll be pushing an update in the next few days. Some triggers are screwed up and the scenario isn't nearly as optimized as I expect it to be.
JohnMalcolm1970 20 Feb, 2024 @ 7:23pm 
One other niggle was the message about Russian ground forces starting a ground attack. No sign of any movement or fighting between them and the UKR ground forces. Perhaps it would be better worded as intel that a push was planned to happen?

I realise you want to stop players combining phases one and two straight from the get go, but at a minimum I'd expect more SEAD/DEAD assets ready to go given the known threats and some loadouts capable of taking out ships would seem wise given the proximity of the Black Sea Fleet.

Looking forward to see how it develops. Apologies for being picky about what amounts to less than one day of a week long scenario. Keep up the good work. :) 3/3

[damn... I should have posted these in reverse order]
JohnMalcolm1970 20 Feb, 2024 @ 7:22pm 
At 22:47 the player gets a notification that they can strike Russian naval forces at or near a port. This is my main issue. That's a full 3+ hours before the player *could* even arm and launch some aircraft capable of doing anything about that. I understand that having everything ready to go or faster to ready would unbalance things, but I feel there should be a smattering of aircraft readied at start with air-to-ground or anti-ship weaponry. As it is the first three or four hours of the scenario give you more air-to-air than you need and pretty much nothing else.

The briefing states that phase one is means to include DEAD as well as implementing the no-fly-zone. Hard to kick that off with 5 aircraft with 10 AGM-88 between them. 2/3
JohnMalcolm1970 20 Feb, 2024 @ 7:22pm 
{damn character limit]

I'm enjoying testing out this scenario. There are a couple of niggles regarding loadouts and/or loadout times combined with the special messages.

The scenario starts at 22:00Z. The player has 100+ aircraft ready to go with air-to-air loadouts. They have 5 aircraft with DEAD loadouts.So... it would be fairly trivial to get some AAW patrols or sweeps into Ukraine near the time the first message pops up about a no fly zone at 20:24Z, At 21:54Z the only Russian aircraft in Ukraine were an A-50U flying over the Sea of Azov and a Tu-214SR skirting the Eastern border. No CAP protecting either and no attempt by Russia to intercept NATO aircraft. 1/3
Blizz  [author] 11 Feb, 2024 @ 9:06pm 
Just pushed a major update.
da_general420 7 Feb, 2024 @ 7:10pm 
What a monster of a scenario. Looks awesome, can't wait to try it out!
Jmauren01 3 Feb, 2024 @ 11:51am 
I am far too new to complete this but I can tell an insane amount of time went into this. Great setup.
Blizz  [author] 27 Jan, 2024 @ 1:43pm 
Thank you @afrika1212

I've been getting some good feedback and will be making some additional adjustments to hopefully improve balance and scenario flow.
afrika1212 24 Jan, 2024 @ 6:48am 
very thorough research and an all domain scenario well done! this will take some time to run through