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The unlimited ammo is...a design choice.
Given the scenario starts with NATO assets scattered all over Europe, logistics becomes a problem. Say you move German Typhoons from their bases in German and forward deploy them to Romania. Without unlimited stores, all of their ammo is back at their home base in Germany. CMANO doesn't really support transporting ammo stores like that.
The alternative would mean forcing the player to keep aircraft at their assigned bases without the ability to forward deploy them.
I actually usually neglect to put win conditions in my scenarios.
But it sounds like you've met the strategic win conditions.
You're correct. It isn't the most efficient ISR platform either, I'll make that correction with the next update. Thanks.
I just did a play-through looking for stuff to upgrade the other day, and I agree. I'm working on an update that will enhance NATO's air refueling mission.
seems to be great but i am in unlimited ammos option. Is it normal ? it makes things to easy in my point of view..
The current performance issues in the scenario are (partly) tied to the total number of sensors and the unnecessary NFZ's i created for the UA/RU sides.
I'll push a new version that helps performance by correcting those issues, then I can experiment with fixing ground unit functions.
The secondary performance issue comes from multiple MLRS and artillery batteries all engaging at the same time.
Sky Sentinel is about the same size (unit wise) as Liberty Dawn, but LD runs substantially better. I now need to replicate that here.
I realise you want to stop players combining phases one and two straight from the get go, but at a minimum I'd expect more SEAD/DEAD assets ready to go given the known threats and some loadouts capable of taking out ships would seem wise given the proximity of the Black Sea Fleet.
Looking forward to see how it develops. Apologies for being picky about what amounts to less than one day of a week long scenario. Keep up the good work. :) 3/3
[damn... I should have posted these in reverse order]
The briefing states that phase one is means to include DEAD as well as implementing the no-fly-zone. Hard to kick that off with 5 aircraft with 10 AGM-88 between them. 2/3
I'm enjoying testing out this scenario. There are a couple of niggles regarding loadouts and/or loadout times combined with the special messages.
The scenario starts at 22:00Z. The player has 100+ aircraft ready to go with air-to-air loadouts. They have 5 aircraft with DEAD loadouts.So... it would be fairly trivial to get some AAW patrols or sweeps into Ukraine near the time the first message pops up about a no fly zone at 20:24Z, At 21:54Z the only Russian aircraft in Ukraine were an A-50U flying over the Sea of Azov and a Tu-214SR skirting the Eastern border. No CAP protecting either and no attempt by Russia to intercept NATO aircraft. 1/3
I've been getting some good feedback and will be making some additional adjustments to hopefully improve balance and scenario flow.